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I have to say, its funny how everyone went running around going TGT IS DEAD! TGT IS DEAD! because of Golgotha. I have a feeling it will actually take a bigger hit this time thanks to the oodles of anti-fort we just got. (An Assyrian siege army from hand is painful.)
Not to mention the TGT offense is the easiest of the top strategies to get. You buy one tin and you've got half the cards already. That's one the things I didn't like about the tins being labelled and numbered, make it random like boosters. I guess in a way I can understand why they did that but idk I just think it would have been more fun if you truly didn't know what was coming in the tin until you opened it.
Quote from: lp670sv on August 21, 2011, 12:48:28 PMNot to mention the TGT offense is the easiest of the top strategies to get. You buy one tin and you've got half the cards already. That's one the things I didn't like about the tins being labelled and numbered, make it random like boosters. I guess in a way I can understand why they did that but idk I just think it would have been more fun if you truly didn't know what was coming in the tin until you opened it. Plus that tin goes extremely well with the last starter.
Quote from: SomeKittens on August 21, 2011, 12:36:36 PMIf everyone played Golgatha, TGT would only be mostly dead. There's still some nice things about NT WhiteIf everyone played Golgotha and an NT defense...You really can't leave that point out Kittens. So the counter to reduced deck variety on the offense was to severely curtail variety on the defense.
If everyone played Golgatha, TGT would only be mostly dead. There's still some nice things about NT White
Until recently that's basically what my deck was. I had some better card splashed in but it if your a new player why wouldn't you just get that starter and the TGT tin, you already going to be semi competitive.
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It's easy to make new players semi-competitive? What's wrong with that?
2. The decks from #1 are intended to not let your opponent play any cards (i.e. no real Battle Phase).
Quote from: SomeKittens on August 21, 2011, 01:19:59 PMIt's easy to make new players semi-competitive? What's wrong with that?What's wrong with every new player using TGT decks? Is that your question?
You say it goes against why you started playing it... may I ask then, why you started playing? I feel this new set did nothing but improve the game.
JTAY- Looking at your cards, I would probably say they are worth $200 nowadays after the extreme price drop in AP/PA ultra-rares/rares (assuming they are all at least NM). $100 of that is the factory set.Do you really want to quit the game for just $200? If you simply really need the money, just sell the factory set for $100, and keep the rest to play with.Just my thoughts. I understand the need for money. It's why I have sold most of my cards. Unlike you though, I had over $1000 invested in the game. That's a more meaningful chunk of money. I hope you stick with it Nick
Quote from: Lamborghini_diablo on August 21, 2011, 11:49:01 AMYou say it goes against why you started playing it... may I ask then, why you started playing? I feel this new set did nothing but improve the game.I actually started playing first of all because I had always wanted to play a trading card game. There were lots of cards, lots of rules, and lots of room for creativity. I feel like the game has lost some potential for creativity. With the introduction of themes, it has become really hard to think outside the box and still be effective. And I practically live outside the box. I would estimate that 50-75% of the cards introduced since FooF have read something like, "If you are playing with theme X, do something awesome. Otherwise, this card is pretty useless." This essentially turns deck building into a process of selecting an offense theme from column A and a defense theme from column B. Your choices of what you can effectively play with within those themes are pretty limited, and you wind up with a core set of "required" cards that occupies 90% or more of your deck. Then there's only a few spots left for you to actually be creative with your card selection.In a nutshell, I'm thinking of quitting because it has become just too hard to be a scrub. I naturally tend to fight against the imposed theme system, but I've discovered that there is virtually no way for me to win without embracing it. And I'm not talking about winning any tournaments here; as a scrub, I am perfectly aware of the unlikelihood of winning with self-imposed play restrictions. What I do strive for is to successfully use some sort of obscure tactic and win maybe one game in ten. Themes have made this hard, because when a new set is released, very few/none of the cards benefit whatever obscure tactics I've devised.I never played the game to win. I played to have "fun." With the introduction of many powerful theme-only cards, it's hard to have "fun" anymore. For me the difference between winning and "fun" is like the difference between MMA and Tricking. Tricking is not really useful in an actual fight, but you look absolutely AWESOME while doing it. Under normal circumstances, MMA looks dull by comparison.Quote from: Cpt.Jaeger on August 21, 2011, 01:31:48 PMJTAY- Looking at your cards, I would probably say they are worth $200 nowadays after the extreme price drop in AP/PA ultra-rares/rares (assuming they are all at least NM). $100 of that is the factory set.Do you really want to quit the game for just $200? If you simply really need the money, just sell the factory set for $100, and keep the rest to play with.Just my thoughts. I understand the need for money. It's why I have sold most of my cards. Unlike you though, I had over $1000 invested in the game. That's a more meaningful chunk of money. I hope you stick with it NickI actually might be willing to quit for $200. I don't exactly need the money right now, but there's a lot of other cool stuff out there that I could buy with that $200 that I would get more use out of. I never expected to get much of my investment in the game back. I think I got a good portion of it back in the amount of fun I had with it over the years. That's really the most you can expect from a game that doesn't have much collectible value.And on an unrelated note, can we keep the thread-jacking to a minimum here? I would appreciate it if you would take your complaints against various strategies elsewhere. I wish I'd been around to post this earlier before things got out of hand.
You just have to use themes that nobody else are using.Or use massive defense. That's really fun.
What I wouldn't give to have a hobby I could do for $200 dollars. that won't even buy my skates in hockey, and if you buy a computer for $200 you might be able to play solitaire till it dies.
Cactus should be the one defining all the strategies. They're the ones making the game.
What I do strive for is to successfully use some sort of obscure tactic and win maybe one game in ten. Themes have made this hard, because when a new set is released, very few/none of the cards benefit whatever obscure tactics I've devised.I never played the game to win. I played to have "fun."
Quote from: Cpt.Jaeger on August 21, 2011, 01:31:48 PMJTAY- Looking at your cards, I would probably say they are worth $200 nowadays after the extreme price drop in AP/PA ultra-rares/rares (assuming they are all at least NM). $100 of that is the factory set.Do you really want to quit the game for just $200? If you simply really need the money, just sell the factory set for $100, and keep the rest to play with.Just my thoughts. I understand the need for money. It's why I have sold most of my cards. Unlike you though, I had over $1000 invested in the game. That's a more meaningful chunk of money. I hope you stick with it NickI actually might be willing to quit for $200. I don't exactly need the money right now, but there's a lot of other cool stuff out there that I could buy with that $200 that I would get more use out of. I never expected to get much of my investment in the game back. I think I got a good portion of it back in the amount of fun I had with it over the years. That's really the most you can expect from a game that doesn't have much collectible value.
And on an unrelated note, can we keep the thread-jacking to a minimum here? I would appreciate it if you would take your complaints against various strategies elsewhere. I wish I'd been around to post this earlier before things got out of hand.
Prof's FBTNB.
Quote from: Ring Wraith on August 21, 2011, 11:08:33 AMProf's FBTNB.2 of the top 4 decks at Nats were NOT TGT or Disciples. And for the record, my deck was not FBTNB. I'll do a detailed write up of things one of these days
I think you are ignoring the fact the Wester used Disciples 3 games and built a deck designed to counter disciples. That's equivalent to playing disciples from the perspective that he saw them as so widespread at the top tables that he wanted to play a counter deck.