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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Topic started by: kariusvega on November 19, 2019, 12:41:26 PM

Title: No cascade = cbi abilities
Post by: kariusvega on November 19, 2019, 12:41:26 PM
Seems like eliminating cascade negate is going to result in a lot of unintentional cbi abilities..

There are so many abilities and cards which lead to other abilities and cards..

In the event of negate wars.. how will cascade be eliminated? Seems like it’s a fundamentally rooted part of the nature of negate .. and also the power level of cbi

Does this water down cbi making many more things cbi inherently?

Examples:

Big bands are mostly cbi

.. assuming there was a “negate band abilities” is that technically causing cascade negate?

If they block with a character they searched for with dull and you negate dull their character goes back.. but the abilities of the character remain cbi?

Does removing cascade negate effect abilities or cards specifically?

I’m not really sure cascade negate can even be fully removed from Redemption
Title: Re: No cascade = cbi abilities
Post by: sepjazzwarrior on November 19, 2019, 12:58:29 PM
Could you give an example of something that is newly cbi from the rule change?
Title: Re: No cascade = cbi abilities
Post by: Sean on November 19, 2019, 01:37:34 PM
Book of Hozai
Title: Re: No cascade = cbi abilities
Post by: kariusvega on November 19, 2019, 01:46:32 PM
Big bands are mostly cbi

.. assuming there was a “negate band abilities” is that technically causing cascade negate?

If they block with a character they searched for with dull and you negate dull their character goes back.. but the abilities of the character remain cbi?

Does removing cascade negate effect abilities or cards specifically?

I’m not really sure cascade negate can even be fully removed from Redemption
Title: Re: No cascade = cbi abilities
Post by: Gabe on November 19, 2019, 01:59:53 PM
There a difference between "cannot be interrupted" and "doesn't get interrupted". It seems like your examples blend the 2 together.

Things that would have previously been negated indirectly won't be anymore.

Using the "Dull" example, if I take Uzzah using Dull's SA and you allow me to block with him, then play SoG to negate Dull you will put Uzzah back in my deck but his ability wasn't negated by SoG so you just gave me an extra use when I draw him again later.
Title: Re: No cascade = cbi abilities
Post by: 777Godspeed on November 19, 2019, 02:04:08 PM
Gomer (CBN Band to male)->Persian Archers (band) ->King Darius (CBN Band) ->Persian Horseman

Persian Archers gets negated... does no more cascade negate affect this scenario?... if so, what would be the new resolution?


Godspeed,
Mike


Edit:
Using the "Dull" example, if I take Uzzah using Dull's SA and you allow me to block with him, then play SoG to negate Dull you will put Uzzah back in my deck but his ability wasn't negated by SoG so you just gave me an extra use when I draw him again later.
hmmm... I like this little shenanigan
Title: Re: No cascade = cbi abilities
Post by: Xonathan on November 19, 2019, 02:05:56 PM
Gomer (CBN Band to male)->Persian Archers (band) ->King Darius (CBN Band) ->Persian Horseman

Persian Archers gets negated... does no more cascade negate affect this scenario?... if so, what would be the new resolution?


Godspeed,
Mike

Darius gets kicked from battle but Persian Horsemen stay in
Title: Re: No cascade = cbi abilities
Post by: 777Godspeed on November 19, 2019, 02:07:17 PM
so same as before... bad example on my part...

Godspeed,
Mike
Title: Re: No cascade = cbi abilities
Post by: Xonathan on November 19, 2019, 02:11:23 PM
so same as before... bad example on my part...

Godspeed,
Mike

If Darius wasn't CBN, his ability would still have activated and bring in the horsemen to activate their ability as oppose to none of them being there or have activated.
Title: Re: No cascade = cbi abilities
Post by: Bobbert on November 19, 2019, 02:29:36 PM
Perhaps an easier-to-understand example: let's use some brothers.

