New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
My take on it is that unique characters are more powerful than generic characters. If you remove the unique character from Battle it would be harder to do it a second time in the same turn.
It would perhaps be easier to say no character can enter battle twice as the complexity of the same increases and the amount of unforseen interactions with generic characters entering battle twice increases
What I don't understand is why a unique character can't enter battle a second time if the ability that banded/added him to battle is negated. Doesn't negate undo all the effects of the band, including the banded characters state of "having entered battle"?
Quote from: Noah on February 25, 2018, 05:39:50 PMWhat I don't understand is why a unique character can't enter battle a second time if the ability that banded/added him to battle is negated. Doesn't negate undo all the effects of the band, including the banded characters state of "having entered battle"?They can...if someone said otherwise, they are mistaken.
● A unique character can only enter the field of battle once per turn. A unique character that has entered and been removed from a battle is protected from band effects of abilities until the end of the turn. ● If a band effect is negated, the characters it brought into battle return to the territory of the player with permanent control, regardless of where they came from.
If the character had a CBN/CBI ability and it activated, the ability would not activate again. The ability "sticks" due to its CBN/CBI nature.
Quote from: The Guardian on February 25, 2018, 05:55:20 PMIf the character had a CBN/CBI ability and it activated, the ability would not activate again. The ability "sticks" due to its CBN/CBI nature.Why not? The ability doesn't get cascade negated because it is CBN, but what keeps it from being activated a second time if the character is banded into battle again?
EffectsAn effect is part of an ability that acts upon a target. Targets are usually cards, abilities, orplayers.There are two types of effects: Instant and Ongoing.Effects are always in one of three states: activating, active, or completing. The activation of aneffect includes the initial targeting. The completion of an effect includes carrying out the effecton the targets, if that has not already been done. An ongoing effect is active and carrying out itseffect between its activation and completion. Effects that are activating or completing areresolving.
Is this the part of the REG that deals with this?QuoteEffectsAn effect is part of an ability that acts upon a target. Targets are usually cards, abilities, orplayers.There are two types of effects: Instant and Ongoing.Effects are always in one of three states: activating, active, or completing. The activation of aneffect includes the initial targeting. The completion of an effect includes carrying out the effecton the targets, if that has not already been done. An ongoing effect is active and carrying out itseffect between its activation and completion. Effects that are activating or completing areresolving.I could find no mention of an ability being "active" other than until the ability is completed.