Author Topic: REG Corrections and Updates  (Read 66698 times)

Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #25 on: December 10, 2010, 07:07:03 PM »
Quote from: REG
Syrian
The following Redemption® cards specifically reference Syrians:
•      House of Rimmon (FF), King Asnappar (FF)*, Shobach (P)*, Syrian Victory (Ki), and The Strong Force (RA)*
The following are considered Syrians:
•      (Good): (none available)
•      (Evil): Antiochus IV Epiphanes (RA)*, King Ben-Hadad I (Ki)*, King Cushan-Rishathaim (FF)*, King Hazael (RA)*, King Rezin (Ki)*, Laban (F), Laban (P), Naaman (FF)*, Shobach (P)*, Syrian Archer (Ki)*, and The Strong Force (RA)*

REG update.
The following Heroes are considered "Syrians": Leah (Wo, TP), Rachel (Wo)
The sons of Jacob, though half-Syrian, are considered Hebrews/Israelites for Redemption game-play purposes.

Confirmed by Elders: Bryon, ProfessorAlstad and The Guardian, 12/10/10.

Omission reported by STAMP.

Sigh. Added. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:28:59 PM by frisian9 »
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Have you looked it up in ORCID?

Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #26 on: December 12, 2010, 01:36:43 PM »
Quote
Workers with Familiar Spirits (Pr)
Type: Evil Char. • Brigade: Pale Green • Ability: 4 / 4 • Class: None • Special Ability: None • Identifiers: Generic OT Male Human • Verse: II Kings 23:24 • Availability: Prophets booster packs (Uncommon)

Identifier added.
In addition to the listed identifiers, this character should also have the "Magician" identifier.

Confirmed by Elders: Bryon and ProfessorAlstad

http://www.cactusgamedesign.com/message_boards/index.php?topic=24732.0


Added. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:30:22 PM by frisian9 »
Fortress Alstad
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Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #27 on: December 12, 2010, 01:45:48 PM »
Quote from: REG
Damsel with Spirit of Divination
Type: Evil Char. • Brigade: Orange/Pale Green • Ability: 6 / 7 • Class: • Special Ability: If blocking, reveal opponent's hand. For each good brigade revealed, draw a card. Cannot be interrupted. • Identifiers: NT Male Human, Magician, Prophet • Verse: Acts 16:16 • Availability: Thesaurus ex Preteritus booster packs

Incorrectly listed as "Male," should be "Female."

Confirmed by Elders: The Schaef and The Guardian 12/9/10.

Imbarrassing. Fixed. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:31:46 PM by frisian9 »
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Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #28 on: December 12, 2010, 02:05:21 PM »
Quote from: REG
Magicians
Several Redemption® cards contain special abilities that refer to magicians. The following cards refer to magicians:
•      Burning of Magic Books (Ap), Divination (TP), King Manasseh (Di), Magic Charms (TP), and Magicians' Snakes (Di)
The following Redemption® characters are considered magicians:
•      (Good): The Magi (FF)
•      (Evil): Damsel with Spirit of Divination (TP), Enchanter (TP), Astrologers (TP), Balaam (Di), Chaldeans (P), Damsel with Spirit of Divination (Pr), Elymas (Bar-Jesus) the Sorcerer (Ap), Elymas the Sorcerer (Di), Enchanter (Pr), Jambres (Pi), Jannes (Pi), King Manasseh (Di), Laban (P), Manasseh (Pr), Pharaoh's Magicians (Pa), Simon the Magician (Ap), User of Curious Arts (TP), Users of Curious Arts (Pr), Witch of Endor (Pr), Witch of Endor (Wa), and Wizards (Pr)

The Magi (FF) are no longer "Magicians" for Redemption game-play purposes. Only Evil Characters may have the "Magician" identifier. In addition to the listed Evil Magicians, Workers with Familiar Spirits (Pr) and Laban (E/F) are "Magicians."

