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Using the "Dull" example, if I take Uzzah using Dull's SA and you allow me to block with him, then play SoG to negate Dull you will put Uzzah back in my deck but his ability wasn't negated by SoG so you just gave me an extra use when I draw him again later.
Gomer (CBN Band to male)->Persian Archers (band) ->King Darius (CBN Band) ->Persian HorsemanPersian Archers gets negated... does no more cascade negate affect this scenario?... if so, what would be the new resolution?Godspeed,Mike
so same as before... bad example on my part...Godspeed,Mike
The elimination of cascade negate will lead to some weird scenarios, there is no question about that. The premise behind the decision is that those scenarios will be easier to sort out and explain to both experienced and new players.Let's look at an example that could be seen as more complicated without cascase negate...I attack with Tribal Elder (band to OT Hero) and band in Abigail (draw ability). I draw from Abigail's ability and then you block. During the course of battle, you play Three Woes to negate Tribal Elder. Abigail would be sent back to territory but the draw would stick (under the previous rule her draw would be cascade negated). Now because the band was negated, Abigail is actually able to be banded back into that same battle via a new banding ability. However, because her ability was activated and not negated, I would not get to draw again with her. It's similar (though not exactly the same) to how the situation works if her draw had been CBN or CBI. The difference is that her ability could still be targeted by a negate later in that same battle phase so even though it "stuck" when the band was negated, it is not CBI--you would just need to play an additional negate. The bottom line is that there are some scenarios which are easier to understand with cascade negate and others that are difficult, but ultimately we decided that in general the complexity will be lessened if cascade negate was removed from the rules.
I would defer to Marcus on the full explanation, but I believe it's the same principle as when a Hero from the main battle is pulled into a side battle.
Quote from: The Guardian on November 19, 2019, 03:16:52 PMI would defer to Marcus on the full explanation, but I believe it's the same principle as when a Hero from the main battle is pulled into a side battle.That's going from battle to battle though. Moving from a non-battle location to battle should always activate the ability of the character. If it currently doesn't that should change along with cascade being removed because it's going to come up a lot more and is not remotely intuitive.
Moving from a non-battle location to battle should always activate the ability of the character.
I agree with KtD and Ruth.
Quote from: Watchman on November 19, 2019, 08:16:52 PMI agree with KtD and Ruth. Is this a Freudian slip? And I totally agree: Reactivating the SA when a character enters battle again is quite intuitive.