Spoiler: Sons of Zeruiah (hover to show)

Say I attack with Joab banded to Abishai banded to Asahel. You play something that negates Joab.
Previously, Abishai would be kicked out of battle, and the negate would cascade to his ability, negating Asahel as well.
Now, that wouldn't happen. Abishai is still kicked out of battle, since the ability that brought him in is negated, but Asahel stays because Abishai himself was never negated.
Title: Re: No cascade = cbi abilities
Post by: Gabe on November 19, 2019, 02:31:29 PM
Good example, Bobbert.
Title: Re: No cascade = cbi abilities
Post by: AndyDevine1981 on November 19, 2019, 02:39:01 PM
So Joab and Asahal would stay in battle, correct. In simple terms.
Title: Re: No cascade = cbi abilities
Post by: Bobbert on November 19, 2019, 02:40:42 PM
FWIW, I do definitely think that some cards get a power boost from this change. One of the big dangers of banding was always that a single negate could knock everyone right back out of battle if you didn't weave in cbi/n banders. I was actually talking with Caleb about this earlier and he expressed concern that this is a direct buff to every negatable band card. I'm not sure I think it's an issue, but Ishmaiah was brought up as a card that is immensely benefited from this change.

That said, I think there's a lot more than just cascades holding big banding chains back from being an S tier deck. Every brigade has at least one scatter effect, and several have multiple. Banding hate is plentiful - not only negates, but thing like HHI are viable with all the idol synergies we've been seeing lately. Who knows, maybe Forsaken will see play again despite being an NT soul that isn't named Dull.
Title: Re: No cascade = cbi abilities
Post by: The Guardian on November 19, 2019, 02:52:12 PM
The elimination of cascade negate will lead to some weird scenarios, there is no question about that. The premise behind the decision is that those scenarios will be easier to sort out and explain to both experienced and new players.

Let's look at an example that could be seen as more complicated without cascase negate...

I attack with Tribal Elder (band to OT Hero) and band in Abigail (draw ability). I draw from Abigail's ability and then you block. During the course of battle, you play Three Woes to negate Tribal Elder. Abigail would be sent back to territory but the draw would stick (under the previous rule her draw would be cascade negated).

Now because the band was negated, Abigail is actually able to be banded back into that same battle via a new banding ability. However, because her ability was activated and not negated, I would not get to draw again with her. It's similar (though not exactly the same) to how the situation works if her draw had been CBN or CBI. The difference is that her ability could still be targeted by a negate later in that same battle phase so even though it "stuck" when the band was negated, it is not CBI--you would just need to play an additional negate.


The bottom line is that there are some scenarios which are easier to understand with cascade negate and others that are difficult, but ultimately we decided that in general the complexity will be lessened if cascade negate was removed from the rules.
Title: Re: No cascade = cbi abilities
Post by: AndyDevine1981 on November 19, 2019, 03:07:41 PM
Clear as mud.   ;D
Title: Re: No cascade = cbi abilities
Post by: Kevinthedude on November 19, 2019, 03:14:34 PM
The elimination of cascade negate will lead to some weird scenarios, there is no question about that. The premise behind the decision is that those scenarios will be easier to sort out and explain to both experienced and new players.

Let's look at an example that could be seen as more complicated without cascase negate...

I attack with Tribal Elder (band to OT Hero) and band in Abigail (draw ability). I draw from Abigail's ability and then you block. During the course of battle, you play Three Woes to negate Tribal Elder. Abigail would be sent back to territory but the draw would stick (under the previous rule her draw would be cascade negated).

Now because the band was negated, Abigail is actually able to be banded back into that same battle via a new banding ability. However, because her ability was activated and not negated, I would not get to draw again with her. It's similar (though not exactly the same) to how the situation works if her draw had been CBN or CBI. The difference is that her ability could still be targeted by a negate later in that same battle phase so even though it "stuck" when the band was negated, it is not CBI--you would just need to play an additional negate.


The bottom line is that there are some scenarios which are easier to understand with cascade negate and others that are difficult, but ultimately we decided that in general the complexity will be lessened if cascade negate was removed from the rules.

