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I propose that we play Redemption by the rules of the game with no additions subtractions or edits for at least three months of a year for once please...
- A month with NO rule modifications. (This WILL happen sometime this spring)
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I propose a shorter time limit. There's no reason why a deck should perform better in an online version of an official category than in a live version of the same. If for no other reason than that RTS takes much less time to play than real games with automatic shuffling.
Quote from: Minister Polarius on January 19, 2012, 02:17:02 AMI propose a shorter time limit. There's no reason why a deck should perform better in an online version of an official category than in a live version of the same. If for no other reason than that RTS takes much less time to play than real games with automatic shuffling.I'm against this suggestion. The 2 hour time limit allows people who want to to use larger decks that would time out in normal tournaments, and I don't think that such decks are used often enough to warrant the time limit. In the meantime, all this would do is reduce the friendly nature of ROOT, since nobody wants a time-out, and anyone who takes a while to make decisions (and there are a few people like that in ROOT) could theoretically be accused of stalling. Additionally, it would just encourage speed decks.Quote from: Red on January 20, 2012, 05:12:48 PMI propose that we play Redemption by the rules of the game with no additions subtractions or edits for at least three months of a year for once please...I don't think we need three months of this. Honestly, it's a relief to be able to play ROOT without fearing a FTM most of the time.
ROOT gives us the chance to test out possible rule changes. For the community to compete in a form of playtesting. I'm for that.
How about a rule of u can only rescue 1 LS/round but then u can play NJ to an Opponents SoG?
Primary Objective.
If I ran this tournament it would be only current rules. If it's an RNRS catagory play it by the proper rules. Not all these jacked up rule modifactions.
Quote from: SomeKittens on January 23, 2012, 11:16:10 PMPrimary Objective.The player rescues the soul not PO.
I use ROOT for practice in case Nationals in a location I can attend. If it's always "exeperiments" Then the practice is worthless. I'm honestly considering sitting out next month if there is another exeperiment.
I use ROOT for practice in case Nationals in a location I can attend. If it's always "experiments" Then the practice is worthless.
Quote from: Red on January 24, 2012, 08:28:52 AMI use ROOT for practice in case Nationals in a location I can attend. If it's always "experiments" Then the practice is worthless.I understand your point, and it is likely that there will not be "experiments" once we get close to Nats (ie. summer months). However, I disagree that these rule changes make your games worthless for practice. First of all, they are simply a great way to get games against top players from around the country that you probably wouldn't get otherwise. This is an opportunity to see some different kinds of decks than your local playgroup may be running. It also is a way to pick up on some ways of using cards that you may not have thought of yourself.And as for the rule changes themselves, it can be a good way to test your deck under sub-optimal conditions. Pretend you are playing a speed deck that wants to rescue 1st turn every game and play dominants at will. Well out of your 10 games at Nats, you'll probably have 1 where you don't draw any heroes or dominants on the 1st turn. Can your deck win without making a rescue attempt or playing dominants on the 1st turn? This month is your chance to find out. And pretend that you're NOT playing a deck that depends on that. Then this month's rule change doesn't affect you at all anyway. Either way, it's NOT worthless.
Elder Dragon Highlander:100 card minimum, no multiples allowed.
Quote from: SomeKittens on January 24, 2012, 06:09:09 PMElder Dragon Highlander:100 card minimum, no multiples allowed.Do we also have to kill each other after every game? THERE CAN BE ONLY ONE!
I suggest that the next tournament be as many rounds as possible. Participation is way up, and even this month with 6 rounds the 3rd place winner only won 1/3 of his games, and everyone not in the top 3 lost at least 3. I know that's not uncommon at tournaments, but I support anything that lessens the likelihood that the winner and 2nd place have never played each other, or other such.
the 3rd place winner only won lost 1/3 of his games