Author Topic: New Rulings Thread  (Read 21525 times)

Offline Bryon

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New Rulings Thread
« on: July 21, 2006, 01:20:51 PM »
+3
RULEBOOK CLARIFICATIONS:

Healing Enhancements (page 32) - When the rulebook says "is currently poisoned, diseased, or being discarded," it means "is currently poisoned, diseased, or was discarded at any time during this turn"

_________________________

CARDS WITH MULTIPLE SPECIAL ABILITIES

When a single card has more than one special ability (including gained abilities), and an order is not specified, perform the abilities in this order:

1. First, complete all printed special abilities in the order written on the card EXCEPT those that add a character to the battle.

2. Then complete all gained abilities (gained in set-aside or on previous turn, etc.), EXCEPT those that add a character to the battle.

3. Then, complete all weapon abilities.

4. Then, complete banding abilities.

5. Last, complete choose blocker abilities.

_________________________

SPECIAL ABILITY CLARIFICATIONS

Interrupt the battle interrupts ongoing abilities and the last enhancement card played. Ongoing abilities are abilities that have not yet completed. Banding is not an ongoing ability because it completes itself before initiative passes. Gabriel is not an ongoing ability because it completes itself before initiative passes. The following are ongoing abilities:

Ignore
Immune
Negate All
Delayed effect (Something happens latter in battle: Great Image, King Tiglath-Pileser III, Bearing Bad News, etc.)
Dynamic effect (the effect of the cards depends on the state of the battle: Dance of Death, Siegeworks).
Coat of Many Colors, Lydia (Deck H), and other abilities that allow you to play enhancements of other brigades.

______________________________

SIDE BATTLES:

If you force two heroes to fight each other (or two evil characters to fight each other), this is called a side battle. In a side battle, each player involved in the original battle controls the characters on one side of the side battle. The characters which must fight are selected by the player of the side battle ability.

If only one selected character was already in battle, then its current contoller retains control of that character in the side batle.

If both of the selected characters are being controlled by the same player in the original battle, then the player of the side battle ability chooses which one he will control in the side battle.
______________________________

All of the following phrases are PROTECT abilities:

Protect...
Is protected from ...
Is prevented from being ...
Cannot be ...
May not be ...
May only be ... by
Must be ... by
Notice that each of the abilities above does not prevent a special ability. They only limit the special ability to OTHER TARGETS.

The following abilities are not "protect" abilities, but they limit targets in a similar way.
Immune to ...
Ignores ...

NEW RULES AS OF 3/16/2012:
________________________________

DECKBUILDING - You are only allowed to have up to the same number of dominants in your deck as you have Lost Souls. For a 50-56 Card deck, you may have up to 7 Dominants, for a 57-63 Card deck, you may have up to 8, etc.

GAME PLAY - Players can never rescue Lost Souls from their own Land of Bondage. This includes Rescues with Son of God and New Jerusalem.

RESTRICTED PLAY TYPE (Optional) - Tournament Hosts are allowed to run an optional Restricted Format in place of usual Type 1 and Type 2 events. This Restricted Format allows up to 2 Good and 2 Evil Dominants per deck for Type 1 events, and 3 Good and 3 Evil Dominants for Type 2 Events. The Tournament Host Guide has been changed to reflect this.
« Last Edit: March 23, 2012, 02:15:16 PM by Professoralstad »

Offline The Guardian

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OFFICIAL New Rulings Announcement Thread
« Reply #1 on: November 19, 2010, 03:07:51 PM »
+2
Clutter reduced.

Rule Change: Players may now only play their own New Jerusalem with their own Son of God, and must play them both together

Rule Change: "Human actions" have been expunged from gameplay.  Cards can no longer be played in the middle of the effects of other cards (e.g. Son of God before shuffling Lost Soul cards back into draw pile)

Rule Change: Same name + same art = same character.  So Pale Green Prince of This World is the same as the Orange Prince of This World.

