Author Topic: Feedback on Opp LSs ONLY (used in Oct ROOT)  (Read 12984 times)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #50 on: October 12, 2011, 08:07:59 PM »
0
Eh, if the only thing keeping you playing Redemption is being able to rescue your own souls with SoG/NJ, it's probably a tenuous hobby at best.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #51 on: October 12, 2011, 08:58:58 PM »
0
Well, it's a combination of two things. On the game play front, it would force a sudden shift in the meta in a direction I really don't want to see it go. This isn't a, "WELL IF I DON'T GET WHAT I WANT THEN I'M TAKING MY BALL AND GOING HOME" sort of thing, I just won't have as much fun with the game this season, and I can see my interest waning if the game heads in that direction. On the politics front, it would show a blatant disregard for the popular opinion of the ruling, so deciding to do it anyways would tell a lot about the Elders in general (I'm not saying they would do this - I would honestly be shocked, especially since not many of them are as sold as Underwood is on the idea). Plus, I've been avidly against the idea of changing rules to compensate for bad playtesting decisions since this first became a discussion.

Offline katedid

  • Trade Count: (0)
  • Jr. Member
  • **
  • Posts: 244
  • If I make you laugh, my day has been productive
    • -
    • Northeast Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #52 on: October 12, 2011, 10:44:03 PM »
0
I will probably get yelled at for making this suggestion, but what is to stop you from putting some EC that get put into opponents LOB? There was alot of factors that contributed to the 5-2 game I played against lp670sv. If he had kept blocking every time I RA'd with the same character I would have never gotten the SOG/NJ combo. I had to search for SOG and he was literally in the bottom three cards in my deck. Strategy really came into play here. Also, if everyone is getting screwed over sometime by this rule, it evens out. No one has an unfair advantage or disadvantage. In all honesty, so far it looks like the worst thing that has happend because of this rule is top players are winning 5-2 instead of 5-0....

lp670sv

  • Guest
  • Trade Count: (0)
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #53 on: October 12, 2011, 10:58:07 PM »
0
I think we could all agree though that if someone got screwed over by the rule in a Nats game it's not the same as it coming up in ROOT, a local, or a casual game. Would having soul gen in my deck helped? of course. My other deck has an Amalekites slave in it instead of fallen warrior, i wish i had used that instead, but forcing everyone to tech for soul gen isn't a great thing either. Also, you still would have got it if I had kept blocking with Goliath, he doesn't prevent search abilities. The only thing I could have done different was block with fallen warrior and played overwhelmed by phillies but that would have only staled you from using search for one more turn. that was my only character that would've gotten immediate inish.

Offline katedid

  • Trade Count: (0)
  • Jr. Member
  • **
  • Posts: 244
  • If I make you laugh, my day has been productive
    • -
    • Northeast Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #54 on: October 12, 2011, 11:02:57 PM »
0
Fair enough. Also, if you felt I was taunting you with lack of lost souls, i was totally not trying to do that. I felt so bad actually because I knew that the game was beeing crazily drawn out when ordinarily it didnt have to be. Im actually not a fan of the proposed rule either because sometimes my best defense is SOG/NJ/Burial in quick succession. However, I will conceed to the powers that be if they decide to change the rule permanently and strategize accordingly.

lp670sv

  • Guest
  • Trade Count: (0)
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #55 on: October 12, 2011, 11:10:36 PM »
0
Fair enough. Also, if you felt I was taunting you with lack of lost souls, i was totally not trying to do that. I felt so bad actually because I knew that the game was beeing crazily drawn out when ordinarily it didnt have to be. Im actually not a fan of the proposed rule either because sometimes my best defense is SOG/NJ/Burial in quick succession. However, I will conceed to the powers that be if they decide to change the rule permanently and strategize accordingly.

You were put in a situation were anything short of start trun draw 3 end turn almost felt like taunting, it's fine

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #56 on: October 13, 2011, 10:14:36 AM »
0
it would show a blatant disregard for the popular opinion of the ruling, so deciding to do it anyways would tell a lot about the Elders in general (I'm not saying they would do this - I would honestly be shocked, especially since not many of them are as sold as Underwood is on the idea).
It is interesting that you see it this way, as it appears to me that there is not just 1 popular opinion on the ruling.  There have been a lot of comments both in support and also critical of the ruling.  That is exactly what I would expect from just about any ruling that changes the status quo.  In this case, I see this change as something that hurts speed decks (which are played by most of the players who have been critical of the change) and decreases LS differential (which hurts most of the players who have been critical of the change since they usually win).  I don't think it is coincidence that I am heavily in support of the rule considering that I like to play defense-heavy decks leading to longer, more strategic games that leave both players feeling like they had a chance to win.

