Author Topic: Redemption Playmat  (Read 35737 times)

Offline Master KChief

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Re: Redemption Playmat
« Reply #50 on: August 25, 2013, 11:38:20 PM »
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At first I thought he said it needed more pizza. Which also isn't a bad thing. Everything is better with pizza.
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Offline TheJaylor

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Re: Redemption Playmat
« Reply #51 on: August 25, 2013, 11:47:49 PM »
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At first I thought he said it needed more pizza. Which also isn't a bad thing. Everything is better with pizza.
Totally agree. We should make these playmats suitable for eating on as well.

Also, I'm not really going to get into this a ton but I set up my territory differently than all the ways mentioned here so we should figure out a way that is completely universal (which would be difficult) or do it the way it is shown in the Starter Deck thingy because that's what most players, in my opinion or from what I've seen in my playgroup, seem to use with perhaps a few twists.

Offline The Guardian

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Re: Redemption Playmat
« Reply #52 on: August 26, 2013, 12:48:36 AM »
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Another idea would be to standardize some elements of the territory for consistency's sake but not everything since players have different preferences. For example, I might not be thrilled if my opponent had his artifact pile near his Land of Bondage (which can be quite cluttered in a T2 game) and I didn't notice which artifact he had active until it was too late and I had already acted thinking he had no artifact active--however, I really couldn't fault him because there is no standardized spot for the artifact pile.
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Offline Prof Underwood

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Re: Redemption Playmat
« Reply #53 on: August 26, 2013, 02:12:31 AM »
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I might not be thrilled if my opponent had his artifact pile near his Land of Bondage (which can be quite cluttered in a T2 game) and I didn't notice which artifact he had active until it was too late and I had already acted thinking he had no artifact active
Precisely why I like my hypothetical playmat set up putting my opponent's artifacts front and center where I can't miss them :)

                                                                                                        
R   l      Good        Artifacts      E V I L    C H A R A C T E R S     l    S
E   l     Fortress                                                                               l    E
S   l                                                                                                  l    T
C   l    G O O D     C H A R A C T E R S        Discard        Evil     l
U   l                                                                    Pile         Fortressl    A
E   l                                                                                                  l    S
D   l     Unused       Deck       L O S T          S O U L S                  l     I
     l       Sites                                                                                  l     D
     l                                                                                                  l    E

Another thing that I notice that I like about this is that the Good Fortresses are next to the Artifact Pile, which will also make things easy if someone is playing with one of the 4 Temples that so often are holding artifacts.

Offline RTSmaniac

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Re: Redemption Playmat
« Reply #54 on: August 26, 2013, 08:52:03 AM »
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deck, discard pile should be beside each other

This is the way Lackey gave it to me. All hail the power of Lackey!

Lamborghini_diablo

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Re: Redemption Playmat
« Reply #55 on: August 26, 2013, 09:20:36 AM »
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deck, discard pile should be beside each other

Agreed.

I'm also not a fan of evil characters being above the heroes.

Offline RTSmaniac

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Re: Redemption Playmat
« Reply #56 on: August 26, 2013, 11:56:14 AM »
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Just a simple one:

This is the way Lackey gave it to me. All hail the power of Lackey!

Offline RTSmaniac

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Re: Redemption Playmat
« Reply #57 on: August 26, 2013, 12:38:33 PM »
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Here's one Ive always wanted to make:

This is the way Lackey gave it to me. All hail the power of Lackey!

Lamborghini_diablo

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Re: Redemption Playmat
« Reply #58 on: August 26, 2013, 12:45:06 PM »
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My issue with the second one: That artwork has no connection to the game, as it's never been used on a card before.

Lamborghini_diablo

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Re: Redemption Playmat
« Reply #59 on: August 26, 2013, 01:14:40 PM »
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This is how long NATIONALS is on the left side:



Also, I rebuilt my logo based on the new starter deck box. It's hard to see at this size, but it has the thin black and gold outlines around the text as well. Here's a closeup of it for reference:


Offline Prof Underwood

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Re: Redemption Playmat
« Reply #60 on: August 26, 2013, 01:32:02 PM »
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deck, discard pile should be beside each other
OK, I can put them together.