Not sure why she wouldn't be able to activate again when brought back into battle. Nothing I know of in the rules prevents her from activating a second time.
Title: Re: No cascade = cbi abilities
Post by: The Guardian on November 19, 2019, 03:16:52 PM
I would defer to Marcus on the full explanation, but I believe it's the same principle as when a Hero from the main battle is pulled into a side battle.
Title: Re: No cascade = cbi abilities
Post by: Kevinthedude on November 19, 2019, 05:25:25 PM
I would defer to Marcus on the full explanation, but I believe it's the same principle as when a Hero from the main battle is pulled into a side battle.

That's going from battle to battle though. Moving from a non-battle location to battle should always activate the ability of the character. If it currently doesn't that should change along with cascade being removed because it's going to come up a lot more and is not remotely intuitive.
Title: Re: No cascade = cbi abilities
Post by: Gabe on November 19, 2019, 05:29:59 PM
I would defer to Marcus on the full explanation, but I believe it's the same principle as when a Hero from the main battle is pulled into a side battle.

That's going from battle to battle though. Moving from a non-battle location to battle should always activate the ability of the character. If it currently doesn't that should change along with cascade being removed because it's going to come up a lot more and is not remotely intuitive.

That did come up in our discussions but I don't recall exactly what we decided. This is why we have someone take notes. There are some details about the changes that are still forthcoming but we wanted to prepare the community for a big change like this. Every question and scenario you guys provide helps us think this through better, so thank you!
Title: Re: No cascade = cbi abilities
Post by: The Guardian on November 19, 2019, 05:41:58 PM
Quote
Moving from a non-battle location to battle should always activate the ability of the character.

That is true unless the ability has been previously activated (without being negated) in the same phase.

I don't think I've seen anyone play it where you could use an ability twice, which tells me it is intuitive.

(i.e. Tribal Elder to King Saul (draw 1, CBI). Tribal Elder negated, King Saul back to territory. Tribal Elder uses Courage to band King Saul back into battle, King Saul's ability does not activate again.)
Title: Re: No cascade = cbi abilities
Post by: Reth on November 19, 2019, 06:12:18 PM
Wouldn't it be possible to use that part of the "Add to Battle" description in REG 6.0.0 also for negated bands - meaning that if a band gets negated that character cannot be banded into battle again later?

If an add to battle effect is negated, the characters it brought into battle return to the territory of the player with permanent control, regardless of where they came from.

For me bringing them back into battle and getting their SAs activated another time would be fine (without much investigation in that topic so far).
Title: Re: No cascade = cbi abilities
Post by: Watchman on November 19, 2019, 08:16:52 PM
I agree with KtD and Reth. I see no reason why the SA wouldn’t activate again. Their being in battle was negated and not their SA, so why couldn’t it be reactivated a second time?  The idea behind removing CN is to simplify the game and make it easier to teach/understand, but if the ability not activating a second time is made into a rule this would only keep the unnecessary complexity in the game, trading one complicated rule (CN) for another.

I say keep it simple by allowing the ability to work each time the character is put into battle. If there’s a limit on the ability (i.e., once per turn) then it wouldn’t reactivate again.  Perhaps the opponent doesn’t want a character’s ability to potentially activate a second time as it may be more of a detriment to him than if he simply left that character in battle (i.e., Woman with Child getting a second good dominant out). This is part of good gameplay strategies we’ll see, whether or not to negate the band.
Title: Re: No cascade = cbi abilities
Post by: Reth on November 20, 2019, 01:36:03 AM
I agree with KtD and Ruth.

 ;D ;D ;D Is this a Freudian slip? And I totally agree: Reactivating the SA when a character enters battle again is quite intuitive.
Title: Re: No cascade = cbi abilities
Post by: Watchman on November 20, 2019, 05:26:00 AM
I agree with KtD and Ruth.

 ;D ;D ;D Is this a Freudian slip? And I totally agree: Reactivating the SA when a character enters battle again is quite intuitive.

Ha no it’s Apple’s autocorrect slip.  :P
Title: Re: No cascade = cbi abilities
Post by: Bobbert on November 20, 2019, 08:52:38 AM
Reactivating is definitely abusable, though. How easy is it for me to band to someone powerful, woes my own banding card, and band again to get a powerful ability twice?
Title: Re: No cascade = cbi abilities
Post by: Gabe on November 20, 2019, 09:00:51 AM
Reactivating is definitely abusable, though. How easy is it for me to band to someone powerful, woes my own banding card, and band again to get a powerful ability twice?

Not hard but you used your 3W, possibly in a less than optimal way unless the second use of that ability nets you a LS or a block.

The potential to activate a second time seems more like something that will make the opponent think twice before setting up that situation than a reason to use your own resources in less than ideal ways.
Title: Re: No cascade = cbi abilities
Post by: Bobbert on November 20, 2019, 09:33:32 AM
Perhaps, but I for one am more than happy to trade my Woes and Not Alone to turn a d7 into a d14 off Hannah.
Title: Re: No cascade = cbi abilities
Post by: AndyDevine1981 on November 20, 2019, 09:35:07 AM
The lingo sounds like your playing battleship instead of redemption.  :o
Title: Re: No cascade = cbi abilities
Post by: Watchman on November 20, 2019, 10:14:24 AM
Perhaps, but I for one am more than happy to trade my Woes and Not Alone to turn a d7 into a d14 off Hannah.

And then your opponent can use his woes and negate Hannah’s draw. Or your opponent’s hand is protected from her, in which case you get no draw. Or your opponent may not have 7 evil brigades in his hand. And even if he did your hand size is 16 max. There’re counters to every move, and there’s always a chance for an ability to be abused or OP (ie, Love on Devouring Phillies). But since the elders are trying to simplify abilities and the game for better gameplay for new and existing players, it’s much better to have the ability reactivate than to worry about potential abuse in a very specific situation that may or may not arise. And even if it did arise, as I stated in my other post, your opponent may not want to negate the band for strategic reasons.
Title: Re: No cascade = cbi abilities
Post by: kariusvega on November 20, 2019, 12:57:06 PM
So is cascade negate basically still happening if a “negate characters and enhancements” or fbtn card is played after the non cbi cbn abilities activated?
Title: Re: No cascade = cbi abilities
Post by: Kevinthedude on November 20, 2019, 12:59:19 PM
So is cascade negate basically still happening if a “negate characters and enhancements” or fbtn card is played after the non cbi cbn abilities activated?

There doesn't have to be any cascade involved there. "Negate characters" targets all characters in play with a negate, no cascade necessary. Cascade negate refers to cards being negated without being directly targeted.
Title: Re: No cascade = cbi abilities
Post by: The Guardian on November 20, 2019, 01:49:50 PM
So is cascade negate basically still happening if a “negate characters and enhancements” or fbtn card is played after the non cbi cbn abilities activated?

There doesn't have to be any cascade involved there. "Negate characters" targets all characters in play with a negate, no cascade necessary. Cascade negate refers to cards being negated without being directly targeted.

^Correct (though keep in mind it's abilities being targeted by negate, not cards).
Title: Re: No cascade = cbi abilities
Post by: sepjazzwarrior on November 20, 2019, 04:24:52 PM
If you negate a negate that was negatings a negate thats negating a kill card, would the kill card reactivate?
Title: Re: No cascade = cbi abilities
Post by: Kevinthedude on November 20, 2019, 05:06:16 PM
If you negate a negate that was negatings a negate thats negating a kill card, would the kill card reactivate?

Yes unless I counted the number of negates wrong. Straight forward negate wars like this aren't really affected by the removal of cascade.
Title: Re: No cascade = cbi abilities
Post by: Noah on November 21, 2019, 01:03:31 AM
I thought that the logic behind cascade negate regarding banding abilities was as follows.

