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Clutter reduced.Rule Change: Players may now only play their own New Jerusalem with their own Son of God, and must play them both togetherRule Change: "Human actions" have been expunged from gameplay. Cards can no longer be played in the middle of the effects of other cards (e.g. Son of God before shuffling Lost Soul cards back into draw pile)Rule Change: Same name + same art = same character. So Pale Green Prince of This World is the same as the Orange Prince of This World.Rule Change: Widow is unique, not genericRule Change: Idolaters is genderless.
Demons can NOT be redeemed anymore.Quote from: CactusRobAs Mike said, this is a theological fix rather than a game play fix. Redemption is about God's creatures being restored to the family of God. I therefore have no great theological trouble with a captured human or a captured angel being 'redeemed.' We can look to the example of Gabriel being detained by the Prince of Persia for 21 days until Michael came to help him and infer that Gabriel was held in some type of "captured" mode. However, if there is some provision in the grace of God for demons to be restored to His family, it has not been revealed to us. Therefore, demons cannot be redeemed.Quote from: CactusRobQuote from: BryonCaptured demons are not treated as lost souls. Rather, they are captured demons, which are still evil cards.That is the ruling.
As Mike said, this is a theological fix rather than a game play fix. Redemption is about God's creatures being restored to the family of God. I therefore have no great theological trouble with a captured human or a captured angel being 'redeemed.' We can look to the example of Gabriel being detained by the Prince of Persia for 21 days until Michael came to help him and infer that Gabriel was held in some type of "captured" mode. However, if there is some provision in the grace of God for demons to be restored to His family, it has not been revealed to us. Therefore, demons cannot be redeemed.
Quote from: BryonCaptured demons are not treated as lost souls. Rather, they are captured demons, which are still evil cards.That is the ruling.
Captured demons are not treated as lost souls. Rather, they are captured demons, which are still evil cards.
There has been a thorough discussion among the elders, and it has been decided that Golgotha will be limited to holding ONLY 1 evil enhancement at a time. Therefore, it will be receiving an errata to indicate this change. This will allow it so continue working as a counter to ignore, but will stop the use of it for massive recursion of evil enhancements.I know that this change will necessitate certain changes to people's decks, and therefore I hope that everyone can appreciate getting this information this early in the season. This should allow plenty of time for adjustments to be made and tested long before the big tournaments next summer.For those of you who have been awaiting word on this decision, thanks for your patience. And for those of you looking to kill the messenger, please remember Exodus 20:13
A couple other new rulings to announce 1 - Characters cannot be immune to themselves or protected from themselves.2 - If a player makes a successful rescue attempt, that player may not make another rescue attempt until each of their opponent's has had a turn.
Grapes of Wrath currently has the ability:"Discard an evil card in battle to shuffle all remaining characters in battle into owners’ decks. If the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle."Rob has confirmed that this will be changed to:"Discard an evil card in battle to shuffle all remaining characters in battle into owners’ decks. If no Heroes remain in battle and the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle."This is to avoid the possibly confusing situation of what might happen if either A) a Hero is protected from shuffle by Grapes of Wrath (think John the Baptist/Samson/Isaac/Birth Foretold) or B) Grapes of Wrath is played, but no evil card is discarded (perhaps because the discard was insteaded) and therefore no shuffle occurs.This could be confusing, because you could start a new battle without it being officially a side battle, and it could be argued that you might get two successful rescues that turn if conditions are right. In order to avoid this, the errata is worded such that the second battle can happen if and only if there are no heroes remaining in the original battle. We hope that this doesn't change too much about how GoW is actually played, it is just a safeguard against odd situations that could be increasingly common with Disciples cards, and it will allow us to be able to be more flexible when making cards (i.e. a Hero that is protected from shuffle, etc.) could be made without worrying about the effect of Grapes of Wrath.
Quote from: CactusRob on October 25, 2010, 07:57:31 PMQuote from: Professoralstad on October 25, 2010, 04:27:44 PM... I know a more general definition of how "instead" is carried out is what a lot of us (and other players) have been waiting for. From your ruling on I am Holy/Chamber of Angels, I have kind of inferred thus:If an ability is "insteaded" that ability is considered to never have been carried out, for any reason. Only the ability that took place instead of the original is considered to have happened. I agree.
Quote from: Professoralstad on October 25, 2010, 04:27:44 PM... I know a more general definition of how "instead" is carried out is what a lot of us (and other players) have been waiting for. From your ruling on I am Holy/Chamber of Angels, I have kind of inferred thus:If an ability is "insteaded" that ability is considered to never have been carried out, for any reason. Only the ability that took place instead of the original is considered to have happened. I agree.
... I know a more general definition of how "instead" is carried out is what a lot of us (and other players) have been waiting for. From your ruling on I am Holy/Chamber of Angels, I have kind of inferred thus:If an ability is "insteaded" that ability is considered to never have been carried out, for any reason. Only the ability that took place instead of the original is considered to have happened.
Jan 3, 2010: I hereby make the following offical rules:6) After the initial draw the player with the most Lost Soul cards in his/her Land of Bondage decides who will go first. That's not really an experiment. That will be the rule from here forward.7) In 2 Player games, the player who goes second draws 3 cards to start his first turn.8 There is a new Hand Limit. The limit is that at no time may the cards in your hand exceed 16. This rule will take precendence over any instruction on a card. If you play a card that instructs you to draw cards you must stop at 16. During Discard Phase you must still reduce your hand to 8 or less.9) Deck Limits: no T1 Deck may contain more than 154 cards. No T2 Deck may contain more than 252 cards.These rules are to be used in regular play and at tournaments.
