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TSA is arguably the strongest character in the game for the first two turns, and then he's pretty much garbage for the remaining thirteen or so. A handful of characters that are occasionally used stop him outright (Tibbles and KoT), and he gives up crazy initiative. Admittedly, he can run through a lot without issue, but the only way I'm rescuing with him after I have a couple other heroes out are if he's the only good part of my draw, or I'm using U&T and I know everything my opponent has.Meanwhile, AUtO is the lynchpin of the best offense in the game, including a play that gives you a 15/14 CBN band and an optional D2. Not to mention all the other heroes he can exchange (and search the deck for).If it came down to TSA vs. any one of AUtO's abilities, I would go for TSA, but AUtO is simply too versatile not to win this.
Quote from: Chris on March 24, 2014, 09:34:27 PMTSA is arguably the strongest character in the game for the first two turns, and then he's pretty much garbage for the remaining thirteen or so. A handful of characters that are occasionally used stop him outright (Tibbles and KoT), and he gives up crazy initiative. Admittedly, he can run through a lot without issue, but the only way I'm rescuing with him after I have a couple other heroes out are if he's the only good part of my draw, or I'm using U&T and I know everything my opponent has.Meanwhile, AUtO is the lynchpin of the best offense in the game, including a play that gives you a 15/14 CBN band and an optional D2. Not to mention all the other heroes he can exchange (and search the deck for).If it came down to TSA vs. any one of AUtO's abilities, I would go for TSA, but AUtO is simply too versatile not to win this. completely. Whole archetypes of decks wouldn't be viable without Auto.
Quote from: AJ on March 24, 2014, 09:53:42 PMQuote from: Chris on March 24, 2014, 09:34:27 PMTSA is arguably the strongest character in the game for the first two turns, and then he's pretty much garbage for the remaining thirteen or so. A handful of characters that are occasionally used stop him outright (Tibbles and KoT), and he gives up crazy initiative. Admittedly, he can run through a lot without issue, but the only way I'm rescuing with him after I have a couple other heroes out are if he's the only good part of my draw, or I'm using U&T and I know everything my opponent has.Meanwhile, AUtO is the lynchpin of the best offense in the game, including a play that gives you a 15/14 CBN band and an optional D2. Not to mention all the other heroes he can exchange (and search the deck for).If it came down to TSA vs. any one of AUtO's abilities, I would go for TSA, but AUtO is simply too versatile not to win this. completely. Whole archetypes of decks wouldn't be viable without Auto.And yet basically every archetype should use TSA...