Plus, I've been avidly against the idea of changing rules to compensate for bad playtesting decisions since this first became a discussion.
Although I agree that it isn't ideal to change rules to fix flaws that make it through playtesting, I think it is better than the 2 alternatives (banning cards, breaking the game).

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #57 on: October 13, 2011, 10:17:25 AM »
0
Plus, I've been avidly against the idea of changing rules to compensate for bad playtesting decisions since this first became a discussion.
Although I agree that it isn't ideal to change rules to fix flaws that make it through playtesting, I think it is better than the 3 alternatives (banning cards, breaking the game, set rotation).
FTFY.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #58 on: October 13, 2011, 10:38:00 AM »
0
FTFY.
Based on my understanding, "set rotation" is the same thing as "banning cards".  In fact it would  be banning entire sets at a time, right?

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #59 on: October 13, 2011, 10:54:06 AM »
0
That's one way you could rotate sets (and in my opinion, not the best).
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

lp670sv

  • Guest
  • Trade Count: (0)
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #60 on: October 13, 2011, 11:45:18 AM »
0
it would show a blatant disregard for the popular opinion of the ruling, so deciding to do it anyways would tell a lot about the Elders in general (I'm not saying they would do this - I would honestly be shocked, especially since not many of them are as sold as Underwood is on the idea).
It is interesting that you see it this way, as it appears to me that there is not just 1 popular opinion on the ruling.  There have been a lot of comments both in support and also critical of the ruling.  That is exactly what I would expect from just about any ruling that changes the status quo.  In this case, I see this change as something that hurts speed decks (which are played by most of the players who have been critical of the change) and decreases LS differential (which hurts most of the players who have been critical of the change since they usually win).  I don't think it is coincidence that I am heavily in support of the rule considering that I like to play defense-heavy decks leading to longer, more strategic games that leave both players feeling like they had a chance to win.

Plus, I've been avidly against the idea of changing rules to compensate for bad playtesting decisions since this first became a discussion.
Although I agree that it isn't ideal to change rules to fix flaws that make it through playtesting, I think it is better than the 2 alternatives (banning cards, breaking the game).

I fully admit that my current opinion of the rule was swayed heavily by my game, but not because it hurt me specifically. I'm against it because of how it could effect the outcome of tournaments. Your example of the LS limit isn't valid because that truly does effect every single game played, in the case of this rule we've played how many games in ROOT so far this month and how many of them have been effected the way mine was? it's the minority and it's not averaging out. If a player loses a placing at a tournament due to LS differential and would have otherwise won if not for this proposed rule that did not equally effect everyone how is that fair? I'm not going to win this month in ROOT, i lost my first game, I don't even really expect to place because most people are playing decks that somewhat tech against mine and I don't like switching decks mid tournament so I'm not changing it so in the end this is not going to effect me outside of the game I played but if I were undefeated I would probably be pretty upset right now that I might have lost a shot at first or at least placing because my opponent didn't draw any lost souls for 7 turns based entirely on luck and was able to use those 7 turns to eventually get SOG/NJ. Am I also the only one that doesn't really feel any better losing 5-2 when my two were SOG/NJ? To me that's the same as 5-0 I didn't make a single successful rescue attempt and never had a chance of winning that game. I get not wanting to have RLKs and new players get beat 5-0 every time they play, but maybe a better answer would be a better system of matching players at tournaments so the kid with the starter deck doesn't play the Gardenciples speed, destroy you in 5 turns with no remorse, has a shot at winning the whole thing guy. If you're not playing with the best cards you aren't always going to do well, that just makes sense what motivation would I have to buy new cards if I could win with a starter deck? It's a fact of every CCG but Redemption is the only CCG that doesn't require you to qualify for higher level tournaments. Don't get me wrong that's great that you can pick up a started deck and play at nationals, but it's going to lead to people losing very badly against more experienced players. Keep track of lifetime RNRS points and have tiers (known only to the tournament hosts so no one gets upset that they aren't in a higher tier or that someone else is higher then them) so that we can have open tournaments and not make rules that have the potential to swing tournaments in an unfair way and don't universally effect everyone the same. This rule is also still not going to hurt speed, I thought it might in the beginning but after playing with it I'm not going to stop playing speed I'm just going to add in more soul gen cards, which actually equates to even LESS defense because I'd be taking out some of my phillies to put in Amalakites slave, and slave barely counts as a defender when you just throw him in LOB like that.

Offline christiangamer25

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 966
  • In brightest day, in blackest night...
    • -
    • Northeast Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #61 on: October 13, 2011, 11:56:58 AM »
0
yeah i have to agree with the amount of soul gen in the game this rule is only gonna make speed better
No evil shall escape my sight, Let those who worship evil beware my power, Green Lantern's light

lp670sv

  • Guest
  • Trade Count: (0)
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #62 on: October 13, 2011, 11:59:06 AM »
0
yeah i have to agree with the amount of soul gen in the game this rule is only gonna make speed better

I don't see it making speed any better, just changing it to be huge offense lots of drawing and auto blocks to huge offense lots of drawing lots of soul gen, a few auto blocks. It's not hurting it but it's not really helping it either, just making me even less likely to play a real defense

Offline soul seeker

  • Trade Count: (+15)
  • Hero Member
  • *****
  • Posts: 3011
  • I find your lack of faith disturbing.
    • -
    • Northeast Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #63 on: October 14, 2011, 02:14:18 PM »
0
This is late, but as I reflected on my game with Drrek (and reading other posts about the new rule).  I feel obligated to state how it impacted our game.  *Remember, that Oct. ROOT is still going on and I'm going to try and be respectful to the secrecy of Drrek's deck.

The new rule impacted our game while at the same time not impacting our game.  Drrek probably does not realize how much so.

First, let me explain how the new rule DID NOT impact our game.  We were both playing highly powerful, fast offenses.  His deck was just faster.   There were always lost souls to go after.  Even when I tried to dry it up on my side (more on that below--felt impact), he was able to produce lost souls every time to keep his fast, powerful offense ably-equipped to continue to push in.  Fact: the new rule did not hurt speed or slow it down in our game.  In fact, I was lucky he never drew his SoG.  However, on the flip side...I couldn't use my SoG defensively either (NJ never materialized--if so I would have won.)

Now, how it DID impact our game.  Remember, I WAS running a defense.  It did not consist of autoblockers though it wasn't "huge" or "balanced" either.  <-- A word to that: personally, I don't like playing big defenses (I've tried them).  To me, it is slow, boring, and counter to my Christian beliefs...I will quit the game before making my defensive cards outnumber (significantly) my offensive cards--it doesn't seem right to me.  I would say (without looking back) that I had roughly 7 defenders in deck and about 5 EEs.  His offense was faster than what I could get my defense out...especially compared to how my lost souls trickled out.
    However, the defining moment of the game was when I played "Divination."  I had 2 capture cards that I needed in those 6 cards and 2 lost souls mixed in with them.  One thought ran through my mine: "if those lost souls are out on the table when my opponent gets the BIG 2 then it is game over."  Second thought: "I could use those capture cards, but burying temporarily-helpful cards will help me get to the more useful NJ or defense faster."  Statistically, I had to bury 2 cards to help me to bury the lost souls.  Ultimately, my defense collapsed to the more powerful and faster offense.  My opponent constantly had cards to counter my defense because of speed.

Conclusions:
1. NJ would have still won the game for me had I drawn it. (Whereas Drrek would have won faster had his SoG not been buried.)
2. Speed is not hurt by the new rule...it just adapts.  Why?  Because it still can get ANY needed card, and more of them than opponents.
3. It made me feel like that I wanted more speed and not more defense.  Since my defense wasn't stopping his Offense anyway.
4. Reluctantly, I will admit that I wish I had my other deck that I was playing all my other October ROOT games because it won the rematch (still just as close).  Again, reluctantly, I admit the other deck is more balanced but it is consistently faster drawing.  I wanted it for the drawing and not the defense.
5. My vote is still to allow SoG defensively and NJ in land of bondage. Having both for opponent's land of bondage is frustrating.