Confirmed by Elder: The Guardian

Updated. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:33:05 PM by frisian9 »
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The Schaef

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Re: OFFICIAL REG Corrections thread
« Reply #29 on: December 12, 2010, 02:11:28 PM »
Quote from: REG, as defined in the rulebook
Opponent
An opponent is any other player in the game. However, the word opponent can be specific or general: “Opponent”, “your opponent’”, or “opponent's” means the other player whose character is fighting your character in bat­tle. However, “an opponent”, “any opponent”, “one opponent”, “opponents' ”, or “each opponent” is any player in the game other than you.

Clarification:
An opponent is any other player in the game. However, the word opponent can be specific or general.  Normally, when a single opponent is indicated, the player may select any other player and target him or his cards.  “Opponents' ” or “each opponent” refer to all other players in the game.

During the Battle Phase, however, the specific “opponent”, “your opponent’”, or “opponent's” means the other player engaging you in battle.  The general “an opponent”, “any opponent”, or “one opponent” can still be selected by the player.

Updated in REG glossary. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:35:21 PM by frisian9 »

Lamborghini_diablo

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Re: OFFICIAL REG Corrections thread
« Reply #30 on: December 16, 2010, 10:26:40 PM »
Palsy (Ap)
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Selected human Hero in a territory is paralyzed and cannot enter battle until healed. • Play As: Disease selected human Hero in a territory. Hero ignores Hero until healed. • Identifiers: NT, Disease • Verse: Matthew 8:6 • Availability: Apostles booster packs (Uncommon)

That play as, while it may do the same thing, is completely unneeded and complicated. What was wrong with "May not enter battle until healed"?

Judah's Sin (Pa)
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Choose one male Hero in opponent's territory. Hero may not enter battle until healed. • Play As: Evil Character ignores any selected male Hero in opponent's territory until healed. Treat as a poison. • Identifiers: OT, Sin • Verse: Genesis 38:15-16 • Availability: Patriarchs booster packs (Common)

This one on the other hand, COMPLETELY changes the card.

Fear of Danger (AW)
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Place this card on a Hero in a territory. Hero cannot enter battle until this card is removed. • Play As: Place this card on a Hero in a territory. Prevent Hero from entering battle until this card is removed. • Identifiers: None • Verse: Psalms 55:4 • Availability: Angel Wars booster packs (Common)

Consumed by Doubt (AW)
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Place this card on a Hero in battle. While there, Hero's special ability is negated. If Hero returns to territory without making a successful rescue, that Hero cannot enter battle until this card is removed. • Play As: Place this card on a Hero in battle. While there, negate Hero's special ability If Hero returns to territory without making a successful rescue, prevent Hero from entering battle until this card is removed. • Identifiers: None • Verse: Psalms 55:5 • Availability: Angel Wars booster packs (Common)

Why change from the original wording?

Consumed is also missing a period in the play as.

All Hope Lost and the pale green Panic Demon both still say "may not enter battle." Why did these ones change...? Can we keep some Consistency with similar SAs?  :P

Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #31 on: January 18, 2011, 03:09:51 PM »
Quote from: REG
Wall of Protection
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Place this site in your territory. No character in your territory may be brought into battle by an opponent. • Play As: Protect characters in your territory from opponents' banding abilities. • Identifiers: Play to territory. • Verse: I Kings 9:15 • Availability: Apostles booster packs (Ultra Rare)

Play as should read: "Protect characters in your territory from opponents' banding, CTB, and side battle abilities."

Confirmed by Elder: ProfessorAlstad
It stops any action that would force a character in your opponent's territory into battle, including banding, CtB, and side battles.

Added. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:38:44 PM by frisian9 »
Fortress Alstad
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Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #32 on: January 18, 2011, 03:12:56 PM »
Quote from: REG
Rage (P)
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Two Evil Characters may band this turn. • Play As: Band any Evil Character of 6/6 or less this turn. • Identifiers: None • Verse: Psalms 2:1 • Availability: Promotional cards (2002 District Tournament)

No Play As is required for this card. Disregard the listed Play As.

Confirmed by Elder: The Guardian

Corrected. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:39:58 PM by frisian9 »
Fortress Alstad
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Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #33 on: January 18, 2011, 03:28:25 PM »
Quote from: REG
Jerusalem Tower (Pa)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: No opponent may remove a card from holder's draw pile. Draw pile may still be searched and/or shuffled. • Play As: Restrict opponents' from removing cards from holder’s deck. Deck may still be searched, revealed, and/or shuffled. • Identifiers: Play to territory. • Verse: Nehemiah 12:38 • Availability: Patriarchs booster packs (Rare)

Clarification: Jerusalem Tower is a protect, not a prevent.