Rule Change: Widow is unique, not generic

Rule Change: Idolaters is genderless.
« Last Edit: November 19, 2010, 03:13:56 PM by The Guardian »
Fortress Alstad
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Offline The Guardian

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Re: Official Rulings
« Reply #2 on: November 19, 2010, 03:10:11 PM »
0
Demons can NOT be redeemed anymore.
Quote from: CactusRob
As Mike said, this is a theological fix rather than a game play fix.  Redemption is about God's creatures being restored to the family of God.  I therefore have no great theological trouble with a captured human or a captured angel being 'redeemed.'  We can look to the example of Gabriel being detained by the Prince of Persia for 21 days until Michael came to help him and infer that Gabriel was held in some type of "captured" mode.  However, if there is some provision in the grace of God for demons to be restored to His family, it has not been revealed to us.  Therefore, demons cannot be redeemed.
Quote from: CactusRob
Quote from: Bryon
Captured demons are not treated as lost souls.  Rather, they are captured demons, which are still evil cards.
That is the ruling.
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Offline The Guardian

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Re: Official Rulings
« Reply #3 on: November 19, 2010, 03:11:57 PM »
+1
There has been a thorough discussion among the elders, and it has been decided that Golgotha will be limited to holding ONLY 1 evil enhancement at a time.  Therefore, it will be receiving an errata to indicate this change.  This will allow it so continue working as a counter to ignore, but will stop the use of it for massive recursion of evil enhancements.

I know that this change will necessitate certain changes to people's decks, and therefore I hope that everyone can appreciate getting this information this early in the season.  This should allow plenty of time for adjustments to be made and tested long before the big tournaments next summer.

For those of you who have been awaiting word on this decision, thanks for your patience.  And for those of you looking to kill the messenger, please remember Exodus 20:13 :)
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Offline The Guardian

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Re: Official Rulings
« Reply #4 on: November 19, 2010, 03:12:40 PM »
+1
A couple other new rulings to announce :)

1 - Characters cannot be immune to themselves or protected from themselves.

2 - If a player makes a successful rescue attempt, that player may not make another rescue attempt until each of their opponent's has had a turn.
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Offline The Guardian

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #5 on: November 19, 2010, 03:15:46 PM »
+1
Grapes of Wrath currently has the ability:

"Discard an evil card in battle to shuffle all remaining characters in battle into owners’ decks. If the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle."

Rob has confirmed that this will be changed to:

"Discard an evil card in battle to shuffle all remaining characters in battle into owners’ decks. If no Heroes remain in battle and the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle."

This is to avoid the possibly confusing situation of what might happen if either
A) a Hero is protected from shuffle by Grapes of Wrath (think John the Baptist/Samson/Isaac/Birth Foretold) or
B) Grapes of Wrath is played, but no evil card is discarded (perhaps because the discard was insteaded) and therefore no shuffle occurs.

This could be confusing, because you could start a new battle without it being officially a side battle, and it could be argued that you might get two successful rescues that turn if conditions are right. In order to avoid this, the errata is worded such that the second battle can happen if and only if there are no heroes remaining in the original battle.

We hope that this doesn't change too much about how GoW is actually played, it is just a safeguard against odd situations that could be increasingly common with Disciples cards, and it will allow us to be able to be more flexible when making cards (i.e. a Hero that is protected from shuffle, etc.) could be made without worrying about the effect of Grapes of Wrath.
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Offline The Guardian

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #6 on: November 19, 2010, 03:16:26 PM »
+1
... I know a more general definition of how "instead" is carried out is what a lot of us (and other players) have been waiting for. From your ruling on I am Holy/Chamber of Angels, I have kind of inferred thus:

If an ability is "insteaded" that ability is considered to never have been carried out, for any reason. Only the ability that took place instead of the original is considered to have happened.

I agree.  



Instead (haha, get it?) of just saying "This is the rule, deal with it" here is a brief synopsis of how Rob and the Elders understand the way "instead" works.

------------------------------------------------------------------------------------------------------
"Instead"

If an ability is "insteaded" then that ability is considered to never have been carried out, for any reason. Only the ability that took place instead of the original ability is considered to have happened.

If a card is "immune" to or “protected” from the "instead" ability, then the original ability is carried out and considered to have happened.