Quote from: Lamborghini_diablo link=topic=33211.msg515366#msg515366
I'm also not a fan of evil characters being above the heroes.
+1.  I'll adjust that as well.

                                                                                          
S   l     Artifacts     Good          G O O D    C H A R A C T E R S   l    R
E   l                     Fortress                                                     l    E
T   l                                                                                    l    S
     l    E V I L     C H A R A C T E R S        Evil            Discard    l   C
A   l                                                   Fortress           Pile      l    U
S   l                                                                                    l    E
I    l     L O S T          S O U L S                Unused       Deck     l    D
D   l                                                        Sites                     l   
E   l                                                                                    l   

Could someone who's good at making these pictures make one for me using the set up above, and the transparency level of the latest AoC one from Lambo?  For the background I was thinking about the part of the AotL (G deck) picture that is above the words.  That would seem to be about the right ratio of length to width, and would be a cool background.  First I was thinking GoYS, but that doesn't seem to fit the ratios very well at all.

Offline _JM_

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Re: Redemption Playmat
« Reply #61 on: August 26, 2013, 01:35:13 PM »
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Lambo, I'd swap T1-2P and 2014 on that.  Makes more sense to me to group nationals and year, and then group top cut and category together.  Looks fantastic!

Lamborghini_diablo

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Re: Redemption Playmat
« Reply #62 on: August 26, 2013, 01:36:52 PM »
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Give me a few minutes and I'll have a variant of my layout for you.

Lambo, I'd swap T1-2P and 2014 on that.  Makes more sense to me to group nationals and year, and then group top cut and category together.  Looks fantastic!

Good idea.

Offline Prof Underwood

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Re: Redemption Playmat
« Reply #63 on: August 26, 2013, 01:42:42 PM »
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My issue with the second one: That artwork has no connection to the game, as it's never been used on a card before.
Clift, I gotta agree with Lambo that although the 2nd picture looks AWESOME, it doesn't really have any connection specifically to Redemption.  The 1st one is less busy due to zooming in on the Mayhem so much, but unfortunately it also doesn't seem to have a strong connection specifically to Redemption as it really just shows a couple elephants with archers on them.  I actually really like the 2nd picture for a generic card playmat though (probably without the Redemption logo).

This is how long NATIONALS is on the left side:
I actually think that looks better, although I agree with the suggestion about switching the event and year to opposite sides.

Offline Gabe

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Re: Redemption Playmat
« Reply #64 on: August 26, 2013, 01:44:51 PM »
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RTSM, I absolutely love the simplicity of yours. Since people cannot agree on a territory layout (which should be the rulebook layout imo), the play mats should not have one. Anyone who realistically wants to market one of these will not want it because they will not desire to limit their potential buyers. If you're going to put the Redemption logo on it, I suggest using the official one (like you did on your latest example) and not writing "Redemption" in a new font and color. I'm all for adjusting the colors on the logo, like you did, and like I've seen Daniel do on some of his amazing package designs.

Lambo, for a play mat with a territory layout, I really like your layout and how it's there but not intrusive. The simplicity of using one piece of art looks really good too. All the text at the bottom looks busy and cluttered though. I'm not a fan of the busy light beams (or whatever you call them) behind the Redemption logo, but I do like your use of the logo at the bottom.

When I was going to design the mats for Ken a couple years ago, the plan was to use several pieces of art throughout the play mat. The art pieces would symbolize a territory layout without demanding it. For example, the top row would have been a blend of various popular Hero images (Michael, Isaiah, etc). Where the Land of Redemption goes I was going to show the GoYS image with a small falling away graphic in that area. The grail icon where I wanted the artifact pile, etc, etc. The concept can be seen on my HD RTS background, but that needs improvement and refining to be used as a play mat. My biggest concern with this concept is that the finished product would look too cluttered.
Have you visited the Land of Redemption today?

browarod

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Re: Redemption Playmat
« Reply #65 on: August 26, 2013, 02:06:33 PM »
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The concept can be seen on my HD RTS background, but that needs improvement and refining to be used as a play mat. My biggest concern with this concept is that the finished product would look too cluttered.
I just wanted to make an aside that I LOVE your RTS background. I have it up as my primary background now.

