Author Topic: Feedback on Dom Cap (used in Nov/Dec ROOT)  (Read 14913 times)

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Feedback on Dom Cap (used in Nov/Dec ROOT)
« on: October 25, 2011, 02:03:13 AM »
0
Please post here specifically with feedback regarding how the limitation of ONLY being able to have as many dominants as you have LSs in your deck (excluding Hopper) affected your games during the Nov/Dec ROOT :)

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #1 on: November 01, 2011, 03:11:15 PM »
0
I'm not sure if many people will see this until the next month of ROOT gets started, however, I'm curious what people think about this. Do you think that this rule change (at least for ROOT) will see a 57 card deck reach viability? With speed having slightly less emphasis, I feel that it might, and I'm currently playtesting a 50 card and 57 card deck using the new Dom Cap rule, with identical builds other than the additional seven cards for the latter, to see how they play out.

browarod

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #2 on: November 01, 2011, 03:23:27 PM »
0
The 50/57 thing came up several times when I posted my Genyptians deck for advice on reducing the doms to the cap. I think I ended up going with 50, but there were a lot of pros and cons for both sides and about as many people suggesting one as the other.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #3 on: November 01, 2011, 05:39:44 PM »
0
Yeah. Honestly, right now, I'm thinking 57 might be the superior option. I foresee Falling Away and DoN (and probably Harvest Time) being the disputed "7th Dom", and having two of them would be an endless help (thus far I've been using FA, and I end up missing DoN a lot).

browarod

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #4 on: November 01, 2011, 05:42:55 PM »
0
Since I don't use Mayhem I've found that 7 is usually enough for me, lol (SoG, NJ, AotL, Grapes, DoN, FA, CM). I could see myself mulling over Harvest Time for non-Genesis decks, but otherwise the above seems to work nicely.

EDIT: Forgot that I use DoN instead of GoYS. Fixed.
« Last Edit: November 01, 2011, 05:52:52 PM by browarod »

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #5 on: November 01, 2011, 05:49:15 PM »
0
I've been using CM, FA, Mayhem, AotL, Grapes, SoG, and NJ.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #6 on: November 01, 2011, 07:01:27 PM »
0
I don't play dom cap as of right now but I wouldn't play grapes and instead pack goys. maybe even skip mayhem.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

browarod

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #7 on: November 01, 2011, 07:17:40 PM »
0
Grapes is, imo, the most versatile of all the doms. You can use it offensively, you can use it defensively, you can use it to mess with someone's strategy. I'd take a dominant I can use anytime over one that only works if I draw it before my opponent draws theirs.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #8 on: November 01, 2011, 08:11:13 PM »
0
I don't play dom cap as of right now but I wouldn't play grapes and instead pack goys. maybe even skip mayhem.

Grapes > GoYS, easily; especially with the dom cap.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #9 on: November 01, 2011, 08:25:40 PM »
0
I just dislike it due to the fact I prefer to have a strong card all round not a good at sometimes card that can be played In a million different situations.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #10 on: November 01, 2011, 08:34:19 PM »
0
When the use of FA drops off quite a bit with the rule change for November ROOT, you will find that GoYS becomes one of the most useless doms in the game for ROOT.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #11 on: November 02, 2011, 09:38:53 AM »
0
Since I don't use Mayhem I've found that 7 is usually enough for me
I think this is actually a problem.  If the cap is at 7, then it really isn't too hard to cut out 3 doms and adding 3 cards to replace them doesn't really allow for a lot of creativity either.  It is more likely that someone would just splash in a couple standalone defensive cards (Uzzah, etc.) or splash offense (Phineas + Zeal, etc.)

If the cap was at #LS/2 (rounded down), then this would actually get really interesting.  50-56 card decks would only be able to have 3 doms, and 57-63 card decks would be able to have 4 doms.  Then you would really have some tough decisions about which doms to play.  And that would leave a LOT of extra spots that you could really beef up an offense or defense with to include some fun variety.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #12 on: November 02, 2011, 10:34:34 AM »
0
Let's not get too crazy here.  7 is an interesting experiment, not on what gets replaced, but what doms get cut.  I've heard a lot of theory, but nothing really practical.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #13 on: November 02, 2011, 10:41:10 AM »
0
I've heard a lot of theory, but nothing really practical.
That'll come starting next week when people actually start using some decks with this rule :)

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #14 on: November 02, 2011, 10:43:35 AM »
0
I might join in on the fun.  However, there's still a lot of questions.  I hear everyone's pulling GOYS, so FA becomes so much better.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline DDiceRC

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 678
  • Redemption New Jersey
    • -
    • Northeast Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #15 on: November 02, 2011, 12:45:06 PM »
0
If the dom cap leads to players pulling GoYS, which leads to more play for FA, doesn't that actually help get at the "problem" of the power on NJ indirectly? You would need 6 rescues, not 5, so SoG/NJ is only 33.3% of your win requirement instead of 40%.

