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It's worth noting that, if the rule is indeed D3, this essentially becomes an intro prep that's more advantageous to speed, since you could theoretically play two set-aside enhancements instead of one.
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Quote from: Chronic Apathy on December 28, 2011, 05:36:12 PMIt's worth noting that, if the rule is indeed D3, this essentially becomes an intro prep that's more advantageous to speed, since you could theoretically play two set-aside enhancements instead of one.Wait, how does the rule becoming D3 change how setasides work?
I would say that D1 is closer to intro-prep than D3, as there are fewer cards being drawn./And we still haven't figured out how intro-prep works anyways.
Quote from: SomeKittens on December 28, 2011, 05:42:57 PMI would say that D1 is closer to intro-prep than D3, as there are fewer cards being drawn./And we still haven't figured out how intro-prep works anyways.Your mother is intro-prep.At any rate, despite my comments, I do support D3 over D1.
In my first game, it just made a good opening hand even better. I like the rule, and I support it, but I caution people not to think of it in the same way as an intro-prep, which it isn't.
My game was with Polarious: I think if this is a rule then the person to go 1st should be able to draw on their 1st turn because there is no benefit to going 1st without being able to attack or play doms. It actually makes Mayhem stronger IMO, because Mayhem played right after that restriction period is almost as powerful if not more powerful. It hurts the guy going first without a draw, thus I disagree with this rule.
Quote from: theselfevident on January 08, 2012, 12:23:41 PMMy game was with Polarious: I think if this is a rule then the person to go 1st should be able to draw on their 1st turn because there is no benefit to going 1st without being able to attack or play doms. It actually makes Mayhem stronger IMO, because Mayhem played right after that restriction period is almost as powerful if not more powerful. It hurts the guy going first without a draw, thus I disagree with this rule.I disagree. Going first still gives you first shot at a lost soul, which is pretty important to a speed deck. Additionally, without being able to play Mayhem first turn, it gives a chance for the opponent to put down characters, reducing the amount of luck it would take to get anything that could block or rescue.