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Rather than adjusting for more defense, I just put in more soul generation and it worked like a charm.
Considering that almost all the LS generation depends on ECs, it won't do you any good if you play against a defense-heavy deck that never attacks until the end (and when it does attack your LS-generating-ECs won't work anyway).
LS generation is not based on EC's at all. Using Woman at the Well gets you one, using Water Jar will almost certainly get you at least one, both of those circumvent Hopper to make your opponent's total souls 8, Generous Widow gives you a chance on their D2 (and a chance for your hopper or revealer on your D2(4 with Gifts up)), Martha gives you a chance on your opponent's D1 and your D1 or 2, Hospitality of Martha gives you a chance on your and opponent's D3 (your D6 with Gifts), and you have your own Hopper, Revealer, and Harvest Time.The only way I could possibly see this having a positive effect is with the Dom cap also in place. Then, if you go 57 for the 8th dom, you're very likely to have a soul and you lose 3 of your doms (one of which will likely be Harvest Time), and if you go 50 for sheer speed, you lose 4 doms. Otherwise, this rule basically necessitates water tomb.
Yeah, all this rule has done so far is make me mad that I can't rescue souls because I have souls and my opponent does not. All it does it make speed v speed even more luck based, if that were possible.
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rule worked as intended. game should have ended half an hour before it did and would have been 5-0 instead of 5-2. the only downside I can see to this is in tournaments that get decided based on LS deferential.
Most of the time, soul drought of epic proportions like this game doesnt happen
I think we're missing a crucial point here. If this rule goes into effect, John Earley will become the best deckbuilder of all time. We as a community need to come together and realize that one of the biggest, no, the biggest effect of this change is that our greatest living legend will be a guy who carries a stuffed penguin around. Do we really want this? We cannot let this happen! Vote No!/Nothing against RDT.//Stupid watergarden...///If it weren't for him, I'd be undefeated against Elders in T1-2P.
I understand people's frustration with lower LS differential, but it is similar to when the rule changed a couple years ago to limit people's LSs to 5 in T1. That also kept people from racking up high LS differential, but because it applied to everyone it balanced out. This would have the same affect. Everyone's differential should go down proportionately so it all evens out.And just like the LS limit of 5 helped people not feel so blown out in games, this rule will also help the loser of a game to feel like they had more of a chance. That is good for the health of any game. The winners keep playing because their winning. The losers need to feel like they at least have a chance, or they won't come back.
And just like the LS limit of 5 helped people not feel so blown out in games, this rule will also help the loser of a game to feel like they had more of a chance. That is good for the health of any game. The winners keep playing because their winning. The losers need to feel like they at least have a chance, or they won't come back.
My goal is to win a legit real time game, not RTS, at least once. Still havent yet but have come so close
I know nobody cares, but the implementation of this rule would probably make me lose interest in Redemption entirely.