So maybe the problem dominant was GoYS all along.  ;)
Redemption Curmudgeon
"If we are out of our mind, it is for the sake of God..." (2 Cor. 5:13a)

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #16 on: November 02, 2011, 01:06:21 PM »
0
I -do- enjoy M. Night Shaymalan.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #17 on: November 02, 2011, 01:28:07 PM »
0
If the dom cap leads to players pulling GoYS, which leads to more play for FA, doesn't that actually help get at the "problem" of the power on NJ indirectly? You would need 6 rescues, not 5, so SoG/NJ is only 33.3% of your win requirement instead of 40%.

So maybe the problem dominant was GoYS all along.  ;)
Everyone's saying they'll pull FA, so then everyone's also pulling GoYS.  So why not keep FA?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

browarod

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #18 on: November 02, 2011, 01:34:42 PM »
0
I never intended to pull FA, so I shouldn't have anything to worry about. ;)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #19 on: November 02, 2011, 01:37:51 PM »
0
GoyS being the true problem Dom has actually been proposed before, and I think I agree with it. SoG is SoG, it doesn't need to be balanced. Burial balances Harvest Time. AotL is balanced by CM. Mayhem is broken, but it doesn't really do something that could be balanced by another Dom. Grapes can be used offensively or defensively so it's self-balancing. DoN is balanced by GotL kind of, but Artifacts are so strong it doesn't really need a good Dom balancing it. The only hiccup in the system is that FA balanced NJ before GoyS comes out, so now GoyS balances FA and NJ makes 2 unbalanced Doms. One is ok but 2 is clearly the root of a lot of the game's issues.

The other problem is that the advent of GoyS made not only itself, but FA speed-dependent. Every other Dom can be used whenever you have it barring protection (HT isn't usable when your opponent has souls, but its purpose is to generate souls so if it's not usable it's not needed, and DoN isn't usable when your opponent has no Arts active, but its purpose is to kill arts so if it's not usable it's not needed). FA and GoyS, on the other hand, are only useful if gotten before your opponent gets the other. I think that's an oft-overlooked but very important element. Without GoyS, no doms would be time-sensitive (other than in the normal way cards are time-sensitive) and there would be slightly less emphasis on drawing ALL the things.


Looks like I need to change my stance: NJ isn't the problem, GoyS is.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #20 on: November 02, 2011, 01:49:43 PM »
0
I don't mean to sound like a hipster, but I've been saying all along that NJ isn't the heart of the problem, lol. I've taken the stance that defenses aren't powerful enough (or that offenses are too powerful), so GoYS blocking FA is part of what makes that the case. Take out GoYS and FA becomes significantly more useful for defense which takes away a little bit of the edge that offenses have.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #21 on: November 02, 2011, 01:52:31 PM »
0
And it gives another guaranteed dom block.  Woo!  A lot of people have supported rescuing 6 LS instead of 5 (inb4smugT2players), and the removal of GoYS would allow that.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

browarod

  • Guest
  • Trade Count: (0)
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #22 on: November 02, 2011, 02:20:17 PM »
0
Tbqh, I'm more interested to see how dom cap would affect multiplayer (where GoYS will inevitably continue to be a staple so the leader isn't 3x FA'd). I think the dom choices would be a lot harder to make there.

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #23 on: November 02, 2011, 04:53:18 PM »
0
Multi is more speed-centric than 2-player, so I doubt you would see ANY GoYS and FA with a more limited dom cap (D/2).
Final ANB errata: Return player to game.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on Dom Cap (used in Nov/Dec ROOT)
« Reply #24 on: November 02, 2011, 06:16:28 PM »
0
I think Grapes will the the casualty in Multi.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal