Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Topic started by: adevine on June 07, 2018, 06:12:39 PM
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I really just need to sit down for an hour or so, and read through the cards, so I can get a better idea of what my options are for different deck strategies...even the TeC and PC set is unique to me...SO MUCH to learn!!!!
Okay, I hate to ask this "simple" question, but prevent, negate, and interrupt...in what order and which one trumps the other once the phases are complete?
(I just posted this from my last post in my other thread on deck design, and being it was double fold I wanted to make sure I asked the actual question in the proper place. I know REG is there but that thing is daunting.)
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Okay so I downloaded the Orchid and REG...so many pages lol
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Prevent stops abilities before they activate.
Interrupt suspends abilities after they activate.
Negate can stop abilities before or after they activate, depending on the wording of the card.
For instant abilities, once the phase they activated in ends, they cannot be negated.
For ongoing abilities, they can be interrupted or negated in any phase they are active.
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Check out Land of Redemption. This video helped me so much!
http://landofredemption.com/?p=806 (http://landofredemption.com/?p=806)