Deck Building RulesT2 - Maximum 1 probably needs Covenants (and potentially Curses, for future cards) added to account for Seventh Seal.
T2 - Maximum 2 - Is Babylon/The Harlot supposed to be caught by this, or should it be limited to Curses, Covenants, Enhancements, Heroes and Evil Characters?
Two typos in the first bullet under other rules:
Dual-alignment cards count as evil/neutral/good based on their face-value alignment (I.E. Saul/Paul (Ap) is an evil card at face value and counts as evil for deck building purposes). If a dual-alignment card is different alignments at face-value it counts as all of those alignments for deck building purposes. If neutral is one of the alignments the card counts as good and/or evil based on the other alignment(s).
CaptureHow to Play:
1st Paragraph, Last Sentence
While held captive in a Land of Bondage, captured human characters are also Lost Souls.
4th Paragraph
A captured human is treated as a Lost Soul.
This addition of the 4th paragraph seems redundant.
LookThe last updated line just has a date, whereas other entries have Last Updated: Date. There's other formatting issues spread around, but Gabe mentioned something about changing the REG structure on the LoR thread which may take care of them anyway.
RescueDefault Conditions, 2nd Bullet, Typos:
Rescue a abilities only target Lost Souls and humans
Default Conditions:
Targets must be in an opponent’s Land of Bondage.
Special Conditions:
A rescue ability with a non-Lost Soul target can rescue that target from a location other than the Land of Bondage.
Couldn't the special condition be removed by changing the default condition to be Lost Soul Targets instead of just Targets? Those statements just seem weird that close together.
ResurrectDoes this entry need a Clarification for older resurrect language? i.e.
Raising of Lazarus