Confirmed by Elder: Bryon

I see nothing in there about prevent dealing with a cards targets. Prevent simply stops another cards special ability from activating, that is all.
Great observation.  That is why, beginning after nationals, Jerusalem Tower will be ruled a protect, rather than a prevent.

JT is a prevent now, but only because that is the status quo/ how it is classified in the REG.

For some history: JT was written before the game had clarified the differences between prevent and protect.  Once those differences were made clear, we had to go back and fit all the old cards into one ability or the other.  Enoch was a problem, since he uses the word "prevented" but is actually a protect ability.  JT was also a difficult one to place, since it had "no opponent may" similar to the old wording for prevents, and it ALSO had a restriction for targets (your draw pile), which is only ever found on protects.  We chose to classify it as a prevent.  In retrospect, I don't think that was the best choice.

Since JT mentions the targets of the abilities, and says opponent can't remove them (and it doesn't even specify which abilities it supposedly prevents), we've decided to classify it as a protect.  This has a Rob stamp.  Again, it will go into effect beginning after nationals.
Fortress Alstad
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Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #34 on: January 20, 2011, 09:56:42 AM »
Quote from: REG
Herod’s Temple Artifact
Several Redemption® cards specifically reference “Herod’s Temple Artifacts”. The following Redemption® cards refer to Herod’s temple artifacts:
•      Herod’s Temple (Di)
The following Redemption® cards are considered Herod’s temple artifacts:
•      Altar of Burnt Offering (Pi), Altar of Incense (E), Altar of Incense (Pi), Holy of Holies (DL), Holy of Holies (DU), Holy of Holies (Pi), Lampstand of the Sanctuary (Pi), Table of Showbread (Pi), Temple Veil (F), The Bronze Laver (Pi), The Silver Trumpets (Pi) and Windows of Narrow Light (Promo)

REG Update
Windows of Narrow Light is a Herod's Temple Artifact.

Confirmed by Elder: The Guardian

Added. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:41:46 PM by frisian9 »
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Lamborghini_diablo

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Re: OFFICIAL REG Corrections thread
« Reply #35 on: January 21, 2011, 12:58:02 PM »
From the general description of Draw or Take into Hand: http://www.redemptionreg.com/REG/default.htm?turl=generaldescription16.htm

This category includes all cards with a special ability that allows or directs a player to draw a card.  This category implicitly includes search.  Cards that allow cards to be exchanged with another card do not fall into this category, even though exchanged cards often can be added to your hand.  Cards that are exchanged require you to search for a card, not draw a card (see Search, Reveal, or Exchange).

Does negating draw abilities also negate search abilities then, or is this outdated?

Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #36 on: January 21, 2011, 04:57:20 PM »
Schobach is listed as a 2008 promo

Good catch, we are printing a new card that negates all cards from 2008... ;)

Just kidding, appreciate the thoroughness.  :thumbup:

Quote from: REG
Shobach (P)
Type: Evil Char. • Brigade: Gray • Ability: 9 / 6 • Class: Warrior • Special Ability: May use and hold weapons of any brigade. May band to a generic Syrian. • Play As: May use and hold weapons of any brigade color [use other enhancements]. May band to a generic Syrian. • Identifiers: OT Male Human, King & Commander (Syria), Royalty, Fought Earthly Battle • Verse: II Samuel 10:16 • Availability: Promotional cards (2008 Local Tournament)

Incorrect entry. Shobach is a 2010 local promo.

Confirmed by Elder: The Guardian
Error reported by SomeKittens.

Back to the Future. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:43:08 PM by frisian9 »
Fortress Alstad
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Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #37 on: January 21, 2011, 05:02:28 PM »
From the general description of Draw or Take into Hand: http://www.redemptionreg.com/REG/default.htm?turl=generaldescription16.htm

This category includes all cards with a special ability that allows or directs a player to draw a card.  This category implicitly includes search.  Cards that allow cards to be exchanged with another card do not fall into this category, even though exchanged cards often can be added to your hand.  Cards that are exchanged require you to search for a card, not draw a card (see Search, Reveal, or Exchange).

