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Ability Activation OrderWhenever a character (or group of characters) are played in battle:1. Verify the rescuing/taunting/attacking/blocking/defending status of the characters in battle andthe players involved in the battle.2. Activate all abilities in the order written on the card EXCEPT those with effects that add acharacter to a battle.3. Activate all gained abilities in the order gained EXCEPT those with effects that add acharacter to a battle.4. Activate all abilities on any equipped weapons EXCEPT those with effects that add acharacter to a battle.5. Activate all abilities with effects that add a character to the same side of battle. This includessteps 1-5 for all new characters added to battle, in the order added.6. Verify the begins a battle/blocked status of the characters that are/were in battle and theplayers involved in the battle.7. Activate all abilities with effects that add a character to the opposite side of battle. Thisincludes steps 1-7 for all new characters added to battle, in the order added.8. Activate all abilities with side battle effects. This includes steps 1-8 for all new charactersadded to a battle, in the order added.9. Activate all pending abilities with triggered effects, following the order provided in thedefinition of triggered effect abilities.
TargetingThe default locations of targets for effects are as follows:Activate an Artifact: Hand or Artifact PileAdd to Battle, Band, Choose Opponent, Present: Territory or HandChange Hand Size, Restrict: PlayerDraw: Top of DeckEnd the Battle: Current BattleInterrupt, Negate, Prevent: Abilities on Cards in PlayParalyze, Transfer: In TerritoryPlay: HandRedirect: Cards or Abilities on Cards in BattleRescue: Opponent's Land of BondageResurrect: Discard PileSide Battle: In Play or HandToss: Characters and Enhancements in BattleWithdraw: Field of BattleHold, Look, Reveal, Search, Taunt: No Default TargetAll Other Abilities*: In Play*Banish, Capture, Convert, Copy, Discard, Exchange, First Strike, Heal, Ignore, Immune andProtect, Increase and Decrease, Place, Poison and Disease, Release, Return (to Hand), Set-Aside,Shuffle, Site Access, Take, Topdeck and Underdeck, and Use Other Enhancements
ModifiersA modifier is part of a special ability that modifies abilities or effects. Modifiers are notthemselves abilities, but alter the behavior of abilities or effects. Whether a modifier targets anability or effect depends on the type of modifier. If a modifier is granted to abilities or effects onother cards, the modifier persists through the end of the current phase by default.If a modifier targets an ability, it modifies all parts of the ability unless some types of abilitiesare specified to gain or not gain the modifier. If a modifier targets (or specifically doesn't target)a type of ability (“X abilities”), then it does not modify any other effects an ability might have. Amodifier that targets “discard abilities” would modify the discard effect of an ability with “negateand discard” effects, but does not modify the negate effect. If the modifier targets the ability,then all parts except the negate effect would be modified. If the modifier only targets the discardeffect, then only the discard effect is modified.A modifier may have one or more conditions included as part of the modifier.