You negate the band which means you undo the effects of the band and negate all abilities that activated as a result of the band.

If, without cascade negate, the banded character's ability activated, then it entered battle, even if the band was negated.

So, all negating the band should do, by my understanding, is remove the banded character from battle, but still register that character as having "entered battle" during the phase by game rule.

Otherwise, if the banded character never entered battle then its ability never activated, which I thought was the logic for cascade negate.

Where is the line drawn? Does negating a band mean that the banded character was in battle, but now it's not, or does it mean that the character never entered battle in the first place?

It is simple and codified that a unique character can't enter battle more than once per turn and generic and unique characters are designed with that limitation in mind.

So why does negating a band ability erase the fact that the character ever entered battle in the first place?

With the coming removal of cascade negate, is negating a band ability different than withdrawing a character? Why?

I think it's easier and slightly more intuitive to say that unique characters can't enter battle more than once in the same phase (including if they are banded and then the band is negated) than to say that they can be banded in more than once but their abilities don't activate subsequent times.

I really enjoy thinking through logical interactions like this and I haven't had the chance to think about this stuff in awhile. Thanks.
Title: Re: No cascade = cbi abilities
Post by: Kevinthedude on November 21, 2019, 02:11:23 AM
I thought that the logic behind cascade negate regarding banding abilities was as follows.

You negate the band which means you undo the effects of the band and negate all abilities that activated as a result of the band.

If, without cascade negate, the banded character's ability activated, then it entered battle, even if the band was negated.

So, all negating the band should do, by my understanding, is remove the banded character from battle, but still register that character as having "entered battle" during the phase by game rule.

Otherwise, if the banded character never entered battle then its ability never activated, which I thought was the logic for cascade negate.

Where is the line drawn? Does negating a band mean that the banded character was in battle, but now it's not, or does it mean that the character never entered battle in the first place?

It is simple and codified that a unique character can't enter battle more than once per turn and generic and unique characters are designed with that limitation in mind.

So why does negating a band ability erase the fact that the character ever entered battle in the first place?

With the coming removal of cascade negate, is negating a band ability different than withdrawing a character? Why?

I think it's easier and slightly more intuitive to say that unique characters can't enter battle more than once in the same phase (including if they are banded and then the band is negated) than to say that they can be banded in more than once but their abilities don't activate subsequent times.

I really enjoy thinking through logical interactions like this and I haven't had the chance to think about this stuff in awhile. Thanks.

This is exactly what I've been saying for years. Saying that negate makes something never have happened is not how the game should try to work because it will always fail in certain scenarios. A negated band should still consider the character having entered battle that turn.
Title: Re: No cascade = cbi abilities
Post by: 777Godspeed on November 21, 2019, 10:34:49 AM
So, all negating the band should do, by my understanding, is remove the banded character from battle, but still register that character as having "entered battle" during the phase by game rule.


I think it's easier and slightly more intuitive to say that unique characters can't enter battle more than once in the same phase (including if they are banded and then the band is negated) than to say that they can be banded in more than once but their abilities don't activate subsequent times.

A negated band should still consider the character having entered battle that turn.

 +1
This seems to sum up how I would play through a situation like this. It is straightforward, logical and uncomplicated. No more messy dishes.

Godspeed,
Mike
Title: Re: No cascade = cbi abilities
Post by: jesse on November 21, 2019, 12:09:58 PM
So by the concept of negate as undoing an ability instead of it never having happened, if a band of a unique character is negated, that negate is essentially CBI since a unique character cannot re-enter battle?
Title: Re: No cascade = cbi abilities
Post by: sepjazzwarrior on November 21, 2019, 12:21:10 PM
If you negate a negate, whatever that negate was negating would reactivate, so the unique character would come back into battle
Title: Re: No cascade = cbi abilities
Post by: jesse on November 21, 2019, 12:33:15 PM
But doesn't game rule not allow: "the unique character would come back into battle"?

