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1. Multiple brigades of heroes = More site access2. You can draft site access/destruction3. No souls in sites = Many more near useless cards4. Increased Lost Soul generating abilities available5. Increases Strategy
Experienced players would know to take Site access or LS gen cards, but casual players might not necessarily be prepared for that and find themselves in very un-fun games.
As of now, what I originally posted will be the rule for Nationals.
Quote from: The Guardian on July 24, 2018, 01:11:29 PMExperienced players would know to take Site access or LS gen cards, but casual players might not necessarily be prepared for that and find themselves in very un-fun games. -and-Quote from: The Guardian on July 24, 2018, 01:40:31 PMAs of now, what I originally posted will be the rule for Nationals.Just how many "casual players" are you expecting at Nationals?
I would guess this is something that gets revisited at some point--could be next season, could be a couple seasons from now. While the rule might take away from some strategies and the usefulness of some cards, we felt the potential negative (being site-locked) was too large to ignore. Experienced players would know to take Site access or LS gen cards, but casual players might not necessarily be prepared for that and find themselves in very un-fun games. One of our goals in the past few years has been to encourage the battle phase--something that Sites tend to detract from.
Quote from: Kor on July 24, 2018, 12:51:22 PM1. Multiple brigades of heroes = More site access2. You can draft site access/destruction3. No souls in sites = Many more near useless cards4. Increased Lost Soul generating abilities available5. Increases StrategyI'll address these one by one.1. There's still 9 possible brigade colors needed for site access. And the more spread your offense is, the longer it takes to get a hero of a certain color, and the harder it is to keep that hero on the table. It's simply really easy to sitelock in 2P Booster. I got Sitelocked when my opponent played 3 Sites last November.2. I don't acknowledge the "Counters exist for OP cards, therefore OP cards are not a problem" argument. And even if I did, there honestly aren't many cards that deal with LS hiding in Sites. 1-time use GEs from Kings that can be easily negated (and are basically worthless if your opponent isn't playing sites) are not a legitimate counter to Sites, and they don't belong in Booster decks over actual battlewinners.3. "Many more" - by what counting method? Maybe if you take the entire Redemption universe of cards and identify all cards impacted. But you won't see all those cards in the draft pool (because nobody drafts all expansions) and you aren't guaranteed to see any specific card either. I'm thinking the "Many more" you describe is probably closer to 5 per the average 75 cards drafted (and I'll take the Under on that bet). 4. Even drafting FoM x2 with all the Slaves doesn't mitigate soul drought (we did this at OH States). Also, see Point 2 above regarding OP cards and counters for them.5. But it doesn't. Sites are simply a bad game mechanic (put a LS in this card and 8/9 of heroes can't rescue it? Wut?) that is more evident in Sealed categories. If you are able to draft 7 Sites and heroes don't have CBN Site Access, you don't even need to draft defense in 2-Player. On the flip side, you might draft an awesome deck with a spread offense, with 4-6 brigades, but if you happen to play someone with a bunch of off-color Sites, you can't do anything.