Cactus Game Design Message Boards
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Check out our Event Calendar! View birthdays, holidays and upcoming tournaments!
Home
Forum
Help
Search
Search Cards
Login
Register
Cactus Game Design Message Boards
»
Redemption® Collectible Trading Card Game HQ
»
Redemption® Resources and Thinktank
»
The Early Church (spoilers)
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: The Early Church (spoilers) (Read 1112 times)
EmJayBee83
Tournament Host
Trade Count:
(
+1
)
Posts: 5486
Ha! It's funny because the squirrel gets dead.
-
East Central Region
The Early Church (spoilers)
«
on:
August 11, 2014, 07:36:41 AM »
+2
The following are taken from what I entered into Lackey. Assume any spelling errors are mine. Sorry, Lackey doesn't use the identifiers so you will need to check the wiki for what X is equal to and other good things. Enjoy...
Abandonment
EE Crimson/Orange 1/1
Withdraw all Heroes in battle. Cannot be negated if more than one Hero is in battle.
Acts 27:2
Adjourn
EE Black 0/X
"Paralyze X Heroes in opponent's territory for 2 turns. If all Evil Characters in battle are Greek, end the battle."
Acts 17:32
Angelic Visitor
Hero Silver 3/3
Protect human N.T. Heroes from discard and capture this turn. You may discard this Hero to search deck or discard pile for Peter or a centurion Hero and add it to battle.
Acts 10:3-4
Apprehended
EE Gold 2/2
Capture a human Hero and place an Evil Character face down on it. During a rescue attaempt of that Hero you may add the Evil Character to battle.
Acts 12:4
Barnabas
Hero Clay/Green 5/4
"Protect N.T. Lost Souls and clay Heroes from Pharisees, Sadducees, and Heretics. May band to Mark. Search opponent's deck for a lost soul. Cannot be prevented."
Acts 11:22
Blinding Light
Dominant Good
"Convert your N.T. Evil Character to a Hero in any brigade. While it remains in your territory, that Hero is protected from opponents."
Acts 9:3-4
Coming of the Spirit
GE Purple
Search deck or discard pile for the Holy Spirit. Place this on your disciple: It gains clay brigade. Cannot be negated.
Acts 2:3
Cornelius
Hero Clay/Red 7/6
Site Access. Negate special abilities on Artifacts and Characters (except Acts Characters). May band to Peter or an Acts Angel. Cannot be prevented.
Acts 10:1-2
Damascus
Site Clay
"When you play this Site, search deck or discard pile for a gray Syrian or Pharisee and play it."
Acts 9:22-23
Deception Exposed
GE Clay 2/2
"Discard and Evil Character. If used by Peter, do this twice. Cannot be prevented."
Acts 5:4-5
Tabitha
Hero Clay 5/4
"If Tabitha is discarded by an opponent, you may return her to hand instead to convert an Evil Character to a clay Joppa Hero"
Acts 9:36
Dragon Raid
Site Multi
"While a human Hero is in battle, negate Lost Souls."
Isaiah 6:8
Emperor Caius Caligula
Evil Character Gray 10/4
"If blocking and all your Evil Characters are Roman, you may negate and discard and Artifact, Site or Fortress in play or set aside area."
"Josephus, Antiquities" 18:6
«
Last Edit: August 11, 2014, 07:40:40 AM by EmJayBee83
»
Logged
homeschool curriculum packages
EmJayBee83
Tournament Host
Trade Count:
(
+1
)
Posts: 5486
Ha! It's funny because the squirrel gets dead.
-
East Central Region
Re: The Early Church (spoilers)
«
Reply #1 on:
August 11, 2014, 07:37:11 AM »
0
Ethiopian Treasurer
Hero Clay 5/4
You may underdeck your Deacon (or an Isaiah card from hand) to negate an evil card and udnerdeck it.
Acts 8:27
Evil Sacrifices
EE Orange 1/5
Negate and discard all Artifacts that do not depict an Idol. Search deck or discard pile for a genericx demon. Cannot be negated.
Psalm 97:7
Evil Strength
EE Orange 6/0
Interrupt the battle and underdeck your human to shuffle a Lost Soul from the same Testament into its owner's deck. Cannot be interrupted.
Acts 19:16
Faithful Priest
Hero Clay/Teal 3/2
"If your lone Jerusalem Hero rescues a Lost Soul, you may underdeck up to X cards from ahnd to draw an equal number of cards (Limit 3)."
Acts 6:7
Fortress of Antonia
Site Gray
"When you are attacked, you may reveal the top X number of cards from your deck. Put all N.T. Warrior Class characters into play and underdeck the rest."
Acts 12:7
Four Squads of Four
Evil Character Gold 4/4
"Protect Lost Souls in N.T. silver Sites from rescue by humans. The first time this character is discarded, heal it. May band to Four Squads of Four."
Acts 12:4
Gentleness
GE Clay/Red
"Place on your clay or red Hero: While that Hero is in battle, protect N.T. Humans from discard abilities. Negate play abilities."
