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General Changes"Activated Effects" are now referred to as "Manually Triggered Effects" to reduce confusion with other uses of "activate.
Rule ChangesTargeting (pg. 14)
- Added a rule that all cards removed from deck (except by draw or play abilities) are revealed and Lost Souls are put in play instead of moving to the new location, so the "reserve a card/the top card/a random card from deck" abilities don't put Lost Souls in a Reserve. This REPLACES a couple of old rules - players have to reveal after every search, not just those that have specific requirements, and there is no longer a need for a specific rule about discarding Lost Souls from deck.
Negate (pg. 57)
- Added a rule that negating an ability that moves cards only returns cards that haven't been further moved. Eliminates "negate-recursion" to get multiple uses out of cards by searching them out, playing them, then negating the search. Since Lost Souls are always moved (except by play abilities), they do not return if the draw/discard/reserve/whatever is negated.
Rescuer's Choice (pg. 123)
- Now happens in battle resolution, changing the selection of the Lost Soul from blocker to rescuer
Choose Opponent (pg. 33) and Defend (pg. 99)
- Pre-block Choose Opponent abilities are no longer "cannot be interrupted". If a pre-block Choose Opponent ability is negated and no Evil Characters are in battle, the opponent can present an Evil Character of their choice to block.
Create a Token (pg. 37)
- Added several default conditions to token creation
REG Change HighlightsTargeting (pg. 14)
- Effects target sequentially, not simultaneously. The negate portion of a "negate and discard" ability can make a card an invalid target for the discard.
- Abilities can be "stuck" on targets. Players can just stick Three Woes on a card without restating each turn.
Limit (pg. 22)
- Limits on Lost Souls apply to Lost Souls with that identifier or verse, not the card name "Lost Soul"
Add to Battle (pg. 26) and Band (pg. 27)
- Clarified that when an ability brings in multiple characters, they activate as a group, not individually
Copy (pg. 36)
- Clarified that you can't copy a copy ability. Copying a card overwrites the special ability, copying an ability does not.
- Clarified that copied Lost Souls always activate as if drawn
- Clarified that copying a special ability does not copy any identifers.
Interrupt (pg. 55) and Prevent (pg. 63)
- Updated targets to include ability and card, similar to the negate change a couple of years ago. No real gameplay impact, just preparing for potential future use.
Play an Enhancement (pg. 60) and Use Other Ehancements (pg. 86)
- Both of these effects are no longer "cannot be interrupted".
Reveal (pg. 73)
- Clarified that the paired abilities of a reveal (after the colon) can work even if the full reveal isn't met. Primarily for cards like Created by Christ.
Set-Aside (pg. 75)
- Removed the rule that abilities gained via set-aside cannot be negated.
- Clarified what happens if cards set-aside try to return to hand and exceed the hand limit.
Action Priority (pg. 88)
- Added that Action Priority applies when multiple abilities are attempting to activate (or reactivate) at the same time. Notable for Harvest Time and removing a territory class negate like Moses.
Active Player (pg. 89)
- New definition for the player whose turn it is
Attack (pg. 90), Attacking (pg. 91), Defend and Defending (pg. 99)
- Updated or new definitions so they parallel Block and Blocking
Duplicate Cards (pg. 102)
- Defined how a "common" name interacts with different characters. "John" can refer to John the Baptist or John the disciple, while names that are exclusive to either one only refer to versions of that character.
- Good Samaritan and High Priest's Maid shifted from generic to unique due to reprints with unique names
Name a Card (pg. 116)
- Updated to account for the rules addition to duplicate cards.
Pre-Game Phase (pg. 120)
- Updated to account for change in determining which player goes first
Special Initiative (pg. 125)
- Clarified that special initiative happens before any insteads.
ORDIR UpdatesIdentifier Errata:
Plague removed from Fire, Smoke and Sulfur
Pharisee removed from Nicodemus (Di) and Paul (P)
New entries:
Empty Tomb Hero
Gospel Card - the "O.T." identifier does not override Gospel
Nativity Card
Thief
New Alignment Specific Identifiers
Good - Disciple, Musician
Evil - Pharisee, Sadducee, Thief
Updated Martyr and Missionary to include most disciples
Plus all the standard additions of new cards.