All instead abilities have an implied "would" or "would be” before the ability. i.e. "If an opponent's good dominant [would] rescue or [would] discard a card," or "If your N.T. human [would be] discarded by a special ability." (Some cards already have this language, such as Chamber of Angels (“If your angel is being discarded…”).
« Last Edit: January 29, 2011, 03:17:43 AM by The Guardian »
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Offline The Guardian

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #7 on: January 18, 2011, 03:20:39 PM »
0
Jan 3, 2010:  I hereby make the following offical rules:

6)  After the initial draw the player with the most Lost Soul cards in his/her Land of Bondage decides who will go first.  That's not really an experiment.  That will be the rule from here forward.

7)  In 2 Player games, the player who goes second draws 3 cards to start his first turn.

8  There is a new Hand Limit.  The limit is that at no time may the cards in your hand exceed 16.  This rule will take precendence over any instruction on a card.  If you play a card that instructs you to draw cards you must stop at 16.  During Discard Phase you must still reduce your hand to 8 or less.

9)  Deck Limits:  no T1 Deck may contain more than 154 cards.  No T2 Deck may contain more than 252 cards.

These rules are to be used in regular play and at tournaments.  
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Offline The Guardian

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #8 on: January 22, 2011, 06:34:57 PM »
+1
Sin in the Camp is dropping its errata and gaining an identifier. Please see the REG Corrections Thread for the new REG entry.

Are there any objections to dropping the old errata and adding the identifier "limit one per territory"?

If no one objects in the next day or two, we can post this on the player side of the board.

I am on board with limiting to one per territory.
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Offline The Guardian

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #9 on: April 28, 2011, 02:22:07 AM »
+2
Quote
A Heal effect can only target a character discarded from in play or set aside area.  It cannot target a character discarded from a hand or deck.

This rule has been officially confirmed by Rob and the Elders. Apologies that it was overlooked until now.
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Offline Gabe

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Rule Changes/Clarifications for 2011-2012 Tournament Season
« Reply #10 on: August 14, 2011, 11:58:07 PM »
+4
Changes to T2 Deck Building Rules
Dual color cards are increased from 1 per deck to 2. Single brigade cards have been decreased from 5 per deck to 4 per deck. This includes Characters, Enhancements and Sites.

Consistency Given to Not In Battle
Not in battle is defined as cards face up on the table that are not in battle (this includes territory, set-aside area and Land of Redemption).  It does not include hand, draw pile, discard pile, and cards face down in play. This changes the previous ruling that Lampstand of the Sanctuary stops Mayhem.

Changes to Decrease Rules
When a special ability reduces a character to */0 or less, the character is immediately discarded (including during battle). Such special abilities create losing by removal. Previously characters were not discarded until the end of the battle phase.

Clarification for Protection
Protection from a specific card includes being protected from the numbers on that card. If the protection is from a character it includes enhancements used by that character. This is only a clarification of what was being rules previously in some areas but caused confusion in other areas. Protection of Angels and Thaddeus (Di) both protect a Hero from being discarded by the numbers on an opposing Evil Character.

Changes to Negate
The special ability "Negate" only targets special abilities. It does not negate the numbers on a card. This is a change as previously if an enhancement was negated both the special ability and numbers had no effect.

Clarification for Discard Phase
All actions that are legal during the discard phase can be performed in any order the player chooses, including the discard of cards from their hand. This is only a clarification as previously it was thought that discarding cards from hand had to be the last action taken.

Changes to Interrupt the Battle
This definition is being expanded to include all card types your opponent has in battle that are causing the removal of your Hero. Ex: Magic Charms discarded from a Magician in battle can be interrupted by an Interrupt the Battle card.

Changes to Shuffler vs. Thorns
When rescued with Son of God and New Jerusalem the user selects the order the Lost Soul abilities trigger. Since simultaneous actions (such as banding Captain in before TSA when Second Seal is played) allows the user to select the order, then you SHOULD be able to rescue the protect and then the shuffle, thus allowing the shuffle to happen.

Change to Custom Hero Legality
Custom Heroes purchased at Boston Nationals in 2010 are no longer tournament legal.

Change to Banding generic Characters
The restriction upon entering battle multiple times per turn is only limited to unique characters. Generic characters can enter battle more than once per turn.

Change to Single Color Sites
Special abilities on single color Sites are always active, while in territory and while in battle. Previously they were not considered active while in battle. This does not apply to Sites that have a conditional ability (ex: While occupied,...). Those are still only active while the condition is met.

