New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
don't kill it with the hatein ok?
1:Nazereth:Compeltely removes skill from the gamestopping search cards. It also stops Mayhem and ANB which are highlystratgic cards which are rendered useless.
I actually think disciples are one of the best sets ever. although Nazareth shouldn't have been printed, mainly because it killed T2 Multi...CS: what are you talking about? Fishing Boat hurts it, but overall, I think Site Lock is still alive. Crimson will be the only site lock color though. it's alive, it's just not as good. EDIT: actually...Set Fire says O.T. Fort, doesn't it...lame...Golgotha: LOVE this card. recursion for sick combos, kills TGT, kills Zebulun, kills Watchful Servant, not usable by all defenses...what's not to like?!FBTN: okay, don't like this soul, but there's no such thing as shuffler strategy. it's nice to have a soul that kills punisher. also, it makes noobs on even ground, lost soul wise.Thaddeus: um, people don't play defenses anyway, who cares? I honestly don't think Thad the Mad is that great. you have to get all your disciples out for him to be of use. it's not like people play defenses, the game will be over before you have all your disciples.no, Cesarea Philipi makes me mad. not being able to kill sites like Kir and Golgotha is lame.
I'm shocked to see you complaining about TGT getting countered, especially since it's still good.
TGT is dead in the sense that most people mean it. But TGT as part of a real offense that doesn't rely on TGT to win is still good for making a CBN 2-4 character band.
Nazareth didn't kill T2 MP...it opened the door for other deck strategies so that a T2 MP deck does not automatically have to have Green and/or Gray included to be competitive.
2:CP:Kills site lock-out which is a highly used archtype As well as protects two other annoying sites
3:Golgotha:You kill two count um, two archtypes that's just wrong.
4:FBTN:You stop Shuffler stratgy which is just wrong.
5:Thaddeus:I don't even have to explain.
Quote from: Red on October 07, 2010, 05:18:39 PM 1:Nazereth:Compeltely removes skill from the gamestopping search cards. It also stops Mayhem and ANB which are highlystratgic cards which are rendered useless.Dude, this does not COMPLETELY remove skill from the game. Just no searching. It's a powerful and maybe even OP card, but there's still plenty of skill in the game. Also, you have to remember that it affects you just as much as your opp.Quote 2:CP:Kills site lock-out which is a highly used archtype As well as protects two other annoying sitesThis is pretty OP and easy to use, but so was sitelock not long ago, so I don't feel too bad about it.Quote 3:Golgotha:You kill two count um, two archtypes that's just wrong.I'm not sure what other one you're talking about, but I, for one, am GLAD that TGT as we knew it got severely hurt this set. It was like the most complained about archetype since FbtN (maybe ever), and now it's actually kind of on-par as a balanced theme.Quote 4:FBTN:You stop Shuffler stratgy which is just wrong.Yeah, there is no such thing as a Shuffler strategy. If you're talking about dirty 2/3-Liner tricks, then I'm glad those have a counter, because they are obnoxious.Quote 5:Thaddeus:I don't even have to explain.Okay, then I don't have to tell you why you're wrong.