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Just an honest question from someone who hasn't been at a tournament in a very long time - do you feel that the classic category may become obsolete? I would think that players would use essentially the same decks between (the new) regular T1-2P and T1-2P classic with maybe a few tweaks. Either way, cards from older sets won't receive a ton of play. If the plan is to move on from producing older cards altogether that does make sense, though. But in my mind a classic category in which only classic (scroll box) cards can be used would maybe get more play than one where all cards are fair game? I could certainly be wrong.
@matts3376 If that happened then none of the classic builds would have Reserve access. Additionally, this would surely make classic obsolete since all of the cards would be old, outdated, and simply no longer viable as a stand alone category. CCGs need regular expansions to survive, improve upon the game, and continue to make it fun and challenging. If none of the newer sets would be included with the classic cards then it would cause the death of the classic cards. Newer cards tends to refresh the older cards and attempts to make them playable again and adds an element of new combos and challenges (ie Rahab from CoW makes Scarlet Line CBN, Foreign Exiles seeks out Raider’s Camp and interacts with it, Woman with Child searches for A Child is Born, etc).
I am in complete disagreement that there should be no reserve access no matter how many # of turns. For one, there have been so many cards made that access the reserve, and I’m sure so many more that will be in GoC, that it is quite counterintuitive to now restrict reserve access.
This is why I believe the proposed Reserve access change would significantly benefit the game. This change has the same vibe as the previous change which I assume is no accident. Restricting access to a location where players currently (and for good reason) put some of their best cards is another way of reducing the power of going first to a more reasonable level.These changes force players to ask questions when building their decks. Can I afford to put this card in my Reserve and not have access to it for at least 1 turn? Can I risk putting this card in my deck and not have a way to quickly search it out (or be restricted from doing so or punished for doing so? This is what makes strategy games attractive.
Another thing is it is yet something else to have to keep track of (many times players have trouble remembering who ent first, let alone how many turns have passed to now access the reserve).
I would be more in favor of some kind of intro prep phase, like there currently is in Teams play, than a flat rule that restricts reserve access.
I haven't played in over a decade, but I decided to poke around my old stomping grounds, and come to find out all my thousands and thousands of cards are now worthless. Feels bad man.
Classic cards are still legal for most tournaments.
I was under the impression that the old cards (pre new card design) were no longer going to be legal at all, outside of some new "classic" format that probably very few people will play. Is that not correct?
Seeing as how even old versions of reprinted cards will not be legal, I can't use my old good cards even if they get reprinted. I can't even sell them, because nobody will want illegal cards. That stings.
I understand the impossibility of balancing every single card for 25 years. Long term it's a good call. It just really hoses people like me who played the game from 1997 to 2010. I just can't help but feel a bit sad.
So what promos are in the rotation format