Author Topic: REG 5.0 Change Log  (Read 4604 times)

Offline Red Dragon Thorn

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REG 5.0 Change Log
« on: January 17, 2018, 09:23:46 PM »
Redemption Community,

Huge news today! REG 5.0.0 has been released, and is one of the biggest overhauls in years, fixing odd interactions, codifying long-established but never recorded rules and streamlining the document for ease of use. The following is a list of all areas that either received changes beyond formatting or are new entries. Entries that are changes to established status quo rulings will be noted in separate posts to the best of our ability – We strongly encourage you to read through the entirety of the document, which is now much shorter and easier to do!

Order of Abilities, slight update
Targeting, new entry codifying the “Default to play” rule
Modifiers, slight update
Triggers, clarification for when and how
CBN/CBI, multiple changes

Activate Artifact – Clarifying target must be an inactive artifact
Add to Battle – Codifying cannot add to opponent’s battle
Band – Codifying how to handle negated bands
Copy – Default targeting
Equip – New entry
Gain – New entry
Negate – Codifying self-negation
Place – Codifying how to handle ‘:’
Redirect – Clarifying dual-alignment
Release – slight update
Return to hand – Fixed odd interaction
Set Aside – Fixed non-character set-aside targeting
Take – Expanded to include “Give”
Use Other – Rule Change – CBI by default

And last but not least! The Glossary of terms has now been split into a separate document – Called the ORDIR (Official Redemption Dictionary of Identifiers and References) – All list style entries such as Acts Cards or Luke Heroes has been moved to this new document. Things like Discard pile and Battle can still be found in the REG.
« Last Edit: January 28, 2020, 09:34:09 PM by RedemptionAggie »
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Offline Red Dragon Thorn

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Re: REG 5.0 Change Log
« Reply #1 on: January 17, 2018, 09:29:20 PM »
Order of Abilities:

Quote from: REG5.0
Ability Activation Order
Whenever a character (or group of characters) are played in battle:
1. Verify the rescuing/taunting/attacking/blocking/defending status of the characters in battle and
the players involved in the battle.
2. Activate all abilities in the order written on the card EXCEPT those with effects that add a
character to a battle.
3. Activate all gained abilities in the order gained EXCEPT those with effects that add a
character to a battle.
4. Activate all abilities on any equipped weapons EXCEPT those with effects that add a
character to a battle.
5. Activate all abilities with effects that add a character to the same side of battle. This includes
steps 1-5 for all new characters added to battle, in the order added.
6. Verify the begins a battle/blocked status of the characters that are/were in battle and the
players involved in the battle.
7. Activate all abilities with effects that add a character to the opposite side of battle. This
includes steps 1-7 for all new characters added to battle, in the order added.
8. Activate all abilities with side battle effects. This includes steps 1-8 for all new characters
added to a battle, in the order added.
9. Activate all pending abilities with triggered effects, following the order provided in the
definition of triggered effect abilities.
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Offline Red Dragon Thorn

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Re: REG 5.0 Change Log
« Reply #2 on: January 17, 2018, 09:31:19 PM »
Targeting:

Quote from: REG5.0
Targeting
The default locations of targets for effects are as follows:
Activate an Artifact: Hand or Artifact Pile
Add to Battle, Band, Choose Opponent, Present: Territory or Hand
Change Hand Size, Restrict: Player
Draw: Top of Deck
End the Battle: Current Battle
Interrupt, Negate, Prevent: Abilities on Cards in Play
Paralyze, Transfer: In Territory
Play: Hand
Redirect: Cards or Abilities on Cards in Battle
Rescue: Opponent's Land of Bondage
Resurrect: Discard Pile
Side Battle: In Play or Hand
Toss: Characters and Enhancements in Battle
Withdraw: Field of Battle
Hold, Look, Reveal, Search, Taunt: No Default Target
All Other Abilities*: In Play
*Banish, Capture, Convert, Copy, Discard, Exchange, First Strike, Heal, Ignore, Immune and
Protect, Increase and Decrease, Place, Poison and Disease, Release, Return (to Hand), Set-Aside,
Shuffle, Site Access, Take, Topdeck and Underdeck, and Use Other Enhancements
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Offline Red Dragon Thorn

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Re: REG 5.0 Change Log
« Reply #3 on: January 17, 2018, 09:32:13 PM »
Modifiers:

Quote from: REG5.0
Modifiers
A modifier is part of a special ability that modifies abilities or effects. Modifiers are not
themselves abilities, but alter the behavior of abilities or effects. Whether a modifier targets an
ability or effect depends on the type of modifier. If a modifier is granted to abilities or effects on
other cards, the modifier persists through the end of the current phase by default.
If a modifier targets an ability, it modifies all parts of the ability unless some types of abilities
are specified to gain or not gain the modifier. If a modifier targets (or specifically doesn't target)
a type of ability (“X abilities”), then it does not modify any other effects an ability might have. A
modifier that targets “discard abilities” would modify the discard effect of an ability with “negate
and discard” effects, but does not modify the negate effect. If the modifier targets the ability,
then all parts except the negate effect would be modified. If the modifier only targets the discard
effect, then only the discard effect is modified.
A modifier may have one or more conditions included as part of the modifier.
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