To date: my opinion is that balanced decks will have a chance (with luck involved in who gets the BIG 2 first) but fast drawing decks will continue to have the advantage.


noob with a medal

slugfencer

  • Guest
  • Trade Count: (0)
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #64 on: October 16, 2011, 05:11:15 PM »
0
AlexO and I's game was affected by the new rule. He woulda definitely won 3-4 turns before he actually did, due to the new rule. It gave me a few more turns to try and get back in the game, which I obviously failed at.  :P
He made excellent game ending plays to pop some souls in my LOB available for SOG/NJ-age.

slugfencer

  • Guest
  • Trade Count: (0)
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #65 on: October 18, 2011, 11:40:18 PM »
0
Soulseeker=3
me=1

New SOG/NJ rule really didn't impact this game-a more defensive game from both of us.

Offline katedid

  • Trade Count: (0)
  • Jr. Member
  • **
  • Posts: 244
  • If I make you laugh, my day has been productive
    • -
    • Northeast Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #66 on: October 21, 2011, 01:14:09 AM »
0
lost 5-3 against Redoubter. New rule wasnt even an issue. My SOG was discarded and there were plenty of lost souls to go around. Of course we both played balanced offense and defense which might have had some influence

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #67 on: October 23, 2011, 12:00:15 AM »
0
new rule hurt me as I couldnt use SoG/NJ defensively.
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #68 on: October 23, 2011, 09:28:37 AM »
0
new rule hurt me as I couldn't use SoG/NJ defensively.
Could you give a bit more details about this game?

Did you win the game?                                  Yes              No
What was the final score?                             5-0 (5-1)     5-2 (5-3)      5-4
What was your deck style?                           Off heavy    Balanced      Def heavy
What was your opponent's deck style?        Off heavy    Balanced      Def heavy
« Last Edit: October 23, 2011, 09:30:54 AM by Prof Underwood »

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #69 on: October 23, 2011, 09:31:37 AM »
0
He really shouldn't answer that last question until after his opponent's final game of the month, imo.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #70 on: October 23, 2011, 08:12:13 PM »
0
He really shouldn't answer that last question until after his opponent's final game of the month, imo.
Since he hasn't posted a game in the ROOT thread, I'm assuming that this was just a fun game, in which case, I don't think he needs to wait until the end of the month.  We don't even know who his opponent is :)

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #71 on: October 25, 2011, 08:32:28 PM »
0
Now that I've played all my games for this month, I'll say that my feedback on whether Opp LSs only affected me or not is that it really didn't.  Outside of my game against Prof Underwood (which strikes me as kind of an outlier) I had zero problem having souls to rescue.  I was playing Genesis speed with 5 lost soul generators, and I rarely had any problem getting souls out to rescue.  In fact the bigger trouble had been drawing SoG/NJ.  It just seemed to me like the rule didn't really affect me or make me think I needed to slow down at all in my drawing and searching.
The user formerly known as Easty.

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #72 on: October 28, 2011, 01:00:41 AM »
0
The new rule almost cost me against Polarius. I was down 4-3 with SoG/NJ in hand. He had shuffled a couple souls back into his deck a couple turns prior and I was left to wait for his draw to see if he would draw souls for me to rescue. He drew 2 souls I could rescue w/ SoG/NJ. If not, I would have lost due to not being able to play SoG/NJ on the 4 LS in my Land of Bondage they could target with the current rules.

Kirk
Friends don't let friends play T1 multi.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #73 on: October 28, 2011, 11:59:26 AM »
0
That game was the first time the rule almost ended up mattering. Kirk had a copious amount of LS's in his LoB all game, but I almost kept them out of mine at the end of the game where TGT would have walked in for my 5th. It is worth noting that I was playing fast TGT and he was playing a balanced deck, so the rule came close to hurting balance without affecting speed.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline New Raven BR

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 6793
  • P.J.S. May 23rd 1956- May 18th 2012
    • -
    • East Central Region
    • Redemption Xtreme League
Re: Feedback on Opp LSs ONLY (used in Oct ROOT)
« Reply #74 on: December 08, 2011, 07:02:30 PM »
0
i need more clarity on this rule, can someone help me please? i don't understand this new rule
Your biggest competition is YOURSELF

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal