Author Topic: Why Disciples Ruined the game for me in the most part. By red.  (Read 5256 times)

Offline Red

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Why Disciples Ruined the game for me in the most part. By red.
« on: October 07, 2010, 05:18:39 PM »
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  Why the Disciples  ruined the game. By:Red
     
        1:Nazereth:Compeltely removes skill from the game
stopping search cards. It also stops Mayhem and ANB which are highly
stratgic cards which are rendered useless.

        2:CP:Kills site lock-out which is a highly used archtype As well as protects two other annoying sites
 
        3:Golgotha:You kill two count um, two archtypes that's just wrong.
 
        4:FBTN:You stop Shuffler stratgy which is just wrong.
           
        5:Thaddeus:I don't even have to explain.


   In closeing the Disciples set is one of the worst sets ever printed IMHO and my even make me quit the game unless the next set stops the utter brokeness that is this set and it's cards.

    Note:This is an opinion piece people don't kill it with the hatein ok?
« Last Edit: October 07, 2010, 05:52:45 PM by Red »
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #1 on: October 07, 2010, 05:31:45 PM »
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don't kill it with the hatein ok?
Haters gonna hate.

I agree with most of this, though.

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #2 on: October 07, 2010, 05:36:35 PM »
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        1:Nazereth:Compeltely removes skill from the game
stopping search cards. It also stops Mayhem and ANB which are highly
stratgic cards which are rendered useless.

       

Now I have to go get a Nazareth card. Since I don't have much skill, having a card in my deck that completely removes skill from the game sounds good to me.  ;D

As a response, archetypes are enhanced and weakened all the time in all CCGs, bot just Redemption. The aggressive competitive players will just find the new archetypes that work. Then the next set will come out, and there will be much weeping and gnashing of teeth when those new archetypes are weakened, and the search for the new working archetypes will take place again. Then the new set will be released...
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #3 on: October 07, 2010, 05:47:36 PM »
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I actually think disciples are one of the best sets ever. although Nazareth shouldn't have been printed, mainly because it killed T2 Multi...

CS: what are you talking about? Fishing Boat hurts it, but overall, I think Site Lock is still alive. Crimson will be the only site lock color though. it's alive, it's just not as good.
EDIT: actually...Set Fire says O.T. Fort, doesn't it...lame...

Golgotha: LOVE this card. recursion for sick combos, kills TGT, kills Zebulun, kills Watchful Servant, not usable by all defenses...what's not to like?!

FBTN: okay, don't like this soul, but there's no such thing as shuffler strategy. it's nice to have a soul that kills punisher. also, it makes noobs on even ground, lost soul wise.

Thaddeus: um, people don't play defenses anyway, who cares? I honestly don't think Thad the Mad is that great. you have to get all your disciples out for him to be of use. it's not like people play defenses, the game will be over before you have all your disciples.

no, Cesarea Philipi makes me mad. not being able to kill sites like Kir and Golgotha is lame.


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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #4 on: October 07, 2010, 05:53:20 PM »
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I actually think disciples are one of the best sets ever. although Nazareth shouldn't have been printed, mainly because it killed T2 Multi...

CS: what are you talking about? Fishing Boat hurts it, but overall, I think Site Lock is still alive. Crimson will be the only site lock color though. it's alive, it's just not as good.
EDIT: actually...Set Fire says O.T. Fort, doesn't it...lame...

Golgotha: LOVE this card. recursion for sick combos, kills TGT, kills Zebulun, kills Watchful Servant, not usable by all defenses...what's not to like?!

FBTN: okay, don't like this soul, but there's no such thing as shuffler strategy. it's nice to have a soul that kills punisher. also, it makes noobs on even ground, lost soul wise.

Thaddeus: um, people don't play defenses anyway, who cares? I honestly don't think Thad the Mad is that great. you have to get all your disciples out for him to be of use. it's not like people play defenses, the game will be over before you have all your disciples.

no, Cesarea Philipi makes me mad. not being able to kill sites like Kir and Golgotha is lame.


Why did I put it as CS it's CP. :doh:
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #5 on: October 07, 2010, 06:16:08 PM »
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if you're going to complain, complain about Scribes and King Manasseh. such awesome cards. <3 evil.

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #6 on: October 07, 2010, 06:58:52 PM »
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kir is ot, not nt. cp doesnt protect it.
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #7 on: October 07, 2010, 07:00:16 PM »
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okay. I'm kinda fine with it then.

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #8 on: October 07, 2010, 07:03:06 PM »
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im still not. it protects the best sites in the game. im raising the OP flag.
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #9 on: October 07, 2010, 07:05:11 PM »
+1
Lol. Golgotha is a failure anti ignore counter. It is like the kid that glued his hands together in Kindergarten on a regular basis.

Offline lightningninja

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #10 on: October 07, 2010, 07:09:21 PM »
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Yeah, I think Disciples was a little too much as well. If there aren't some like 3/0 no special ability enhancements in the next set to back up the truck, I might be upset.  :P

Honestly, Golgotha single-handedly ruined it for me. It, with CP, completely stops all ignore deck, whether Zebulen, TGT, Watchful Servant, or anything else. I DON'T like this card.

But there is another card that is so much more broken than any other card it's ridiculous. People just don't realize it. I'm pretty confident that my defense, with this card, can beat ANY offense. That's how broken it is, I'm not even that great.
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #11 on: October 07, 2010, 07:11:18 PM »
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ht?
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #12 on: October 07, 2010, 08:53:35 PM »
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I'm shocked to see you complaining about TGT getting countered, especially since it's still good.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #13 on: October 07, 2010, 08:57:08 PM »
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I'm shocked to see you complaining about TGT getting countered, especially since it's still good.
Weren't you the one that told me TGT is dead like 50 times when Disciples first came out after I said that it'd still be top tier...?

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #14 on: October 07, 2010, 09:09:58 PM »
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I thought I remember you saying that TGT is dead as well Pol.
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #15 on: October 07, 2010, 09:10:08 PM »
+5
TGT is dead in the sense that most people mean it. But TGT as part of a real offense that doesn't rely on TGT to win is still good for making a CBN 2-4 character band.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #16 on: October 08, 2010, 12:26:03 AM »
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TGT is dead in the sense that most people mean it. But TGT as part of a real offense that doesn't rely on TGT to win is still good for making a CBN 2-4 character band.

As well as  being effective against anyone silly enough to still play splash defense, which was the whole point in making Garden Tomb in the first place... ::)

I do agree that we made CP too strong for how few counters there are to it right now. Obviously that will change in future sets.

Nazareth didn't kill T2 MP...it opened the door for other deck strategies so that a T2 MP deck does not automatically have to have Green and/or Gray included to be competitive.
« Last Edit: October 08, 2010, 12:28:04 AM by The Guardian »
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #17 on: October 08, 2010, 12:32:07 AM »
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Nazareth didn't kill T2 MP...it opened the door for other deck strategies so that a T2 MP deck does not automatically have to have Green and/or Gray included to be competitive.
right. it totally destroyed what everyone played in T2 Multi. now I have no idea what I'm using tomorrow for T2 Multi. probably Green and Gray...even though I don't have any green heroes.

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #18 on: October 08, 2010, 08:27:21 AM »
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        1:Nazereth:Compeltely removes skill from the game
stopping search cards. It also stops Mayhem and ANB which are highly
stratgic cards which are rendered useless.
Dude, this does not COMPLETELY remove skill from the game. Just no searching. It's a powerful and maybe even OP card, but there's still plenty of skill in the game. Also, you have to remember that it affects you just as much as your opp.

Quote
        2:CP:Kills site lock-out which is a highly used archtype As well as protects two other annoying sites
This is pretty OP and easy to use, but so was sitelock not long ago, so I don't feel too bad about it.

Quote
        3:Golgotha:You kill two count um, two archtypes that's just wrong.
I'm not sure what other one you're talking about, but I, for one, am GLAD that TGT as we knew it got severely hurt this set. It was like the most complained about archetype since FbtN (maybe ever), and now it's actually kind of on-par as a balanced theme.

Quote
        4:FBTN:You stop Shuffler stratgy which is just wrong.
Yeah, there is no such thing as a Shuffler strategy. If you're talking about dirty 2/3-Liner tricks, then I'm glad those have a counter, because they are obnoxious.