Clarification for Definition of "Play"
-You play an enhancement by attempting to activate its special ability (or numbers in battle)
-You play a character or multicolor site by putting it in your territory or your side of the battle.
-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.

Added 4/28/2012

Clarification About Creating Duplicate Unique Characters
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character.  A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player.  If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection.  Note: captured characters are not characters and thus do not affect these rules."

I'll be posting each of these individually in the ruling questions section. Some will include a more detailed explanation. If you have questions, comments or concerns please post them there once the threads have been started.
« Last Edit: April 28, 2012, 03:36:27 PM by Gabe »
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Offline Prof Underwood

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #11 on: September 15, 2011, 05:06:00 PM »
+4
Shuffle is not considered a "Return" ability or a "Withdraw" ability.  Therefore, "Asahel" is NOT protected from being shuffled by "Grapes of Wrath".  Therefore, he is shuffled with all the other characters.

Offline Prof Underwood

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #12 on: September 20, 2011, 11:53:22 AM »
+2
Dual Alignment Enhancements (DAEs) are both good and evil while not on the table (in deck, hand, discard pile), but that once they are played they lose their other identity.  Therefore, a DAE played on a hero is no longer an EE, and can't be targeted as such.  And a DAE played on an evil character is not longer a GE, and can't be targeted as such.

Offline YourMathTeacher

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Re: Rule clarifications - additions and edits
« Reply #13 on: March 23, 2012, 11:58:57 AM »
+2
We need to add the new rules to this thread and remove any extraneous posts. This thread needs to be easy to read & find for new players/hosts and those who have not been on the Boards for a while. Is there something besides "stickied" threads that can be done to make this thread stand out more?
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Offline Professoralstad

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Re: Rule clarifications - additions and edits
« Reply #14 on: March 23, 2012, 02:16:50 PM »
0
I modified Bryon's post to reflect the new rules, and did some thread maintenance as well. Thanks for pointing out this (and the Errata thread) YMT.
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Offline YourMathTeacher

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Re: Rule clarifications - additions and edits
« Reply #15 on: March 23, 2012, 03:23:04 PM »
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Also, does the Official Tournament Host Guide currently direct hosts to check these Boards for the Official Errata and Rule Changes threads? If not, then I would highly recommend it.
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Offline Professoralstad

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Re: Rule clarifications - additions and edits
« Reply #16 on: March 23, 2012, 03:59:26 PM »
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That I don't know for sure, but that would be a question for Rob.
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Offline Bryon

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Re: Rule clarifications - additions and edits
« Reply #17 on: March 23, 2012, 04:04:25 PM »
+1
Thanks for the idea and the update.

Redemption 3/16.  heh

Offline Prof Underwood

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #18 on: April 23, 2012, 05:15:50 PM »
0
Quote from: Elder Consensus
Triggers have to wait for active special abilities to finish first.  Triggered abilities are started by an instant event ("when X happens, do Y") or are manually triggered ("at any time X is true, you may do Y" abilities). 

Conditions do NOT have to wait for active special abilities to finish.  Conditions are always checking for an ongoing state and always result in ongoing abilities ("while X is true, give ongoing effect Y").

Card                       Trigger         Effect             Ability to insert during SAs
Unknown Nation       Manual        Instant            No, never for triggered abilities
Gates of Samaria     Automatic    Instant            No, never for triggered abilities
Bearing Bad News     Automatic    Ongoing          No, never for triggered abilities
Iron Pan                 none           Ongoing          Yes, it updates constantly

Another example of an "always working" ongoing check in Redemption is X/X values on characters like Silly Women or The Angel with the Secret Name.  Those Xs can change during other effects, too.  They don't wait and do checks after each card completes.  They are fluid.

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #19 on: April 28, 2012, 03:38:21 PM »
0
This is the official decision on the matter of creating duplicates.

Quote
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character.  A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player.  If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection.  Note: captured characters are not characters and thus do not affect these rules."

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #20 on: May 09, 2012, 08:32:27 PM »
0
Quote from: Gabe
  • Weapons follow the same rules as all other held or placed cards (instead of having their own unique rules, ex: discarded when a character is shuffled).
  • All cards held by or placed on a captured character are discarded (ex: Magic Charms held by my Magician would be discarded if that Magician was captured).

