Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Playgroup and Tournament Central => Redemption® Online Gaming => Topic started by: Rawrlolsauce! on May 22, 2012, 04:08:38 PM
-
This idea was thrown around a bit in the past, but it never went anywhere. The idea is to have a list of objectives decided beforehand that are not required, but give players points if they opt to meet these objectives. For example, one objective may be "do not use dominants". Both players would be allowed to use dominants, but would be given point(s) if they do not.
Would anyone be interested in this? I've played less than 10 games of T1 this year, but I'd probably compete if we could get a decent amount of players. I'm willing to run this and provide prizes if people are interested, but I'm rather lazy. (Just throwing that out there.)
Potential objectives: Do not have any "drawing" cards in your deck, do not use dominants, have no more than two brigades in your deck, win a battle by playing more than 3 enhancements, etc.
-
The concept sounds fun,
So more ideas could be
(use a territory class card during battle)
(have a lone character survive 3 battles)
(have a Male, Female, Angel, and Demon all enter battle)
Stuff that's more based on how you play v.s. restrictions.
-
Or you could have huge points for things like eliminate all of your opponents hero's or evil characters
Perhaps use no fortresses
-
This sounds interesting. I may be interested in this!
-
Right now I'm just looking for possible interest; so far we have me and dermo as a maybe. I haven't thought out objectives yet because I'd like for those participating to be the ones to offer input and suggestions.
-
I may be interested in this. I'm not sure I like the suggestions that center around deck building (i.e., "have no drawing cards in your deck"), since then some people will intentionally create their deck to fit this standard and always lobby for it when choosing criteria.
A possibility for choosing what to use would be have each player choose one, then use some sort of number generator to pick from a list.
-
The problem with that is if we do it randomly, there will probably be something imbalanced. I think it's better to have everyone interested come up with ideas, discuss them on a separate thread, and pick favorites.
-
It seems interesting in theory but the one time we tried it, it was too difficult to keep track of the objectives and REALLY slowed the game down. We had a list of 40? some objectives though. Too little objectives could seem pointless though.
Has anyone played Ticket to Ride? I think a similar objective system might work.
-
Yeah - 40 seems like an awfully large number.