Galatians 5:22-23
Glory of the Lord
Dominant Good
Search deck or discard pile for The Tabernacle or Solomon's Temple and play it. Place this card on you’re the Tabernacle or Solomon's Temple: Protect that Fortress and your Temple Artifacts from opponents.
II Chronicles 7:1
Goodness
GE Clay
"Place on your clay Hero: If opponent uses an evil ""end the battle"" ability, you may make that player draw 1 instead. When this hero enters battle, negate an evil card."
Galatians 5:22-23
Hellenistic Jews
Evil Character Black/Gray 5/7
"Each player must draw 1. If you control a Greek Evil Character, you may play a black or gray Enhancement."
Acts 9:29
Herod Agrippa I
Evil Character Gold 7/7
Discard James or the top card of opponent's deck (put Lost Souls in play instead). Capture Peter. Acts 12 cards cannot be negated.
Acts 12:1-3
Herod's Sentries
Evil Character Gold/Gray 6/5
"Captured characters cannot be rescued unless an angel is in play. If a captured character is rescued, release it instead."
Acts 12:6
Herod's Sword
EE Gold 3/2
"Discard a human Hero. That Hero's controller may discard the top card of his deck instead (if it is a Lost Soul, put it in play instead)."
Acts 12:2
Impostors
Evil Character Crimson 7/7
Remove a Hero in opponent's discard pile from the game. Protect X N.T Lost Souls from rescue.
II Thessalonians 2:2
Logged
homeschool curriculum packages
EmJayBee83
Tournament Host
Trade Count:
(
+1
)
Posts: 5486
Ha! It's funny because the squirrel gets dead.
-
East Central Region
Re: The Early Church (spoilers)
«
Reply #2 on:
August 11, 2014, 07:37:36 AM »
0
Jealous Rage
EE Black
"Capture up to two human Heroes. At the beginning of your next turn, release them. Cannot be negated if used by a High Priest."
Acts 5:17
Joy
GE Clay/White
Place on your Clay or White Hero: Increase Hero 7/0. That Hero's special ability Cannot be Negated. Protect Clay and White Heroes from decrease.
Galatians 5:22-23
Judaizers
Evil Character Crimson 7/7
"If blocking alone, you may Underdeck a N.T. Lost Soul. Opponent my restrict players from playing enhancements during battle instead. Cannot be negated."
Galatians 1:9
Kindness
GE Clay/Gold
"Place on your clay or gold Hero: During your upkeep, chjoose an evil brigaded and each player must draw 1. Hero is immune to the chosen brigade this turn."
Galatians 5:22-23
King's Pomp
EE Multi
Discard opponents' good placed Enhancements. Place on your evil King: Negate Ignore and Site Access abilities. Protect your hand from opponents' cards.
Acts 12:21
Leading Others Astray
EE Crimson 1/2
"Convert a human Hero to a crimson heretic and take it to your territory. That heretic gains the ability, ""Protect a N.T. Lost Soul from rescue."""
I Corinthians 8:12-13
Liberating Angel
Hero Silver 7/8
You may discard this Hero to release all captured Heroes and add then to battle. Cannot be interrupted.
Acts 5:18-20
Hypocrisy
EE Crimson 1/2
Return any number of Heroes to owners' hands. Cannot be prevented.
Galatians 2:13
Mary Mother of Mark
Hero Clay 7/6
You may release up to X captured humans. Convert each N.T. Evil Character release this way to a Clay brigade Jerusalem Hero.
Acts 12:2
Matthias
Hero Clay 7/7
Search deck or discard pile for The Holy Spirit and play it. May use purple N.T. Enhancements. Cannot be negated.
Acts 1:26
Messengers of Joppa
Hero Clay 9/8
"You may search deck for a Disciple and play it, to search discard pile for a Joppa Hero. May band to Peter."
Acts 9:38
Miracle at the Gate
GE Clay 3/0
Negate Lost Souls and Evil Characters. Ignore one evil brigade in battle. Protect Lost Souls from evil cards.
Acts 3:6
Nicolas of Antioch
Hero Clay 1/7
Negate evil characters with a toughness less than X. You may discard a clay enhancement from hand (or place it on Widows' Tables) to search your deck or discard pile for a clay covnert enhancement.
Acts 6:5
Partners with Demons
EE Crimson/Orange 2/2
"If used by a human, band to a demon. If used by a demon, discard a card in your territory to negate and discard a card in opponent's territory (except a Lost Soul)."
I Corinthians 10:20
Logged
homeschool curriculum packages
EmJayBee83
Tournament Host
Trade Count:
(
+1
)
Posts: 5486
Ha! It's funny because the squirrel gets dead.
-
East Central Region
Re: The Early Church (spoilers)
«
Reply #3 on:
August 11, 2014, 07:38:08 AM »
0
Patience
GE Clay/Green
"Place on your clay or green Hero: At the end of each turn, if you did not use a draw or search ability, search a deck for a Lost Soul or Hero and put it in play."
