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Going through I did find one error. Under the C Deck (2nd) section the pictured for Bow & Arrow (Red) and Burning Censor are switched.
I was looking through ORCID and saw that the Resurrection soul from I has a play as of "resurrect a Hero" when the original wording was "search discard pile for a Hero". This changes the function of the card since the original wording would have allowed you to put the searched for Hero in hand while resurrect forces you to put it in play. The play as needs to be corrected or changed to errata.Edit: Question about David's Harp. The original wording looks like the Hero never hits discard. The play as definitely involves the Hero hitting discard. This means David's Harp has a search ability now, correct? - Correct. "About to be discarded" is old wording, that has been updated to "is or was discarded", with is or was depending on the context. Since David's Harp occurs following a RA, it has to be "was". So it would in fact be a search ability. Edit2: Spear of Joshua should specify human to be consistent with the other cards changed from "fought earthly battle". - Correct! That is an error. Thanks!Edit3: This is is more of a question since it seems intentional but maybe it is a correction. Why does Might of Angels has the play as "Discard all ECs with a N.T. reference on card" instead of just "Discard all N.T. ECs"? Even though the cards with no reference on the card (Saul/Paul, several of the older promos) now have errata to give them references, they still do not have references on the card. So if someone used Might of Angels (Wa) against Saul, it wouldn't work. If we were to update it, it would need errata. Which could be done, but I don't necessarily see a need for it. Edit4: All cards that Banish an opponent's discard pile (or most of it) currently say "banish -cards- from a discard pile" when they should say "banish -cards- in a discard pile". I know this is pretty semantical but it should be consistent with similar abilities and the current wording really only makes sense if you're thinking of the English word banish instead of the ability banish. Cards don't say "banish a Hero from battle" for example. So the framework I used for "in" vs. "from" is as follows: if the ability is moving something from a visible (to everyone) location, the card is "in" that location (in battle, in play, in territory, in Land of Bondage, etc). If the original location is not visible to everyone, then cards are moved "from" that location (from hand, from deck, from discard pile). There may be instances where I do not follow this framework (in which case those would be errors) but for the most part it seemed logical.Edit5: Shouldn't Leprosy utilize a colon? Currently: "Place on a Hero to disease that Hero with leprosy. While Leprosy is in play, if it discards a Hero, place it on a Hero in the same territory to disease that Hero with leprosy. Each upkeep, decrease the Hero with leprosy 0/2."Suggested: "Place on a Hero: Disease Hero. If leprosy discards Hero, repeat its ability. Each upkeep, decrease Hero 0/2." If "repeat its ability" isn't something a card can do, just have it say "Place on a Hero: Disease Hero. Each upkeep, decrease Hero 0/2. If leprosy discards Hero, place on Hero: Disease Hero. Each upkeep, decrease Hero 0/2." It really should...but I couldn't come up with a way to do what it says under the current rules. Since the colon means "while this remains true" the first colon would only apply while the first Hero lived. The repear its ability may work, but I will have to discuss with the playtest team if that is a direction we want to go. If so, then this would definitely count!Edit6: To protect against the possibly future where Daves Harp can be made CBI, the "Negate David's Harp" part of 30 Pieces of Silver should be put before the other ability. This suggestion is kinda iffy but I think it actually does something. Agreed! That will be fixed.Edit7: Per a recent ruling question, Redemption should only be able to target cards that are only a Hero at face value to prevent unintended interactions with DACs. Agreed! That will be fixed
Edit8: If the leprosy suggestion is good, Sowing the Seed should be changed the same way. agree that if we fix leprosy, this could also be fixed similarlyEdit9: I'm unsure of an easy fix but New Togues either lets the Hero rescue the Female Only through soul protection like Fire Foxes or would not let it rescue the Female Only if the Female Only is the only soul opponent has, depending on the interpretation of "if a Lost Soul would be rescued by a Hero". There were a few cards that I wanted to simply wish out of existence, for the simple reason that there is no good way in the current ruleset to get them to work. I agree that it still probably doesn't work, and may just need errata.Edit10: To avoid ambiguity, Herod the Great should probably say "Withdraw all Heroes that were targeted by band abilities this turn". I believe you are correct, as they wouldn't necessarily reset if they banded last turn. Good catch!Edit11: Flogging should specify if odd strength and toughness values are rounded up or down when halved. SubEdit: Also Betrayal. As far as I know, it has always been ruled that cards like this and The Branch don't actually get rounded. I remember one of my first BD having a 10.5/6 Ezekiel (ftw!). I don't believe that has changed, but if it has (or will) then I would update them accordinglyEdit12: Either I misunderstand Lacking Sleep or it's functionality has been majorly changed by the play as. Should it not be "If Hero is blocked, the blocking player may play an enhancement. Limit once per battle. (Limit so you don't potentially get to play more than the first enhancement)" instead of "If that Hero is in battle, the blocking player may play an Enhancement". SubEdit: Also Without Food. We discussed these cards, and based on the REG rule that "The phrase “play the first enhancement” indicates a play an enhancement ability that takes effect as a responseto the initial blocker(s) being presented (once all blocker abilities, and effects caused by those abilities, haveresolved)" - From the "Play (Play an Enhancement)" page this works as intended. It would only allow playing multiple "first enhancements" if there were multiple Lacking/Without in battle (which if a player attacks with 2 or more such Heroes, he deserves to get that type of response). Edit13: Desertion should be "restrict players from playing good cards with banding abilities this turn". As is the play as stops evil banding cards as well as good ones while the original card only stops good banding. Correct again! Thanks a bunch!
Would you like us to post corrections as replies to this thread, separate threads, or pms to you?
Quote from: Kevinthedude on September 12, 2017, 01:45:11 PMWould you like us to post corrections as replies to this thread, separate threads, or pms to you?Replies to this thread would be great! Just so everything is in one place.Note I am going through your earlier post and will provide feedback as needed.
Replacing the colon would result in this:"Disease a Hero. While that Hero is diseased, if that Hero is in battle, the blocking player may play an Enhancement." Which should do as intended. Hopefully that is clearer?
This is actually a ruling question that may be a correction depending on the answer.The Play-As on Destruction of Nehushtan reads "Discard and negate an Artifact." Given the ruling that inactive artifacts are in play, would this allow DoN to target an inactive artifact (especially if the user knew specifically what it was)? The card text itself specifies active.
Face down cards are only targetable by abilities that specify they can target face down cards or inactive artifacts, or cards that can target any or all cardsin a location.
Jordan can explain it better, but "X abilities" is pretty consistently what's used throughout the ORCID, to use the name of the ability as opposed to the noun-form.
Where are you getting "owner's territory" being redundant with the definition of release? Release says permanent control, which isn't necessarily the owner with a taken or given character.
I think discard is the one exception to that because it can happen by game rule as opposed to just by abilities, but not sure.
I'm not sure if this has been said yet, but Flee from Enemies (a Black Curse from Priests) has a play as that belongs on Babylonian Forces.Also Oblivious (A Crimson Enhancement from Angel Wars) lost its Cannot Be Negated in its Play As.Queen Taphenes (Rock of Ages Gold Evil Character) stats are 2/5 but the ORCID text says 2/6..Gibeonite Curse (Black Curse from Rock of Ages) stats are 2/4 but the ORCID text says 1/5.