New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: Chronic Apathy on December 29, 2011, 12:39:22 AMMono color would be interesting, but it would pose two big problems. First off, brown would rule defense, since Gomer, Uzzah, and Plot are already found in most defenses anyway. It wouldn't be hard to add a few brown battle winners and Wickedness Abounds and call it a day. Even so, it would be a nice change of pace, and might encourage a few more bigger brown defenses. On the offense, I fear that Disciples would rule, though it would help some, stripping them of Passover Hymn, Peter (and 4DC), and Simon the Zealot, along with Pentecost. Disciples and Genesis (even without Joe) would likely rule the meta. I wouldn't mind seeing this though. Although, now that I think about it, TGT would be huge (but be balanced out by the mono defenses). Huh. I'm starting to like this a lot.Genesis + Kings of Israel. All the time.
Mono color would be interesting, but it would pose two big problems. First off, brown would rule defense, since Gomer, Uzzah, and Plot are already found in most defenses anyway. It wouldn't be hard to add a few brown battle winners and Wickedness Abounds and call it a day. Even so, it would be a nice change of pace, and might encourage a few more bigger brown defenses. On the offense, I fear that Disciples would rule, though it would help some, stripping them of Passover Hymn, Peter (and 4DC), and Simon the Zealot, along with Pentecost. Disciples and Genesis (even without Joe) would likely rule the meta. I wouldn't mind seeing this though. Although, now that I think about it, TGT would be huge (but be balanced out by the mono defenses). Huh. I'm starting to like this a lot.
Monocolor is an interesting idea, but Redemption will of course never make a rule requiring that of decks. I'd like to keep the experimental rules limited to ideas that could actually be applied to the overall game someday if possible.
2. Couldnt we have a ROOT month for pure fun instead of for playtesting?
- A month with NO rule modifications. (This WILL happen sometime this spring)
Traditionally, ROOT has never been used to playtest things. This is all new.
postcount.add(1);
Here's a serious idea from me: Pan. An CBN, protected from everything Iron Pan, active the entire game.
Ban Mayhem/NJ.
I suggest a limit of characters equal to the number of lost souls in deck. applies for both good and evil. so 7 ecs and 7 heroes
Quote from: jmhartz on December 29, 2011, 09:40:53 PMBan Mayhem/NJ.2 problems with this one. Firstly, Rob has already stated that he is strongly opposed to banning. Secondly, I agree with Rob, so I'm not inclined to champion this cause. Banning 1 card (or 2) only leads to banning more.
I'm not saying anything has to be permanent from this. We already know it's not going to happen. But most (if not all) of the other experimental rules are not going to happen either.
I feel like we have to tread lightly with which rule changes we experiment with...However, ROOT is unique in that we never have the opportunity to see a bunch of people from different regions come together to play...It would be a shame to squander the opportunity to look at the way some of these rules changes effect people and games.
Regarding the ban suggestion, I'm a little more mixed. I was actually going to suggest this myself yesterday
Didn't they do Type Ban a while ago?
That's about what I remember. It seemed to have fizzled after whatever the best deck was got nerfed. I'd be against something like that in ROOT
I can tell you what happens if we ban mayhem and new jerusalem. Genesis enters God tier.
I think it died