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SyrianThe following Redemption® cards specifically reference Syrians:• House of Rimmon (FF), King Asnappar (FF)*, Shobach (P)*, Syrian Victory (Ki), and The Strong Force (RA)*The following are considered Syrians:• (Good): (none available)• (Evil): Antiochus IV Epiphanes (RA)*, King Ben-Hadad I (Ki)*, King Cushan-Rishathaim (FF)*, King Hazael (RA)*, King Rezin (Ki)*, Laban (F), Laban (P), Naaman (FF)*, Shobach (P)*, Syrian Archer (Ki)*, and The Strong Force (RA)*
Workers with Familiar Spirits (Pr)Type: Evil Char. • Brigade: Pale Green • Ability: 4 / 4 • Class: None • Special Ability: None • Identifiers: Generic OT Male Human • Verse: II Kings 23:24 • Availability: Prophets booster packs (Uncommon)
Damsel with Spirit of DivinationType: Evil Char. • Brigade: Orange/Pale Green • Ability: 6 / 7 • Class: • Special Ability: If blocking, reveal opponent's hand. For each good brigade revealed, draw a card. Cannot be interrupted. • Identifiers: NT Male Human, Magician, Prophet • Verse: Acts 16:16 • Availability: Thesaurus ex Preteritus booster packs
MagiciansSeveral Redemption® cards contain special abilities that refer to magicians. The following cards refer to magicians:• Burning of Magic Books (Ap), Divination (TP), King Manasseh (Di), Magic Charms (TP), and Magicians' Snakes (Di)The following Redemption® characters are considered magicians:• (Good): The Magi (FF)• (Evil): Damsel with Spirit of Divination (TP), Enchanter (TP), Astrologers (TP), Balaam (Di), Chaldeans (P), Damsel with Spirit of Divination (Pr), Elymas (Bar-Jesus) the Sorcerer (Ap), Elymas the Sorcerer (Di), Enchanter (Pr), Jambres (Pi), Jannes (Pi), King Manasseh (Di), Laban (P), Manasseh (Pr), Pharaoh's Magicians (Pa), Simon the Magician (Ap), User of Curious Arts (TP), Users of Curious Arts (Pr), Witch of Endor (Pr), Witch of Endor (Wa), and Wizards (Pr)
OpponentAn opponent is any other player in the game. However, the word opponent can be specific or general: “Opponent”, “your opponent’”, or “opponent's” means the other player whose character is fighting your character in battle. However, “an opponent”, “any opponent”, “one opponent”, “opponents' ”, or “each opponent” is any player in the game other than you.
Wall of ProtectionType: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Place this site in your territory. No character in your territory may be brought into battle by an opponent. • Play As: Protect characters in your territory from opponents' banding abilities. • Identifiers: Play to territory. • Verse: I Kings 9:15 • Availability: Apostles booster packs (Ultra Rare)
Rage (P)Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Two Evil Characters may band this turn. • Play As: Band any Evil Character of 6/6 or less this turn. • Identifiers: None • Verse: Psalms 2:1 • Availability: Promotional cards (2002 District Tournament)
Jerusalem Tower (Pa)Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: No opponent may remove a card from holder's draw pile. Draw pile may still be searched and/or shuffled. • Play As: Restrict opponents' from removing cards from holder’s deck. Deck may still be searched, revealed, and/or shuffled. • Identifiers: Play to territory. • Verse: Nehemiah 12:38 • Availability: Patriarchs booster packs (Rare)
Herod’s Temple ArtifactSeveral Redemption® cards specifically reference “Herod’s Temple Artifacts”. The following Redemption® cards refer to Herod’s temple artifacts:• Herod’s Temple (Di)The following Redemption® cards are considered Herod’s temple artifacts:• Altar of Burnt Offering (Pi), Altar of Incense (E), Altar of Incense (Pi), Holy of Holies (DL), Holy of Holies (DU), Holy of Holies (Pi), Lampstand of the Sanctuary (Pi), Table of Showbread (Pi), Temple Veil (F), The Bronze Laver (Pi), The Silver Trumpets (Pi) and Windows of Narrow Light (Promo)
Schobach is listed as a 2008 promo
Shobach (P)Type: Evil Char. • Brigade: Gray • Ability: 9 / 6 • Class: Warrior • Special Ability: May use and hold weapons of any brigade. May band to a generic Syrian. • Play As: May use and hold weapons of any brigade color [use other enhancements]. May band to a generic Syrian. • Identifiers: OT Male Human, King & Commander (Syria), Royalty, Fought Earthly Battle • Verse: II Samuel 10:16 • Availability: Promotional cards (2008 Local Tournament)
From the general description of Draw or Take into Hand: http://www.redemptionreg.com/REG/default.htm?turl=generaldescription16.htmThis category includes all cards with a special ability that allows or directs a player to draw a card. This category implicitly includes search. Cards that allow cards to be exchanged with another card do not fall into this category, even though exchanged cards often can be added to your hand. Cards that are exchanged require you to search for a card, not draw a card (see Search, Reveal, or Exchange).Does negating draw abilities also negate search abilities then, or is this outdated?
Sin in the Camp (Pi)Type: Evil Enh. • Brigade: Pale Green • Ability: None • Class: None • Special Ability: Place in a player’s territory. During that player’s upkeep phase, he must place a card from hand beneath draw pile. That player may reveal a good Dominant from hand and place it beneath draw pile to discard this card. • Errata: Place in a player's territory. During that player's Upkeep Phase, he must place a card from hand beneath deck. That player may reveal a good Dominant from hand and place it beneath deck to discard all copies of this card in his territory. • Identifiers: None • Verse: Joshua 7:11 • Availability: Priests booster packs (Rare)
A fortress may not be used to gain access to an opponent’s sites.
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Great Faith (Wo)Type: Hero Enh. • Brigade: Purple • Ability: None • Class: None • Special Ability: Holder may search own draw pile and exchange this card with another enhancement card, then shuffle. • Errata: Exchange this enhancement with another good enhancement in your deck (you may place in hand or add to battle). • Identifiers: NT, Spiritual Gift • Verse: Matthew 15:28 • Availability: Women booster packs (Uncommon)
You may not look at cards in any draw pile or discard pile (other than the top card of the discard pile) unless a special ability on a card allows a player to search a deck (see Beginning a Game).
Errata: "Hero may withdraw from battle. If no Heroes remain in battle return all good enhancements on that hero to your hand (except this one)."