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I kept thinking about that one, and did go back and update the players in the game (but not my fellow judges - sorry) that they do dual activate. They are shared, so they technically exist in both territories.
3) With the starter decks, if my opponent plays a battle winner, then I play a "negate last" enhancement, and then my opponent plays a "negate last" enhancement, I can't play another "negate last" enhancement because my negate has to target the card causing the removal.
Quote from: Noah on August 08, 2018, 06:54:15 PM3) With the starter decks, if my opponent plays a battle winner, then I play a "negate last" enhancement, and then my opponent plays a "negate last" enhancement, I can't play another "negate last" enhancement because my negate has to target the card causing the removal.Just to clarify... this only works in the case of negate last enhancements, correct?This ruling seems a little silly to me... one of those cases where card text is being taken to literally. I'm not sure if that was the original intention with the "negate last" ability. Then again I'm always all there for card games having clear and concise rulings, especially concise wording, on cards!
Special InitiativeWhen a player is controlling character(s) in battle and a completing effect of an opponent’sability, or a game rule that has been triggered by an effect of an opponent’s ability, wouldleave that player with no character in battle when the effect has completed, they have SpecialInitiative.When this occurs, suspend the card causing the removal and additional abilities or effectswaiting to activate (currently active ongoing abilities remain active). The player with theircharacter(s) being removed has the opportunity to play an Enhancement that will interrupt ornegate both the effect causing the removal (or that triggered the corresponding game rule)and the ability containing that effect. If the card with the removing effect was already removed from play due to one of its effects, it may still be targeted during Special Initiativeby an Enhancement that specifically targets its card type.This only occurs once per completion of an effect of an opponent’s ability. If a removingeffect is negated (or cannot reactivate after an interrupt effect is played) and the negate (orinterrupt effect that prevented reactivation) is later undone such that the original removingeffect reactivates, this would trigger a separate instance of Special Initiative.
2) In Teams, you share Dominants that are in play, but because The Holy Spirit and Three Woes have the condition "Place in Territory:" they only activate for the player that placed them.
I think the wording "negate the last" was originally intended to simplify starter deck gameplay.
Quote from: Noah on August 08, 2018, 06:54:15 PM2) In Teams, you share Dominants that are in play, but because The Holy Spirit and Three Woes have the condition "Place in Territory:" they only activate for the player that placed them.I kept thinking about that one, and did go back and update the players in the game (but not my fellow judges - sorry) that they do dual activate. They are shared, so they technically exist in both territories.I'm less sure about Glory, since it's placed on "your" Tabernacle or ST, and protects "your" Temple Arts from opponents, and shared control doesn't mean shared ownership.
Teammates share a common area of play and card types. These include Land of Bondage, Land of Redemption, Dominants and Fortress cards. The rest of the cards are unique to each player (Heroes, Evil Characters, artifact pile, draw pile, discard pile, hand) and are treated like a standard Type 1 game. Cards that reside in a shared area or on a shared card are also shared.
Since you have special initiative to negate the card that is removing your character from battle you can only negate that card. Playing a "negate the last" card would not be possible because it would only indirectly negate the card that is giving you special initiative. (In the case where your opponent plays a battle winner, you negate it and they negate your negate and you try to play a "negate the last" card.)Quote from: REGSpecial InitiativeWhen a player is controlling character(s) in battle and a completing effect of an opponent’sability, or a game rule that has been triggered by an effect of an opponent’s ability, wouldleave that player with no character in battle when the effect has completed, they have SpecialInitiative.When this occurs, suspend the card causing the removal and additional abilities or effectswaiting to activate (currently active ongoing abilities remain active). The player with theircharacter(s) being removed has the opportunity to play an Enhancement that will interrupt ornegate both the effect causing the removal (or that triggered the corresponding game rule)and the ability containing that effect. If the card with the removing effect was already removed from play due to one of its effects, it may still be targeted during Special Initiativeby an Enhancement that specifically targets its card type.This only occurs once per completion of an effect of an opponent’s ability. If a removingeffect is negated (or cannot reactivate after an interrupt effect is played) and the negate (orinterrupt effect that prevented reactivation) is later undone such that the original removingeffect reactivates, this would trigger a separate instance of Special Initiative.I think the wording "negate the last" was originally intended to simplify starter deck gameplay.