Does negating draw abilities also negate search abilities then, or is this outdated?

I believe this is outdated...Draw and Search are different abilities that fall under "Take into Hand." 
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Offline The Guardian

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Re: OFFICIAL REG Corrections thread
« Reply #38 on: January 22, 2011, 06:33:28 PM »
Quote from: REG
Sin in the Camp (Pi)
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Place in a player’s territory. During that player’s upkeep phase, he must place a card from hand beneath draw pile. That player may reveal a good Dominant from hand and place it beneath draw pile to discard this card. • Errata: Place in a player's territory. During that player's Upkeep Phase, he must place a card from hand beneath deck. That player may reveal a good Dominant from hand and place it beneath deck to discard all copies of this card in his territory. • Identifiers: None • Verse: Joshua 7:11 • Availability: Priests booster packs (Rare)

This errata is being removed.

Identifier added: Limit of one in territory

New entry:
Sin in the Camp (Pi)
Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Place in a player’s territory. During that player’s upkeep phase, he must place a card from hand beneath draw pile. That player may reveal a good Dominant from hand and place it beneath draw pile to discard this card. • Identifiers: Limit of one in territory • Verse: Joshua 7:11 • Availability: Priests booster packs (Rare)

Confirmed by Elder: CactusRob

Are there any objections to dropping the old errata and adding the identifier "limit one per territory"?

If no one objects in the next day or two, we can post this on the player side of the board.

I am on board with limiting to one per territory.

Done and done. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:43:51 PM by frisian9 »
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Offline Gabe

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Re: OFFICIAL REG Corrections thread
« Reply #39 on: January 24, 2011, 10:33:47 PM »
Fishing Boat is missing it's identifier in the REG.  It should say:

Fishing Boat (Di)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Set this aside. Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn. • Identifiers:  None Holds up to 12 disciples.  X = # of Heroes here  • Verse: Luke 5:4

Added. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:44:59 PM by frisian9 »
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Lamborghini_diablo

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Re: OFFICIAL REG Corrections thread
« Reply #40 on: January 29, 2011, 09:06:22 PM »
The False Prophet sounds an awful lot like a magician, but is not listed as one.

Rev 19:20 And the beast was taken, and with him the false prophet that wrought miracles before him, with which he deceived them that had received the mark of the beast, and them that worshipped his image. These both were cast alive into a lake of fire burning with brimstone.

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Re: OFFICIAL REG Corrections thread
« Reply #41 on: January 29, 2011, 10:44:27 PM »
Quote from: Redemption® Rulebook > Diagram of a Turn > Preparation Phase
A fortress may not be used to gain access to an opponent’s sites.
Boat's half useless unless this is changed.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Gabe

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Re: OFFICIAL REG Corrections thread
« Reply #42 on: January 31, 2011, 08:41:03 AM »
Quote from: REG
Great Faith (Wo)
Type: Hero Enh. • Brigade: Purple • Ability: None • Class: None • Special Ability: Holder may search own draw pile and exchange this card with another enhancement card, then shuffle. • Errata: Exchange this enhancement with another good enhancement in your deck (you may place in hand or add to battle). • Identifiers: NT, Spiritual Gift • Verse: Matthew 15:28 • Availability: Women booster packs (Uncommon)

Great Faith (WO) does not have errata.  It should play as written.

Confirmed by CactusRob

Fixed. frisian9 2/13/2011
« Last Edit: February 13, 2011, 10:45:59 PM by frisian9 »
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Re: OFFICIAL REG Corrections thread
« Reply #43 on: February 04, 2011, 11:14:16 PM »
This is more of a clarification than a correction.

"Look" is it's own ability, similar, but different than "Search" abilities.  The elders have discussed this and we are in agreement.  Some players have interpreted the following passage to mean that "Look" and "Search" are the same:

Instant Special Abilities > Search, Reveal, or Exchange > General Description
Quote from: REG
You may not look at cards in any draw pile or discard pile (other than the top card of the discard pile) unless a special ability on a card allows a player to search a deck (see Beginning a Game).