However, I do agree with you that a playmat like that would be too cluttered. One, or maybe a few, images at most would be best for playmats, otherwise you end up losing the cards on it amid the background.

Lamborghini_diablo

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Re: Redemption Playmat
« Reply #66 on: August 26, 2013, 02:48:15 PM »
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Google was not being very helpful for finding either suggested piece of art, so I left that unchanged for the time being.

Here is what your layout looks like:



The Lost Souls area is only 6 cards wide in both designs, since I figure it's pretty rare for someone to have all 7 souls out at once. The Site area is a bit wider since decks with sites rarely typically don't use just one.

The "Site" text may seem hard to read here, but at full size, it's pretty clear.

Gabe, I agree that the bottom was looking a bit... cluttered. I was able to clean that area up with a sleeker font (Futura bold condensed).

Offline Gabe

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Re: Redemption Playmat
« Reply #67 on: August 26, 2013, 02:50:47 PM »
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The text on the bottom looks a lot cleaner now, Lambo! I'd still prefer to see just the Redemption logo with no splash behind it, but what you've done looks good. :)
Have you visited the Land of Redemption today?

Lamborghini_diablo

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Re: Redemption Playmat
« Reply #68 on: August 26, 2013, 02:53:41 PM »
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The text on the bottom looks a lot cleaner now, Lambo! I'd still prefer to see just the Redemption logo with no splash behind it, but what you've done looks good. :)

Your wish is my command:

Spoiler (hover to show)

(gonna start using spoiler tags on my minor revision posts to reduce scrolling.)

Offline Gabe

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Re: Redemption Playmat
« Reply #69 on: August 26, 2013, 03:10:30 PM »
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That looks awesome! If you hadn't changed your layout I'd buy one. Your original layout was the best I've seen so far because it was very similar to the rulebook layout.
Have you visited the Land of Redemption today?

Lamborghini_diablo

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Re: Redemption Playmat
« Reply #70 on: August 26, 2013, 03:16:58 PM »
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That looks awesome! If you hadn't changed your layout I'd buy one. Your original layout was the best I've seen so far because it was very similar to the rulebook layout.

I still have it, I'm just churning out quick revisions to show you guys what stuff looks like.

I save new files after each revision for this reason.  :)

Spoiler (hover to show)

So, is this artwork one of the ones Rob said we could use? If so, could anyone provide me with the original high-res image, and possibly the original Redemption logo used on the 4th Edition Starter box?

Offline Professoralstad

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Re: Redemption Playmat
« Reply #71 on: August 26, 2013, 03:36:31 PM »
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I think if you are going with a layout, the best thing would be to have the names of the locations. So Draw should be Deck, Rescued Souls should be Land of Redemption, etc.
Press 1 for more options.

Lamborghini_diablo

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Re: Redemption Playmat
« Reply #72 on: August 26, 2013, 03:48:54 PM »
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I think if you are going with a layout, the best thing would be to have the names of the locations. So Draw should be Deck, Rescued Souls should be Land of Redemption, etc.

I can change Draw to Deck.  The last word of "Land of Redemption" requires me to shrink the font size more than I'd like in order to fit.

Let me play around with the text and see what I can do.

Offline Prof Underwood

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Re: Redemption Playmat
« Reply #73 on: August 26, 2013, 04:17:54 PM »
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The last word of "Land of Redemption" requires me to shrink the font size more than I'd like in order to fit.
The Land of Redemption is not "in play" and therefore really shouldn't be on the playmat anymore than "set aside" should be there.  I think that it's best to leave both off and just let people put one to the left of their playmat, and one to the right.

Offline Master KChief

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Re: Redemption Playmat
« Reply #74 on: August 26, 2013, 04:27:23 PM »
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I could go either way on that one, but I believe Land of Redemption is far too important to leave off the mat. It also makes the mat look more uniform by taking up the last zone where really nothing else could possibly go. Unless we were to move sites up to its current location and extend the lost soul zone even further.
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