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I don't believe Mulligans are a good idea primarily for two reasons:A. It accelerates consistency creep. Decks are already getting faster and more consistent with every expansion, mulligans multiply that effect. It would also warp deck building and allow you to run even more consistency cards since your Hero count could be lower. Mulligans also run the risk of enabling a deck like CoL to exist. As unhealthy as that deck was it would have been even worse if mulligans existed.
Quote from: Kevinthedude on May 09, 2018, 12:19:05 PMI don't believe Mulligans are a good idea primarily for two reasons:A. It accelerates consistency creep. Decks are already getting faster and more consistent with every expansion, mulligans multiply that effect. It would also warp deck building and allow you to run even more consistency cards since your Hero count could be lower. Mulligans also run the risk of enabling a deck like CoL to exist. As unhealthy as that deck was it would have been even worse if mulligans existed.Interesting point, but isnt the point of "mulligan" to have more consistency? I would guess that on a competitive level, we want that. It should be about a player's skill and not "well, I waited five turns to get a defender...you win." (exaggeration to the point).
The idea is that you don't want "top-tier" play to loose to randomness. Having more consistent games in tournaments, seems to be positive not negative.
Quote from: SEB on May 09, 2018, 04:02:08 PMThe idea is that you don't want "top-tier" play to loose to randomness. Having more consistent games in tournaments, seems to be positive not negative.There's a fine line you have to be careful of between being consistent enough for games to be won by skill and games being so consistent that every game is exactly the same and the game is reduced to rock paper scissors where games are determined by whoever's deck has the 60 in the 60/40.
I don't recall there every being enough consensus on a mulligan option for it to be tested.SEB, you seem to be promoting an awful lot of "Redemption needs to be exactly like all the other TCGs" since your return to the game. While I agree that there are always things that we can learn from other TCGs and some good tings we can implement, I don't think we need to do something just because other games do it. Since we've gone over mulligans many times before in years past I'll summarize what I remember...Unlike other games, Redemption draws 3 cards per turn making a "bad opening hand" less impactful and mulligans less necessary.The mechanic of drawing Lost Souls in the opening and/or mulligan hands has been a rather large sticking point of finding a mulligan option.If you'd like to know more about past discussions you can probably find them by using the "search" function on the forum. There should be plenty of good reading there.
I'll keep the idea brewing on the backburner for now, and Ill concede the point to you more established players, then. Thanks for a great discussion
Quote from: SEB on May 09, 2018, 05:07:19 PMI'll keep the idea brewing on the backburner for now, and Ill concede the point to you more established players, then. Thanks for a great discussionI apologize if I gave the impression this discussion should be tabled. That wasn’t my intent.Rather than start from scratch, looking at past discussions could given this topic a good jumping point. You can see the obstacles we faced last time it was discussed and possibly come up with new solutions. This is similar to past sideboard discussions (which happened a few times) yet eventually the reserve was born and we have a pseudo sideboard in Redemption! I’m not opposed to a mulligan if a good solution is found. But I don’t necessarily think the game is in dire need of one. I also think that discussing what other games do to see if it’s appropriate for Redemption is healthy to a certain degree, provided we don’t think that because other games do X that Redemption must do X also. Please, carry on!
Side note, I don’t agree with the philosophy that if other TCGs are doing it so should Redemption. There are some circumstances in which Redemption would benefit from this but Redemption should remain unique in many ways.