We've decided to update this portion of the REG to clarify the intent:

"You may not look at cards in any draw pile or discard pile (other than the top card of the discard pile) unless a special ability allows you to search for or look at cards, or a special ability reveals a player's cards, from a deck or discard pile (see Beginning a Game)."
« Last Edit: February 06, 2011, 11:24:54 PM by Gabe »
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Re: OFFICIAL REG Corrections thread
« Reply #44 on: February 11, 2011, 08:06:49 AM »
So does that mean Susanna is stopped by Nazareth?

Susanna (TP)
Type: Hero Char. • Brigade: White • Ability: 1 / X • Class: • Special Ability: Look at the top X cards of deck. May add one to hand. Place the rest beneath deck. Cannot be negated. • Play As: Search the top X cards of deck for any one card. Holder may place it in hand. Place the rest beneath deck. Cannot be negated. • Identifiers: NT Female Human, X = the number of female N.T. heroes in play.

Nazareth (Di)
Type: Site • Brigade: Green • Ability: None • Class: None • Special Ability: Protect cards in your territory and hand from shuffle by an opponent. Protect all decks from search abilities. • Identifiers: Jew • Verse: Matthew 13:57

"Search" changed to "Look" on Susanna by frisian on 6/8/2011
« Last Edit: June 08, 2011, 01:49:58 PM by frisian9 »

Offline Red

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Re: OFFICIAL REG Corrections thread
« Reply #45 on: February 11, 2011, 08:17:01 AM »
No it is defined as a look ability not search. Disregard the Play as.  :)
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Re: OFFICIAL REG Corrections thread
« Reply #46 on: February 11, 2011, 10:44:31 PM »
slugfencer says YEA!
This is the way Lackey gave it to me. All hail the power of Lackey!

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Re: OFFICIAL REG Corrections thread
« Reply #47 on: February 21, 2011, 12:33:19 AM »
The portion of the REG pertaining to set-aside cards is being updated to reflect the way Territory Class set-asides are played.

"Except for territory class enhancements, set-aside cards played outside of battle cannot target cards controlled by an opponent."
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Re: OFFICIAL REG Corrections thread
« Reply #48 on: February 21, 2011, 12:39:18 AM »
Yay. Just the anti-angel stuff I needed ;D.

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Re: OFFICIAL REG Corrections thread
« Reply #49 on: February 24, 2011, 01:05:21 AM »
The errata for Highway, Stillness, Trust (are there others too???) needs to be updated in the REG per Bryon's announcement found here:

Quote from: Bryon
Errata: "Hero may withdraw from battle.  If no Heroes remain in battle return all good enhancements on that hero to your hand (except this one)."

Highway (Pr)
Type: Hero Enh. • Brigade: Yellow • Ability: None • Class: None • Special Ability: Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. • Errata: You may withdraw Hero. If this causes good enhancements to be discarded, you may return all to your hand instead (except this one). • Identifiers: OT, Based on Prophecy • Verse: Isaiah 35:8 • Availability: Prophets booster packs (Uncommon)

Stillness (P)
Type: Hero Enh. • Brigade: Blue • Ability: None • Class: None • Special Ability: Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one. • Play As: You may withdraw your Hero. If this causes any of your enhancements played in this battle to be discarded, you may return them to your hand instead (except this card). • Identifiers: OT, Involves Music • Verse: Psalms 46:10 • Availability: Promotional cards (1995)

Trust (Pa)
Type: Hero Enh. • Brigade: Purple • Ability: None • Class: None • Special Ability: Hero may withdraw from battle unharmed. All good enhancements played this battle may return to owner's hand except this one. • Play As: You may withdraw Hero. If this causes good enhancements to be discarded, return all to your hand instead (except this card). • Identifiers: OT, Depicts a Weapon • Verse: Genesis 22:8 • Availability: Patriarchs booster packs (Uncommon)

fixed by frisian on 6/8/2011
« Last Edit: June 08, 2011, 01:45:32 PM by frisian9 »
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