I'm speaking hypothetically based off what a few people were saying as how they think that negate should not treat abilities as though they never happened
Title: Re: No cascade = cbi abilities
Post by: 777Godspeed on November 21, 2019, 12:36:50 PM
So by the concept of negate as undoing an ability instead of it never having happened, if a band of a unique character is negated, that negate is essentially CBI since a unique character cannot re-enter battle?
I think it has been put forward the character (generic or unique) can't re-enter battle more by game rule than CBI.

If you negate a negate, whatever that negate was negating would reactivate, so the unique character would come back into battle
I see this as falling back under cascade negate, what we are currently trying to untangle.


Godspeed,
Mike
Title: Re: No cascade = cbi abilities
Post by: jesse on November 21, 2019, 12:43:31 PM
Well game rule allows for generic characters to enter battle more than once, but yes I agree that unique characters couldn't re-enter because of game rule, not CBI technically (but by this definition of negate, a negate of a unique character is "essentially" CBI since game rule wouldn't allow for the character to re-enter battle. The other definition of negate, though, would allow for the unique character to re-enter battle after the band was negated because it says the negate makes the band as if it had never happened).

Just wanting to understand the difference between these two proposed concepts of negate. The official rules version is that negate treats abilities as if they never happened, right?
Title: Re: No cascade = cbi abilities
Post by: 777Godspeed on November 21, 2019, 12:57:15 PM
The one is what we currently do with cascade negate. A band is negated and cards are treated as if they never entered battle. What I understand we are looking to is: A band is negated, affected characters are kicked out of battle, but they are considered to have entered battle and their SA used.

Well game rule allows for generic characters to enter battle more than once,
My question here would be... I have 1 Persian Horsemen in play in battle and a negate kicks him out, then I play, say Lurking... I can band Persian Horsemen back into battle?
We are then back into the "characters can re-enter battle, but remember their SA doesn't reactivate, or does it? scenario.
I am comfortable with them re-entering battle, without SA reactivation, as stated previously, SA used once during a phase discussion.

Godspeed,
Mike
Title: Re: No cascade = cbi abilities
Post by: sepjazzwarrior on November 21, 2019, 01:19:22 PM
Its not a cascade negate.  When you negate a card under the  ew rule, its ability is undone.  If the ability of the card you negate was to negate a different card, you would undo that ability so the card you negated with the original negate would reactivate.  So if you negate a negate, the card it was negating reactivates. So if you negate something that negates a band ability, the band ability would reactivate, making it like the character never left battle in the first place
Title: Re: No cascade = cbi abilities
Post by: 777Godspeed on November 21, 2019, 01:27:41 PM
making it like the character never left battle in the first place
That seems to be the crux of the argument. Are we viewing negate as making something as if it never happened?
or the band happened, was negated, the negate was negated, but the reality is that character HAD been brought into battle and can't be brought back into battle per game rule.


Godspeed,
Mike
Title: Re: No cascade = cbi abilities
Post by: sepjazzwarrior on November 21, 2019, 01:46:03 PM
If you negate a negate and the card it was negating originally doesnt reactivate, then the original negate is basically cbi, which is not whats intended by this rule change
Title: Re: No cascade = cbi abilities
Post by: 777Godspeed on November 21, 2019, 01:54:01 PM
If you negate a negate and the card it was negating originally doesnt reactivate,

I don't think this about it reactivating, but re-targeting a character previously brought into battle. This will be interesting to see how this shakes out in the end. I can see valid arguments for both sides.

Godspeed,
Mike
Title: Re: No cascade = cbi abilities
Post by: sepjazzwarrior on November 21, 2019, 02:15:17 PM
I guess it comes down to if you see the banding card that is no longer negated as activating like it did when it was first played or reactivating now that its no longer negated.  I prefer the former since it is simpler to me rather than having to worry about unique/generic characters and if they can renter battle or not, and it also solves the problem of if there ability reactivates or not: it doesnt reactivate because the essencially never left battle
Title: Re: No cascade = cbi abilities
Post by: jesse on November 21, 2019, 03:00:27 PM
Negate entry from the R.E.G.

