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Total Members Voted: 37
Voting closed: April 07, 2012, 01:35:06 PM
Don't forget about Am Slave though. I think he'd give him a run for it anyway, but now with the new rules and the need for soul gen, Am Slave has this bracket locked up IMO.
A slave has shot at winning multi, but he's negate-able, and Manny has a so many weapons.
Lets not forget about the fact that GoJ gives him drawing CBN status and protection in territory. This means FBTNB options and CBN auto-block potential. All that on top of the fact that he has access to several of the best battle-winners in the game and the fact that you can slap Charms on him. Oh did I forget that he can use Horses too? Am Slave winning multi? Please...
This, Manny has tons of ways to win battles.
(or ignores him with TGT). Yep, absolutely
Quote from: Red Wing on April 02, 2012, 02:19:47 PMThis, Manny has tons of ways to win battles.Which of course helps you in T1 to deal with Soul Drought, and matters at all when no one worries about defense anyway (or ignores him with TGT). Yep, absolutely
So, if Manny is your lynchpin (meaning he'll get AoTL or Grapes in battle, or otherwise murdered by the various offense's interrupt/negate-discards), what happens when he dies? You still have no soul to rescue, right.
In fact, Am Slave can get you Manny. He needs no support. He just does his thing and gets you something to rescue, plus an EC you need. Manny needs at least 2 other cards to be used (prot fort and horses or charms), and the whole combo to be "unstoppable"...for a turn or two.
Quote from: Redoubter on April 02, 2012, 02:32:44 PMSo, if Manny is your lynchpin (meaning he'll get AoTL or Grapes in battle, or otherwise murdered by the various offense's interrupt/negate-discards), what happens when he dies? You still have no soul to rescue, right.If Manny is your lynchpin he'll be back in territory before the opponent can do anything Quote from: Redoubter on April 02, 2012, 02:32:44 PMIn fact, Am Slave can get you Manny. He needs no support. He just does his thing and gets you something to rescue, plus an EC you need. Manny needs at least 2 other cards to be used (prot fort and horses or charms), and the whole combo to be "unstoppable"...for a turn or two.Just because he gets you Manny doesn't make him Manny, the reason TAS is good in a deck with Manny is because he helps you get to Manny faster.
If Manny is your lynchpin he'll be back in territory before the opponent can do anything
Plus, Manny can even be good in the discard pile, with King Amon.
Quote from: Wings of Music on April 02, 2012, 02:35:39 PMIf Manny is your lynchpin he'll be back in territory before the opponent can do anything Yeah, that doesn't stop doms, and there's only so many enhancements you can bring to bear (especially anything CBN) before he dies. How many blocks can you realistically get out of him? Not enough, IMO.
Quote from: Red Wing on April 02, 2012, 02:38:21 PMPlus, Manny can even be good in the discard pile, with King Amon. I find more use of TAS in my LoR...since that's the object of the game
So...let me get this straight, you're adding more cards that he relies on for blocks? Without Horses, he's dead. Without prot fort, he's dead and negatable. Without your TC, he's ignored still. KoT doesn't stop everyone who uses CBN enhancements (which...is pretty much everyone nowadays). Without HHI, banding still prevents his SA from doing anything decent with the discard.
Even if he wins, unless it's Trick you played, they can still AoTL or Grapes him away.
So, he's not so much good as an entire deck built around him is, is that what you're saying?
And yes, he will die rather easily, as pointed out
Name of the game is rescuing souls.
Quote from: Redoubter on April 02, 2012, 02:51:01 PMEven if he wins, unless it's Trick you played, they can still AoTL or Grapes him away. I think you mean gib trick, forgotten history, or wonders forgotten.