Quote
        5:Thaddeus:I don't even have to explain.
Okay, then I don't have to tell you why you're wrong. :P
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #19 on: October 08, 2010, 08:38:39 AM »
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        1:Nazereth:Compeltely removes skill from the game
stopping search cards. It also stops Mayhem and ANB which are highly
stratgic cards which are rendered useless.
Dude, this does not COMPLETELY remove skill from the game. Just no searching. It's a powerful and maybe even OP card, but there's still plenty of skill in the game. Also, you have to remember that it affects you just as much as your opp.

Quote
        2:CP:Kills site lock-out which is a highly used archtype As well as protects two other annoying sites
This is pretty OP and easy to use, but so was sitelock not long ago, so I don't feel too bad about it.

Quote
        3:Golgotha:You kill two count um, two archtypes that's just wrong.
I'm not sure what other one you're talking about, but I, for one, am GLAD that TGT as we knew it got severely hurt this set. It was like the most complained about archetype since FbtN (maybe ever), and now it's actually kind of on-par as a balanced theme.

Quote
        4:FBTN:You stop Shuffler stratgy which is just wrong.
Yeah, there is no such thing as a Shuffler strategy. If you're talking about dirty 2/3-Liner tricks, then I'm glad those have a counter, because they are obnoxious.

Quote
        5:Thaddeus:I don't even have to explain.
Okay, then I don't have to tell you why you're wrong. :P
1:It removes searches which remove a choice from the game which seems like skill loss to me.

            2:For Cp It protects acess sites which kills a archtype
            3:TGT and Zebby got nuked.
             4:should I SOG my shuffler or not? That is a choice which shouldn't be removed.
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #20 on: October 08, 2010, 08:58:34 AM »
+2
it should be evil searches...otherwise, Nazareth is a bit OP'd. but searching isn't THAT big in T1. it's mainly a T2 killa.

How does CP kill an archetype? yeah, it protects a card that kills an archetype (if you draw both...).

good. TGT NEEDED to be nuked. Zebby was okay, but still, really really annoying. Golgotha was a necessity.

so SoG the FBTN lost soul and have them rescue the shuffler. that's not a strategy.

Offline Daniel TS RED

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #21 on: October 08, 2010, 11:35:05 AM »
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I missed almost the whole TGT playing year.  I only played about 5 games before the new set came out and was able to tell TGT was overpowered.  The new Golgotha was very much needed.  I disagree with others saying that it's worse.  TGT shouldn't be your whole offense.  If you're use'n it as that, then that is where no skill is needed.  If it is added in with a real offense, like Pol said, then yeah, that's fine.  Golgotha just made it tougher for those that had to be completely dependent on 1 card for their offensive success. 

I also disagree that Nazareth killed skill in T1.  That's not true, maybe T2, haven't played that in years though.

The FBTN LS is also a great idea.  Speed had to use all different types of LS's to keep hide'n their LS's to win.  Now it keeps them all out and if they decide to go Defenseless or Defenselite, they're in a mess.

I still don't buy the Thaddeus thing either.  I've yet to lose a game because of Thad.  I've lost a couple against Disciple Decks, but Thad wasn't the one that was getting the LS's.  He takes too long to setup.

I will agree with CP against Site Lockout.  Not only CP though, also Fishing Boat.  Use'n sites right now is more of a stall thing, it would be very tough to actually lock someone out.

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Offline The Guardian

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #22 on: October 08, 2010, 11:44:19 AM »
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The one problem with CP in T2 is that there's so few counters, and if your opponent has 2 copies, it's that much harder to deal with.

Benedictus works great but obviously only works with Teal/White, of which only White has a way to recur it since it's 1 per deck.

You have Samson's Sacrifice, but that only works if you're using Judges.

Centurion at Capernaum can work in any Red deck, but personally I don't think Red is ready to stand on its own in T2.
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Offline lightningninja

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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #23 on: October 08, 2010, 03:11:59 PM »
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Really? With a lot of those interrupt the battle cards, and then some anti-demon stuff (maybe plash in white), it seems like it could work.
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Re: Why Disciples Ruined the game for me in the most part. By red.
« Reply #24 on: October 08, 2010, 07:54:18 PM »
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samsons sac is iffy because once again like alot of the counter-site cards, it must be occupied to work.
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