Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Topic started by: Watchman on February 25, 2018, 07:24:21 AM
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Why is there a rule that says unique characters can only enter battle once? What is the purpose of it?
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My take on it is that unique characters are more powerful than generic characters. If you remove the unique character from Battle it would be harder to do it a second time in the same turn.
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My take on it is that unique characters are more powerful than generic characters. If you remove the unique character from Battle it would be harder to do it a second time in the same turn.
Correct--while there are some generic characters that have really strong abilities, in general we make them less powerful than the strongest unique characters. (i.e. we would never create a generic character with an ability like Thaddeus or The Woman with Child).
The unique rule also acts as a "cost" in a sense.
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It would perhaps be easier to say no character can enter battle twice as the complexity of the same increases and the amount of unforseen interactions with generic characters entering battle twice increases
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It would perhaps be easier to say no character can enter battle twice as the complexity of the same increases and the amount of unforseen interactions with generic characters entering battle twice increases
I agree. It should be a different character may only enter battle a second time. Also, this rule isn’t commonly known either, that I’ve noticed among players.
What if it’s a side battle that, let’s say a hero, is pulled into, then wins it and returns to the first battle. Wouldn’t this technically be considered entering battle a second time? I guess not due to
it being the hero “returning” to battle instead of “entering” battle.
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REG
Enters Battle
A character enters battle when they move into the Field of Battle from another location. A character moving between battles within the Field of Battle has not entered battle an additional time. A unique character can only enter the Field of Battle once per turn. A character can only enter the Field of Battle to join the current battle. A character can not enter an empty Field of Battle unless it is controlled by the active player.
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The issue with stopping generic characters from entering battle more than once is it either nerfs Pharisees, Sadducees, and Elders of Jerusalem, or it's tied to a specific card, which gets difficult if something gets shuffled in, especially in T2. And the latter would allow you to block multiple times with different copies of the same unique character.
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What I don't understand is why a unique character can't enter battle a second time if the ability that banded/added him to battle is negated. Doesn't negate undo all the effects of the band, including the banded characters state of "having entered battle"?
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What I don't understand is why a unique character can't enter battle a second time if the ability that banded/added him to battle is negated. Doesn't negate undo all the effects of the band, including the banded characters state of "having entered battle"?
They can...if someone said otherwise, they are mistaken.
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What I don't understand is why a unique character can't enter battle a second time if the ability that banded/added him to battle is negated. Doesn't negate undo all the effects of the band, including the banded characters state of "having entered battle"?
They can...if someone said otherwise, they are mistaken.
Well, that's news to me. I looked it up in the REG the other day and I wasn't 100% sure because of the wording.
● A unique character can only enter the field of battle once per turn. A unique character that has entered and been removed from a battle is protected from band effects of abilities until the end of the turn. ● If a band effect is negated, the characters it brought into battle return to the territory of the player with permanent control, regardless of where they came from.
These two bullets from the REG entry led me to conclude that "negating a band effect" was equivalent to "removing the banded character from battle". So you're saying that that is not the case?
Also, just to clarify, if I band to a unique character that has a CBN ability, and that band is negated, I can then later band to that character a second time and activate his CBN ability twice in the same battle. Is that true?
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As far as I aware, if the band is negated the character is considered to never have been in battle.
If the character had a CBN/CBI ability and it activated, the ability would not activate again. The ability "sticks" due to its CBN/CBI nature.
#TemporalParadoxes
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If the character had a CBN/CBI ability and it activated, the ability would not activate again. The ability "sticks" due to its CBN/CBI nature.
Why not? The ability doesn't get cascade negated because it is CBN, but what keeps it from being activated a second time if the character is banded into battle again?
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If the character had a CBN/CBI ability and it activated, the ability would not activate again. The ability "sticks" due to its CBN/CBI nature.
Why not? The ability doesn't get cascade negated because it is CBN, but what keeps it from being activated a second time if the character is banded into battle again?
Because the ability is already active. An active ability doesn't activate a second time.
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Is this the part of the REG that deals with this?
Effects
An effect is part of an ability that acts upon a target. Targets are usually cards, abilities, or
players.
There are two types of effects: Instant and Ongoing.
Effects are always in one of three states: activating, active, or completing. The activation of an
effect includes the initial targeting. The completion of an effect includes carrying out the effect
on the targets, if that has not already been done. An ongoing effect is active and carrying out its
effect between its activation and completion. Effects that are activating or completing are
resolving.
I could find no mention of an ability being "active" other than until the ability is completed.
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Is this the part of the REG that deals with this?
Effects
An effect is part of an ability that acts upon a target. Targets are usually cards, abilities, or
players.
There are two types of effects: Instant and Ongoing.
Effects are always in one of three states: activating, active, or completing. The activation of an
effect includes the initial targeting. The completion of an effect includes carrying out the effect
on the targets, if that has not already been done. An ongoing effect is active and carrying out its
effect between its activation and completion. Effects that are activating or completing are
resolving.
I could find no mention of an ability being "active" other than until the ability is completed.
It's the same reason that if you create a side battle with a character already in battle that their ability doesn't activate for a second time. If a character with a CBI ability is negated out of battle, their ability is still sitting there in battle, even though the character that created it is gone.