Author Topic: Errata - Reworded special abilities  (Read 33916 times)

Offline Bryon

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Errata - Reworded special abilities
« on: July 21, 2006, 01:13:45 PM »
Official Errata List -- Updated 8/19/2021

A Child is Born - Discard all Demons in Play. Cannot be Negated.

Angel with the Secret Name (Warriors) - Special Ability: None. Identifier: Hero's abilities (*/*) are equal to the number of Silver Brigade heroes in play.

Angry Mob (Apostles) - Select a player at random. Discard a random Hero in that player's territory or set aside area.

Answered Prayer (Warriors, Kings) - No stats (*/*) in icon box. Special Ability: Increase a Hero's abilities (*/*) by a total of 7.

Archers of Kedar - May band to any warrior class Evil Character. May discard any Hero in a territory but then discard Archers of Kedar at end of battle.

Besieging the City - Restrict opponent from making a rescue attempt or drawing cards (except by their opponents' special abilities) during their next turn.

Bravery of Priscilla (Women) - Interrupt the battle. Protect all Heroes not in the Field of Battle from harm this turn.

Captain of the Host (Warriors) - Negate all special abilities (except band abilities) on Enhancements and other characters.

Captain of the Host (Kings) - Negate all special abilities (except band and weapon class Enhancement abilities) on Enhancements and other characters.

Captain of the Host (All versions) - should not have the prophet identifier.

Children of Light - Protect good Enhancements on this Hero from opponents. Cannot be negated by a good card.

Counsel of Abigail (Women) - You may interrupt the last Enhancement played this battle and either prevent it or redirect it.

Displeased Philistines - Restrict each opponent from searching their draw pile or drawing cards (except by their opponents' special abilities) during their next turn.

Endless Treasures - You may underdeck this card to take or activate an idol or Curse from deck or Reserve. If you do, you may take an evil weapon from discard pile.

Every Man's Sword (Kings) - If a player has no Lost Souls in territory, restrict all players from attacking that player.

Falling Away (Women) - Remove a Redeemed Soul from any Land of Redemption and put it in your Land of Bondage.

God's Provision - No stats (*/*) in icon box. Special Ability: Hero has first strike. Hero gains (*/*) to bring Hero to equal abilities (*/*) with an Evil Character in battle.

Golgotha (Disciples) - At any time during battle, you may place an evil Enhancement from hand on Golgotha: Protect N.T. characters matching a brigade on that Enhancement from ignore abilities. Limit one evil Enhancement placed by this ability on this Site at a time. At the end of each turn, return that Enhancement to its previous location.

Goshen (Warriors, C) - Holds up to 3 Heroes. Protect contents from other cards.

Grapes of Wrath - Discard an evil card in battle to shuffle all characters in battle. If the active player was rescuing this battle (and does not have a Hero in battle and Redeemed Soul advantage over every player), that player may end the battle to begin a new battle.

Highway - You may withdraw a hero from battle.  If no Heroes remain in battle, return all good Enhancements on that hero to your hand (except this one).

Holy Grail (Warriors) - Once per round, you may convert an Evil Character in a territory to a Hero of any brigade. Limit twice per game.

Holy of Holies (D) - Prevent all interrupt, prevent and negate abilities on characters. Cannot be negated.

Hormah - If your human Evil Character is discarded, you may underdeck this Site to underdeck its contents.

Jethro's Wisdom -  Special ability: None. Identifier: Toughness is equal to the combined toughness of all O.T., male, human Heroes in your territory.

Joab (Cloud of Witnesses) - Both the Hero side and Evil Character side are Warrior-class.

Kindness (Limited/Unlimited)- Special Ability: Hero ignores Crimson brigade. Identifier: All versions of this card are played as Enhancements.

King Abijam - Both the Hero side and Evil Character side are Warrior-class.

King Ahaz (Kings) - Identifier: Judean King. Should not have the Israelite King identifier.

King Saul (Cloud of Witnesses) - Both the Hero side and Evil Character side are Warrior-class.

Kingdoms of the World (Warriors, D) - Special Ability: Holds up to 3 Evil Characters. Protect contents from other cards.

Lacking Sleep - Disease a Hero: If that Hero is in battle, the opposing player has initiative to play the first Enhancement regardless of the strength and toughness of cards in battle. Each upkeep, decrease Hero 1/1 unless the toughness of the Hero is 1.
« Last Edit: October 31, 2024, 10:16:15 AM by Gabe »

Offline Professoralstad

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Re: Errata - Reworded special abilities
« Reply #1 on: March 23, 2012, 01:58:48 PM »
Lay Down Your Life (Apostles) - If your Hero is discarded by a special ability, you may add another Hero of the same brigade in your territory to battle. All Enhancements of matching brigade remain in battle.

Lost Soul "Hopper" (II Chronicles 28:13) (Kings) - Special Ability: If drawn, give this Lost Soul to an opponent. Identifier: Does not count as a Lost Soul for deck building rules.

Love at First Sight (Lineage of Christ) - If used by a meek Hero, a player must shuffle their hand to draw 8. Cannot be negated.

Mayhem (Thesaurus Ex Preteritus) - Each player must shuffle their hand, or 6 cards at random from hand. Each player who does must draw 6.

Melchizedek (Rock of Ages) - Should not have the "prophet" identifier

A New Beginning (Patriarchs) - If making a rescue attempt, banish this card to shuffle all cards in play, hands and set-aside areas. If no Heroes are in battle, end the battle, each player must draw 8, and end your turn. If you do, you may begin a new turn.

New Tongues (Apostles) - Set aside a male Hero for one turn. On return, that Hero gains the ability “While in battle or following a mutual destruction this Hero was involved in, if a Lost Soul would be rescued by a Hero, the Jeremiah 7:18 (“Female Only”) Lost Soul may be rescued instead, regardless of its protect ability.”

Plague of Blood (Patriarchs) - Discard all Kingdoms of the World Fortresses. If any Evil Characters are discarded by this ability, release them instead.

Provisions (Patriarchs) - Set aside a Hero for 2 turns. On return, you may draw 2, and Hero gains the ability "If making a rescue attempt, you may choose an Evil Character to block. Limit once."

Ram's Horn (Priests) - Reference is Joshua 6:5, not Exodus 6:5.

Raider's Camp (Kings) - If your evil human captures a Hero, hold it here. While occupied, if opponent's Hero rescues a Lost Soul, release each captured Hero from here to its owner's territory instead. If opponent wins a battle challenge, release each captured Hero from here to its owner's territory.

The Roman Jailer - Both the Hero and Evil Character are Warrior-class.

Saint of Virtue (Kings) - Special Ability - If Saint of Virtue plays an Ephesians 6 Enhancement, you may place it on Saint of Virtue: If Saint of Virtue enters battle, activate the Enhancement's special ability, strength and toughness. Limit one of those Enhancements on Saint of Virtue. Identifier - Choose to be male or female when put in play.

Saul/Paul (As Saul) (Apostles) - Special Ability: None. Identifier: Enters play as Saul. If Saul is converted, he becomes Paul.

Self (Promo) - Special Ability: None. Identifier: Generic. Select a Hero when played. */* = selected Hero's strength and toughness. Copy the reference and all applicable identifiers of selected Hero.

Sin in the Camp (Priests) - Identifier: Limit one per territory.

Son of God (all versions) & Son of Man (E) - These are considered the same card for deck building and game play purposes.

Sound the Trumpet (Kings) - Discard a single-brigade Site or a Kingdoms of the World Fortress. If any Evil Characters are discarded by this ability, release them instead.

Stillness (Unlimited, Promo) - "You may withdraw a hero from battle.  If no Heroes remain in battle, return all good enhancements on that hero to your hand (except this one)."

Stolen Blessing - Restrict selected opponent from drawing (except by their opponents' special abilities) during their next draw phase.

Submissiveness of Mary (Limited) - Hero ignores pale green brigade.

The First Seal (Warriors) - Hero is immune to human Evil Characters. Cannot be interrupted.

The Rabshakeh Attacks (Kings) - Discard all but one Hero in battle. Cannot be negated if used by an Assyrian.

The Silver Trumpets (Priests) - Identifiers: Priestly Artifact. It is not a Temple Artifact or Tabernacle Artifact.

The Testimony (Kings) - No stats (*/*) in icon box. Special Ability: Increase a Hero's abilities (*/*) by a total of 7.

Threatened Lives (Angel Wars) - Reference: Esther 3:13

Trust (Patriarchs) - "You may withdraw a hero from battle.  If no Heroes remain in battle, return all good enhancements on that hero to your hand (except this one)."

Unholy Writ (Apostles) - During battle, you may discard this card to capture a human Hero in battle.

Vengeance of Eternal Fire (Apostles) - Discard Kingdoms of the World and 2 Sites in a territory. Discard all Evil Characters placed on Sites.
« Last Edit: May 09, 2022, 04:19:14 PM by Crashfach2002 »
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Offline Professoralstad

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Re: Errata - Reworded special abilities
« Reply #2 on: March 23, 2012, 02:02:29 PM »
Weapon of Light (Angel Wars) - Special ability: None. Identifier: Toughness is equal to the number of evil characters one opponent has in play.

******************************************************************************************

The Redemption Elders have decided upon a policy to use both retroactively and going forward while Cactus Game Design uses the print on demand system where a first print run is released and then corrections are made for future print runs.

***ALL 1ST PRINT CARD WILL BE ERRATA'D TO MATCH THEIR SECOND PRINT COUNTERPARTS.***

For Early Church this includes the following cards (including new errata to cards previously unchanged):

#1 The Holy Spirit - Place in your territory. when your N.T. Hero enters battle, you may search your deck or discard pile for a Fruit of the Spirit Enhancement.
#16 Nicanor - While you control another deacon (or Widows' Tables), if an opponent draws because of his special ability (except Nicanor), instead each player draws 1. Cannot be interrupted.
#18 Parmenas - You may discard a clay Enhancement from hand (or place it on Widows' Tables) to negate an evil card and return it to owner's hand.
#40 Coming of the Spirit - Search deck or discard pile for The Holy Spirit. Place it on your disciple: It gains clay brigade. Cannot be negated.
#48 Seek and Destroy - is mono black, not black/brown.
#60 Patience - Place on your clay or green Hero: At the end of your turn, if you did not use a draw or search ability, search a deck for a Lost Soul or Hero and put it in play.
#64 Partners with Demons - If used by a human, band to a demon. If used by a demon, discard a card in your territory to negate and discard a card in opponent's territory (except Lost Soul cards).
#72 Evil Strength - Second release version do not have "cannot be interrupted"
#137 The god of this World - "...draws 1 less instead."

For Persecuted Church this includes the following cards:

#4 Herod's Praetorium - identifier correctly reads "Holds any # of captured humans"
#20 Endurance of Job - special ability correctly reads "Opponent must underdeck an evil card from hand or territory. If used by Job, opponent must underdeck X evil cards from hand and/or territory instead.
#31 Onesimus - If your Colossae Hero is captured, release it after 2 turns. If your Philemon is in the Field of Battle, protect Colossae Heroes in your territory and Lost Souls from opponents.
#41 Syntyche - Phillipi was corrected to Philippi.
#61 Uproar in Jerusalem - instead from removed from the end of the special ability.

For Cloud of Witnesses this includes the following cards:

#5 Pitch and Gopher Wood - ...protect your Noah's Ark...
#56 Faith of Gideon - reference correction
#63 Faith of  Enoch - reference correction
#74 Faith Among Corruption - reference correction
#124 Cain - ...a card they control in battle.

For Prophecies of Christ this includes the following cards:
#86 Endless Treasures - "You may underdeck this card to take or activate an idol or Curse from deck or Reserve. If you do, you may take an evil weapon from discard pile."
#125 New Covenant (Jeremiah) - reference correction

For Lineage of Christ this includes the following cards:
#149 Love at First Sight - "Cannot be negated." instead of "Cannot be negated by an evil card."

For Gospel of Christ this includes the following cards:
#135 Lost Soul (Salty) - "While no Evil Character is in battle, prevent Enhancements."

******************************************************************************************

« Last Edit: November 06, 2023, 03:39:29 AM by RedemptionAggie »
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Offline The Guardian

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Re: Errata - Reworded special abilities
« Reply #3 on: June 22, 2018, 03:54:19 PM »
Cards that formerly had erratas -- Updated 6/22/2018

Elders of Jerusalem - errata removed. Play card as written. ("Banding" = "band abilities").

Brass Serpent (Promo) - errata removed. Play card as written.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline RedemptionAggie

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Re: Errata - Reworded special abilities
« Reply #4 on: June 17, 2021, 12:26:14 PM »
Banned Cards
Daniel (Cloud of Witnesses) - Banned in open formats; Meek in closed formats
Endless Treasures [with draw ability] (Prophecies of Christ) - Banned in open formats; Meek in closed formats
Ephesian Widow (Persecuted Church) - Banned in open formats; Meek in closed formats
Lost Souls (Limited & Unlimited) - Banned in open formats; Meek in closed formats
Mourn and Weep (Prophecies of Christ) - Banned in open formats; Meek in closed formats
Samuel (Rock of Ages 2011) - Banned in open formats; Meek in closed formats
« Last Edit: April 20, 2023, 10:23:05 PM by RedemptionAggie »

Offline Crashfach2002

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Re: Errata - Reworded special abilities
« Reply #5 on: May 09, 2022, 04:20:02 PM »
Upon reviewing a new document for the community, at least one errata has been found that isn't on the list. So I will add any I find here:

Covenant of Noah - When played (or at any time), you may discard this card to negate an evil Enhancement.


 


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