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Reactivating is definitely abusable, though. How easy is it for me to band to someone powerful, woes my own banding card, and band again to get a powerful ability twice?
Perhaps, but I for one am more than happy to trade my Woes and Not Alone to turn a d7 into a d14 off Hannah.
So is cascade negate basically still happening if a “negate characters and enhancements” or fbtn card is played after the non cbi cbn abilities activated?
Quote from: kariusvega on November 20, 2019, 12:57:06 PMSo is cascade negate basically still happening if a “negate characters and enhancements” or fbtn card is played after the non cbi cbn abilities activated?There doesn't have to be any cascade involved there. "Negate characters" targets all characters in play with a negate, no cascade necessary. Cascade negate refers to cards being negated without being directly targeted.
If you negate a negate that was negatings a negate thats negating a kill card, would the kill card reactivate?
I thought that the logic behind cascade negate regarding banding abilities was as follows.You negate the band which means you undo the effects of the band and negate all abilities that activated as a result of the band.If, without cascade negate, the banded character's ability activated, then it entered battle, even if the band was negated.So, all negating the band should do, by my understanding, is remove the banded character from battle, but still register that character as having "entered battle" during the phase by game rule.Otherwise, if the banded character never entered battle then its ability never activated, which I thought was the logic for cascade negate.Where is the line drawn? Does negating a band mean that the banded character was in battle, but now it's not, or does it mean that the character never entered battle in the first place?It is simple and codified that a unique character can't enter battle more than once per turn and generic and unique characters are designed with that limitation in mind.So why does negating a band ability erase the fact that the character ever entered battle in the first place?With the coming removal of cascade negate, is negating a band ability different than withdrawing a character? Why?I think it's easier and slightly more intuitive to say that unique characters can't enter battle more than once in the same phase (including if they are banded and then the band is negated) than to say that they can be banded in more than once but their abilities don't activate subsequent times.I really enjoy thinking through logical interactions like this and I haven't had the chance to think about this stuff in awhile. Thanks.
So, all negating the band should do, by my understanding, is remove the banded character from battle, but still register that character as having "entered battle" during the phase by game rule.I think it's easier and slightly more intuitive to say that unique characters can't enter battle more than once in the same phase (including if they are banded and then the band is negated) than to say that they can be banded in more than once but their abilities don't activate subsequent times.
A negated band should still consider the character having entered battle that turn.
So by the concept of negate as undoing an ability instead of it never having happened, if a band of a unique character is negated, that negate is essentially CBI since a unique character cannot re-enter battle?
If you negate a negate, whatever that negate was negating would reactivate, so the unique character would come back into battle
Well game rule allows for generic characters to enter battle more than once,
making it like the character never left battle in the first place
If you negate a negate and the card it was negating originally doesnt reactivate,
I think it's easier and slightly more intuitive to say that unique characters can't enter battle more than once in the same phase (including if they are banded and then the band is negated) than to say that they can be banded in more than once but their abilities don't activate subsequent times.