Spoiler (hover to show)

From the REG, it's not clear to me whether negate treats abilities as never having happened, or as just being undone.
Title: Re: No cascade = cbi abilities
Post by: Noah on November 21, 2019, 03:51:05 PM
When I said this,

I think it's easier and slightly more intuitive to say that unique characters can't enter battle more than once in the same phase (including if they are banded and then the band is negated) than to say that they can be banded in more than once but their abilities don't activate subsequent times.

I meant that, without cascade negate, a unique character can't be banded into battle once, the band gets negated, and then be banded into battle a second time by ANOTHER band ability. That seems more intuitive than saying it can be banded in a second time, but the ability won't activate.

I didn't mean to confuse that with negating the negate that negated a band ability.

If I band to Paul and draw 2, the band is negated, and I later negate the negate that negated the band, absolutely no one has ever taken that to mean that I get to draw another 2 from Paul.

If the logic behind cascade negate was that subsequent cards are negated because "they never even happened", then in order to remove cascade negate you'd have to change this notion of what it means to negate something.

Thus, negating a band ability will undo the fact that there is a second character in the battle, but it can't undo the fact that the character entered battle because then the character's ability could never activate, blah blah blah, the logic of cascade negate.

I'm really excited for this change and I'm enjoying this conversation, but there's no way for me to state any of my points definitively until the actual wording of the rule change is released. I'm just trying to explain my understanding of the logical implications of a rule change that the elders have already discussed and codified in the new REG.
Title: Re: No cascade = cbi abilities
Post by: thecoolguy on November 21, 2019, 03:57:13 PM
so if i band someone into battle with a GE would the first dude i banded in get kicked out and the rest stay?
other question if i banded someone in and it got kicked out would i keep the cards i got with that hero?
Title: Re: No cascade = cbi abilities
Post by: RedemptionAggie on November 21, 2019, 04:26:45 PM
so if i band someone into battle with a GE would the first dude i banded in get kicked out and the rest stay?
other question if i banded someone in and it got kicked out would i keep the cards i got with that hero?

If the GE directly bands to everyone, they would all get kicked out, since the ability that brought them in was negated. If any of them banded in by the GE bands to someone else, the someone else would remain in battle.

Negating the band would not negate the banded character's ability, so you'd be able to keep any cards it got.
Title: Re: No cascade = cbi abilities
Post by: kariusvega on November 21, 2019, 04:53:08 PM
So if I band to draw a lost soul do all the extra stuff then the band is negated the ls goes back but the ls ability doesn’t get negated..?

If only the band is negated does the draw ability even get negated?
Title: Re: No cascade = cbi abilities
Post by: Kevinthedude on November 21, 2019, 05:18:34 PM
So if I band to draw a lost soul do all the extra stuff then the band is negated the ls goes back but the ls ability doesn’t get negated..?

If only the band is negated does the draw ability even get negated?

If cascade doesn't exist, why would the draw be negated?
Title: Re: No cascade = cbi abilities
Post by: Josh on November 21, 2019, 05:20:20 PM
So if I band to draw a lost soul do all the extra stuff then the band is negated the ls goes back but the ls ability doesn’t get negated..?

If only the band is negated does the draw ability even get negated?

If cascade negate is officially gone, then the rule is this:  When you activate a negate ability, it only negates the ability (or abilities) it actually targets, and nothing else.

In your example, it's simple.  An ability (like maybe 12 Fingered Giant) activates.  12FG says "Negate Band abilities".  Therefore, it negates (and ONLY negates) band abilities.

Every other ability, whether a Draw ability, whatever the LS ability was, etc. is unaffected if it isn't a Band ability.

The new way of thinking is simple:  Identify which abilities are targeted by the negate.  Then undo those abilities.  Don't do anything else.

In other words, do what the card says, and only what the card says  ;)
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