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I've been in favor of looking at this for about as long as I have been in the game. I feel there are actually two solutions to this situation. Since you have outlined the first very well, I will describe the second.Protect: Protected from special abilities on the cards protected from, as well as any ability on cards played by that card.Immune: Gains protection from the cards immune to. Additionally, cannot be harmed by the numbers on any cards it is immune to.So, essentially, Immune stays the same, but Protect loses some potency because it no longer protects from the numbers, just abilities. You can still have Gideon die, or Foreign Wives, or Thaddeus; they just cannot be targeted by abilities they are protected from.It would not actually adversely affect any cards printed, and would be surprisingly consistent. Anything that protects deck or souls or cards that don't deal with numbers is already a protect; only characters can be immune, as far as I know right now, and I believe they can only be immune to other characters (can't think of a counter example).So, not only would you deal with some of the power creep protect has enjoyed, but you make both abilities much more consistent and straightforward when reading the cards.
Wait, so does 'protect' protect from being discarded by numbers?
Since you have outlined the first very well, I will describe the second.Protect: Protected from special abilities on the cards protected from, as well as any ability on cards played by that card.Immune: Gains protection from the cards immune to. Additionally, cannot be harmed by the numbers on any cards it is immune to.So, essentially, Immune stays the same, but Protect loses some potency because it no longer protects from the numbers, just abilities. You can still have Gideon die, or Foreign Wives, or Thaddeus; they just cannot be targeted by abilities they are protected from.
Protect, as it currently is, is really two separate abilities. It limits what cards can target, and restricts game rules. I think if this is the route that ends up being taken It would be easier and more consistent to just say that protect abilities don't protect from game rules, assuming that dying by the numbers is a game rule. That way immune is still immune and the definition of protect is reduced to limiting targets like it always should have been. This is far easier to explain and gets rid of the looping and confusion caused by game rules that say they are followed regardless of protection, like discarding an occupied Goshen, when the current definition of protect also states that it protects from game rules.
Is there any hope of either of the two proposals being implemented any time soon?
They really aren't different, because both actually limit the targeting.
I propose that game rules themselves don't target cards, but rather force a player to choose the target. This is consistent with redeeming souls and rescuer's choice in T-2, and is also consistent with the current ruling of how AutO works.
By "they" I was referring to protect and immune, which both really do the same thing. The only difference is how we use it (we don't have cards that say "immune to discard" so that additional component does not matter).
1. It protects from the numbers as well because that is how protect is ruled and works. Just by using "protect" it refers to all aspects of it.
2. No, a restrict limits a player's available actions, which this does not do. It means the card is protected from all cards and effects used by the opponent. Again, the way "protect" works defines what happens, it doesn't matter what is explicit on the card when it refers to an ability that is defined in more detail later.
4. Not sure what you mean by game rules having targeting...game rules define what happens to a card, and when the game rule says to do something that is protected against, that is where this comes into play.
I'm not really sure where you're going with that, because we have to have game rules accomplish effects and it really isn't the same as trying to compare to choosing souls to rescue. Game rules just describe effects that happen that are not on cards controlled by a player, and we need that aspect of the game.
Protect: Protected from special abilities on the cards protected from, as well as any ability on cards played by that card.
Quote from: Praeceps on July 13, 2015, 02:59:54 PMIs there any hope of either of the two proposals being implemented any time soon?I will say that this is a discussion that we have been having ongoing for quite some time, and we have spent a considerable amount of time thinking about, but neither of these proposals will be implemented to start the next season.Part of the issue is with watering-down both abilities (due to all "regardless of," prevents, and negates working on both), where protection (or immune in some cases) being used as a soft or hard counter will suffer. Similar issues with making them do different things, where the one that does not protect from numbers (which would probably have to be protection) would cause all cards that are used as counters (such as FW) to become relatively useless on their own.That's just a couple small aspects, but it is A LOT more complicated than we would have hoped. And as you can see from earlier posts, I am a HUGE advocate of making them either the same or actually different, but I concede that it is not something that is possible at this time. It is not a dead issue, but it is not something we want to introduce as such a drastic change without absolute certainty regarding the impact.I will also say that looking at immune and protect in the REG will be very much clearer this coming season.