Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Unofficial Tournaments => Playgroup and Tournament Central => Redemption March Madness => Topic started by: Chris on June 22, 2014, 09:42:20 PM

Title: Pale Green Semi-Finals - Assyrian Siege Army v. Women as Snares
Post by: Chris on June 22, 2014, 09:42:20 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fimg1.wikia.nocookie.net%2F__cb20130421174036%2Fredemption%2Fimages%2F1%2F17%2FAssyrian_Siege_Army_%2528FF2%2529.jpg&hash=56f063f0227366f372bd53e854e1b697c76c49ec)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fimg4.wikia.nocookie.net%2F__cb20100523014753%2Fredemption%2Fimages%2Fb%2Fb4%2FWomen_as_Snares_-_Women.jpg&hash=bb5cdd1c7592d797409558a5799d5824b12bfd7e)
Title: Re: Pale Green Semi-Finals - Assyrian Siege Army v. Women as Snares
Post by: Bobbert on June 23, 2014, 06:12:02 PM
This is the toughest match of this set for me. Hmmm.

On one hand, you can discard set aside forts, annoying arts or sites, and 2kH (and Forgotten History). On the other, capture.
Title: Re: Pale Green Semi-Finals - Assyrian Siege Army v. Women as Snares
Post by: Chris on June 23, 2014, 06:13:37 PM
ASA is the ultimately utility character. Is something bothering you? Kill it. Assyrians are kind of lackluster in T1, but still workable (and odds are most people aren't going to be playing Women as Snares outside of an Assyrians deck [or possibly a magicians deck] anyway), and in T2, Assyrians, and ASA in particular are just incredible.
Title: Re: Pale Green Semi-Finals - Assyrian Siege Army v. Women as Snares
Post by: Bobbert on June 23, 2014, 09:56:43 PM
ASA is the ultimately utility character. Is something bothering you? Kill it. Assyrians are kind of lackluster in T1, but still workable (and odds are most people aren't going to be playing Women as Snares outside of an Assyrians deck [or possibly a magicians deck] anyway), and in T2, Assyrians, and ASA in particular are just incredible.

All very true, but ASA's numbers are a weakness. He needs 2kH to operate, and Camp doesn't protect the weapon. ASA can hurt an opponent, but it's usually aone or maybe twice per game thing. but WaS can cripple him and only needs once.

I like both these characters too much to vote yet. Roughly one-sixth of my current deck's offensive strategy is WaS, but sometimes ASA is needed to clear he protect fort.
SimplePortal 2.3.3 © 2008-2010, SimplePortal