Galatians 5:22-23
Paul's Disciples
Hero Clay 3/3
"If Paul is captured or removed from play by an opponent's card, you may underdeck this card instead."
Acts 9:36
Peace
GE Blue/Clay
"Place on your Clay or Blue Hero: When this Hero is in battle alone, Toss all Enhancements played this battle. Cannot be interrupted."
Galatians 5:22-23
Peter's Sermon
GE Clay 3/3
"Regardless of protection, covnert a human Evil Character to a clay Hero. If used by Peter, do this twice."
Acts 2:38
Peter's Vision
GE Clay 3/4
Negate special abilities on Lost Souls and Sites this turn. Clay Heroes have Site Access this turn.
Acts 10:11-12
Philip the Evangelist
Hero Clay 6/7
Site Access. Protect Deacons from Artifacts and magicians. May band to a Deacon or Philip's Daughters.
Acts 6:5
Preaching at Pentecost
GE Clay/Purple X/1
"If The Holy Spirit is in play, convert X human Evil Characters to clay Heroes (limit 3). Heroes are immune to demons."
Acts 2:40-41
Pride of Simon
EE Pale Green 2/4
"If used by a Magician, search discard pile for a N.T. evil Enhancement and play it."
Acts 8:18
Prison
Site Gray
"When occupied, if you control a Sadducee, negate protect abilities on Heroes. Capture abilities used by your evil Sadducees cannot be negated."
Acts 5:18
Reassuring Angel
Hero Silver 9/7
"You may excahnge this Hero for a Disciple in hand, deck, or discard pile. That disciple gains clay brigade."
Acts 1:9-10
Rhoda
Hero Clay 2/2
Look at the top X cards of deck. Your Heroes are protected by evil N.T. discard and capture abilities. You may exchange Rhoda with your clay Jerusalem Hero.
Acts 12:13-14
Scroll of Isaiah
Covenant Clay/Green 2/5
Good convert enhancements cannot be negated. When an Evil Character is converted its owner may discard 2 cards of matcing brigade from hand instead.
Acts 8:32
Seek and Destroy
EE Black 1/1
"If only one Hero is in battle, evil discard abilities are regardless of protection. If used by an N.T. Evil character, discard a Hero. Cannot be prevented."
Acts 9:29
Logged
homeschool curriculum packages
EmJayBee83
Tournament Host
Trade Count:
(
+1
)
Posts: 5486
Ha! It's funny because the squirrel gets dead.
-
East Central Region
Re: The Early Church (spoilers)
«
Reply #4 on:
August 11, 2014, 07:38:31 AM »
0
Simon the Magician
Evil Character Crimson/Pale Green 4/6
"Protect Lost Souls in Samaria Sites from Rescue. N.T. evil cards cannot be negated unless Peter, John or Philip the Evangelist is in play."
Acts 8:9
Simon the Tanner
Hero Clay 4/3
Selected human N.T. Hero gains Clay brigade. Cannot be interupted.
Acts 9:43
Speak with Power
GE Clay 4/3
Withdraw all Evil Characters
Acts 6:10
Stoning of Stephan
EE Black/Gray
"Interrupt the battle and decrease a Hero by X/X. If the Hero is N.T., do this twice. Cannot be prevented if played on a Pharisee or Sadducee."
Acts 7:58-59
Table of Demons
EE Crimson/Orange 1/5
"Search deck for an evil Fortress and play it. If an idol is in play, negate and underdeck a Hero and an Artifact."
I Corinthians 10:21
The False Prophet
Evil Character Crimson/Orange 6/6
"Search deck for a N.T. site. Negate good Convert. If an O.T and N.T. Hero are in battle, protect 6 N.T Lost Souls from rescue. Cannot be prevented."
Revelation 19:20
The Holy Spirit
Dominant Good
"Place in your territory: when your NT Hero enters battle, you may search discard pile for a Fruit of the Spirit Enhancement."
Acts 2:3-4
Timon
Hero Clay 3/7
"If you control the most Lost Souls, you may search opponent's deck for a Lost Soul and put it in his territory. May band to a deacon."
Acts 6:5
Widows of Joppa
Hero Clay 2/2
"Protect your hand and discard pile from evil cards. If this Hero is discarded from play, you may draw 1."
Acts 9:39
Widows' Tables
Fortress Good
"If a clay Enhancement is discarded (or udnerdecked) from your hand during battle, you may place it here instead. Your Deacons may use Enhancements from here as if played from hand."
Acts 6:2-3
Logged
homeschool curriculum packages
Print
Pages: [
1
]
Go Up
« previous
next »
Cactus Game Design Message Boards
»
Redemption® Collectible Trading Card Game HQ
»
Redemption® Resources and Thinktank
»
The Early Church (spoilers)
SimplePortal 2.3.3 © 2008-2010, SimplePortal