New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
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With the past few sets the game has gone in a direction that goes against the reason I started playing in the first place. Not sure yet what I'm going to do about it (I'm really indecisive). In case I do decide to give it up for good, how much do you think I could get for my cards?The "good" stuff:1 Complete factory set minus the NJ promo (still got the warriors one)Ultra Rares/Promos:A New BeginningAngel at ShurBalanceBattering RamBurial ShroudCrucify HimEmperor NeroFailed ObjectiveGoshenGreat MourningGuardian of Your SoulsHarvest TimeHousehold IdolsJohnJoseph in PrisonJudas IscariotLeviathanMorgMoses and EldersName of the LordPanic DemonPhilosophyPierced HeartProsperityRhodaSatan's FollyShield of FaithShip to CyprusSiegeworksSpirit as a DoveThirty Pieces of SilverThorn in the FleshThree NailsWindows of Narrow LightTexP:Angel of WarningAstrologersAttending AngelConsuming FireDamsel with Spirit of DivinationDivinationEnchanterEntrapping PhariseesGates of HellHerod's DungeonHerod's TreacheryHigh PlacesImage of JealousyMagic CharmsProud PhariseeRash OathSalomeSamaritan Water JarStalks of FlaxUser of Curious ArtsWandering SpiritOther:Haman's Plot x1Lost Soul (anti-burial)I have very little FooF/RoA. I never bought any tins and only traded for a couple of non- "high demand" cards here and there. Don't know which ones off the top of my head. I have no disciples or whatever the new set is.There are also ~1000 other C/UC/R cards that aren't listed here.
I really have to admit I don't like the direction the game has gone as well... I started playing the game in '95? Well, whenever it was back when there were no expansions. I remember when you had to be patient to make your move. I remember when the game wasn't overpowered and cards worked the they said on the card.
I remember real battle phases. (played a game yesterday when the guy I faced quasi-rescued just to draw cards 4 times in a row) I will always be a fan for nostalgic purposes, yet I miss the days when you could use your enhancements and they worked... Just my 2 cents.
Quote from: theselfevident on August 21, 2011, 07:17:36 AMI really have to admit I don't like the direction the game has gone as well... I started playing the game in '95? Well, whenever it was back when there were no expansions. I remember when you had to be patient to make your move. I remember when the game wasn't overpowered and cards worked the they said on the card.Yeah I started playing back in '95 too, and the game was so lame that I quit playing it for a decade. Sure the cards weren't overpowered, because they were "no powered". They were just 4/4 heroes fighting 6/6 ECs with everyone throwing 2/2 enhancements that didn't do anything.Quote from: theselfevident on August 21, 2011, 07:17:36 AMI remember real battle phases. (played a game yesterday when the guy I faced quasi-rescued just to draw cards 4 times in a row) I will always be a fan for nostalgic purposes, yet I miss the days when you could use your enhancements and they worked... Just my 2 cents.I totally agree with you that it is the battle phase that makes Redemption fun. But that phase is stronger now than it has been in many years. At this point I can have more battles than ever before. If they beat my 1st guy, I can use Unknown Nation to bring in someone else. If they beat them I can bring in my EC that is face-down on that LS sitting in a multi-colored site. If they beat them I can capture them with Magic Charms sitting on my magician in my territory. If they have more than 2 heroes, then I can discard my Gates of Hell to bring in yet another EC and keep fighting. And all of that is in one turn, and all of it is with enhancements thrown that affect the battle in a variety of ways (capture, discard, remove, forced withdrawl, ignore, and now even decrease, etc.). The battle phase is awesome at this point in the life of Redemption.
Don't get me wrong, expansions have made the game better, but I stopped collecting after the priests expansion...
It would be nice if the expansions were used to incorporate the old cards not just completely OP them out of the game... To each his own.
8/10 of the top ten at nats were TGT or Di.
7/10 of the top ten at nats were TGT or Di.
If everyone played Golgatha, TGT would only be mostly dead. There's still some nice things about NT White
I have to say, its funny how everyone went running around going TGT IS DEAD! TGT IS DEAD! because of Golgotha. I have a feeling it will actually take a bigger hit this time thanks to the oodles of anti-fort we just got. (An Assyrian siege army from hand is painful.)
It doesn't matter what Cactus prints (within reason), TGT will be top tier if people try to fit their defense into 8 cards.
You've still got five booster packs to open.