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #21 on: May 11, 2012, 11:02:56 PM »
0
Quote from: Gabe
Changes to T2 Deck Building Rules
Dual color cards are increased from 1 per deck to 2. Single brigade cards have been decreased from 5 per deck to 4 per deck. This includes Characters, Enhancements and Sites.

Consistency Given to Not In Battle
Not in battle is defined as cards face up on the table that are not in battle (this includes territory, set-aside area and Land of Redemption).  It does not include hand, draw pile, discard pile, and cards face down in play. This changes the previous ruling that Lampstand of the Sanctuary stops Mayhem.

Changes to Decrease Rules
When a special ability reduces a character to */0 or less, the character is immediately discarded (including during battle). Such special abilities create losing by removal. Previously characters were not discarded until the end of the battle phase.

Clarification for Protection
Protection from a specific card includes being protected from the numbers on that card. If the protection is from a character it includes enhancements used by that character. This is only a clarification of what was being rules previously in some areas but caused confusion in other areas. Protection of Angels and Thaddeus (Di) both protect a Hero from being discarded by the numbers on an opposing Evil Character.

Changes to Negate
The special ability "Negate" only targets special abilities. It does not negate the numbers on a card. This is a change as previously if an enhancement was negated both the special ability and numbers had no effect.

Clarification for Discard Phase
All actions that are legal during the discard phase can be performed in any order the player chooses, including the discard of cards from their hand. This is only a clarification as previously it was thought that discarding cards from hand had to be the last action taken.

Changes to Interrupt the Battle
This definition is being expanded to include all card types your opponent has in battle that are causing the removal of your Hero. Ex: Magic Charms discarded from a Magician in battle can be interrupted by an Interrupt the Battle card.

Changes to Shuffler vs. Thorns
When rescued with Son of God and New Jerusalem the user selects the order the Lost Soul abilities trigger. Since simultaneous actions (such as banding Captain in before TSA when Second Seal is played) allows the user to select the order, then you SHOULD be able to rescue the protect and then the shuffle, thus allowing the shuffle to happen.

Change to Custom Hero Legality
Custom Heroes purchased at Boston Nationals in 2010 are no longer tournament legal.

Change to Banding generic Characters
The restriction upon entering battle multiple times per turn is only limited to unique characters. Generic characters can enter battle more than once per turn.

Change to Single Color Sites
Special abilities on single color Sites are always active, while in territory and while in battle. Previously they were not considered active while in battle. This does not apply to Sites that have a conditional ability (ex: While occupied,...). Those are still only active while the condition is met.

Clarification for Definition of "Play"
-You play an enhancement by attempting to activate its special ability (or numbers in battle)
-You play a character or multicolor site by putting it in your territory or your side of the battle.
-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.

Added 4/28/2012

Clarification About Creating Duplicate Unique Characters
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character.  A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player.  If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection.  Note: captured characters are not characters and thus do not affect these rules."

I'll be posting each of these individually in the ruling questions section. Some will include a more detailed explanation. If you have questions, comments or concerns please post them there once the threads have been started.

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Re: Rule Changes/Clarifications for 2011-2012 Tournament Season
« Reply #22 on: May 11, 2012, 11:03:48 PM »
0
I added these to the main thread of new rules.  I'll leave it up to Gabe whether he wants to delete this one.

Offline Professoralstad

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #23 on: October 17, 2012, 12:21:08 PM »
0
In an effort to avoid having several threads that all seem to have the same purpose, I am going to work on collaborating all the ruling/REG threads. Once all the info is compiled, I will remove any entries that are already reflected in the REG update, and keep a thread with the rest updated; while purging the other threads that are no longer needed. I will not remove anything until the information is copied elsewhere.
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Offline Gabe

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Re: OFFICIAL New Rulings Announcement Thread
« Reply #24 on: January 14, 2013, 11:56:40 PM »
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Definition of Special Initiative

When you are losing the battle by removal, you are granted special initiative to play an Enhancement that will interrupt or negate the card that is causing your character's removal. You are considered to be losing by removal when an opponent's special ability, or a game rule that has been triggered by an opponent's special ability, would leave you with no character in battle when the special ability has completed.
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