Quote from: Bryon on January 19, 2011, 11:50:30 AMAre there any objections to dropping the old errata and adding the identifier "limit one per territory"?If no one objects in the next day or two, we can post this on the player side of the board.I am on board with limiting to one per territory.
Are there any objections to dropping the old errata and adding the identifier "limit one per territory"?If no one objects in the next day or two, we can post this on the player side of the board.
A Heal effect can only target a character discarded from in play or set aside area. It cannot target a character discarded from a hand or deck.
Triggers have to wait for active special abilities to finish first. Triggered abilities are started by an instant event ("when X happens, do Y") or are manually triggered ("at any time X is true, you may do Y" abilities). Conditions do NOT have to wait for active special abilities to finish. Conditions are always checking for an ongoing state and always result in ongoing abilities ("while X is true, give ongoing effect Y").Card Trigger Effect Ability to insert during SAsUnknown Nation Manual Instant No, never for triggered abilitiesGates of Samaria Automatic Instant No, never for triggered abilitiesBearing Bad News Automatic Ongoing No, never for triggered abilitiesIron Pan none Ongoing Yes, it updates constantlyAnother example of an "always working" ongoing check in Redemption is X/X values on characters like Silly Women or The Angel with the Secret Name. Those Xs can change during other effects, too. They don't wait and do checks after each card completes. They are fluid.
This is the official decision on the matter of creating duplicates. Quote"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character. A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player. If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection. Note: captured characters are not characters and thus do not affect these rules."
"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character. A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player. If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection. Note: captured characters are not characters and thus do not affect these rules."
Weapons follow the same rules as all other held or placed cards (instead of having their own unique rules, ex: discarded when a character is shuffled).All cards held by or placed on a captured character are discarded (ex: Magic Charms held by my Magician would be discarded if that Magician was captured).
Changes to T2 Deck Building RulesDual color cards are increased from 1 per deck to 2. Single brigade cards have been decreased from 5 per deck to 4 per deck. This includes Characters, Enhancements and Sites.Consistency Given to Not In BattleNot in battle is defined as cards face up on the table that are not in battle (this includes territory, set-aside area and Land of Redemption). It does not include hand, draw pile, discard pile, and cards face down in play. This changes the previous ruling that Lampstand of the Sanctuary stops Mayhem.Changes to Decrease RulesWhen a special ability reduces a character to */0 or less, the character is immediately discarded (including during battle). Such special abilities create losing by removal. Previously characters were not discarded until the end of the battle phase.Clarification for ProtectionProtection from a specific card includes being protected from the numbers on that card. If the protection is from a character it includes enhancements used by that character. This is only a clarification of what was being rules previously in some areas but caused confusion in other areas. Protection of Angels and Thaddeus (Di) both protect a Hero from being discarded by the numbers on an opposing Evil Character.Changes to NegateThe special ability "Negate" only targets special abilities. It does not negate the numbers on a card. This is a change as previously if an enhancement was negated both the special ability and numbers had no effect.Clarification for Discard PhaseAll actions that are legal during the discard phase can be performed in any order the player chooses, including the discard of cards from their hand. This is only a clarification as previously it was thought that discarding cards from hand had to be the last action taken.Changes to Interrupt the BattleThis definition is being expanded to include all card types your opponent has in battle that are causing the removal of your Hero. Ex: Magic Charms discarded from a Magician in battle can be interrupted by an Interrupt the Battle card.Changes to Shuffler vs. ThornsWhen rescued with Son of God and New Jerusalem the user selects the order the Lost Soul abilities trigger. Since simultaneous actions (such as banding Captain in before TSA when Second Seal is played) allows the user to select the order, then you SHOULD be able to rescue the protect and then the shuffle, thus allowing the shuffle to happen.Change to Custom Hero LegalityCustom Heroes purchased at Boston Nationals in 2010 are no longer tournament legal.Change to Banding generic CharactersThe restriction upon entering battle multiple times per turn is only limited to unique characters. Generic characters can enter battle more than once per turn.Change to Single Color SitesSpecial abilities on single color Sites are always active, while in territory and while in battle. Previously they were not considered active while in battle. This does not apply to Sites that have a conditional ability (ex: While occupied,...). Those are still only active while the condition is met.Clarification for Definition of "Play"-You play an enhancement by attempting to activate its special ability (or numbers in battle)-You play a character or multicolor site by putting it in your territory or your side of the battle. -You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.Added 4/28/2012Clarification About Creating Duplicate Unique Characters"Players are restricted from performing optional game rules that would result in a player controlling multiple copies of the same unique character. A card is protected from any ability that would cause that card to become a second copy of a unique character controlled by a single player. If a player does end up controlling multiple copies of a unique character, all copies of that character except the original copy are discarded regardless of protection. Note: captured characters are not characters and thus do not affect these rules."I'll be posting each of these individually in the ruling questions section. Some will include a more detailed explanation. If you have questions, comments or concerns please post them there once the threads have been started.