New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Those are definitely good points- may I ask though, what about just banning the 10 or so problematic cards and leave the rest for niche combos, nostalgia, collectors, etc?
...what about just banning the 10 or so problematic cards and leave the rest for niche combos, nostalgia, collectors, etc?
I respectfully disagree with set rotation. If the desire is to see more diversity in the cards that are being played, I would suggest that more practical solutions lie in the hands of the elders through rule changes. I feel this is better, more versatile solution that can be changed if the desired outcomes are not realized the first time around ( or second, or third. No harm in trying). I believe this can be done many ways but the easiest way would be adding additional deckbuilding restrictions. For example, if it's drawing that needs tempered, make a rule that you can only have X cards with a draw ability in a deck. This will force innovation and allow us control the tempo of the game we all love.An alternative to deckbuilding restrictions would be to limit the number of cards with X ability that could be played each turn (or X anything for that matter). This solution has worked for us in the past to overcome several obstacles. Amending rules would allow us to retain the rich diversity of Redemption while keeping the power/speed/meta in check and encourage revival of the awesome themes and deck strategies that have fallen to the wayside.
Quote from: Urijah on November 06, 2019, 08:02:36 PMI respectfully disagree with set rotation. If the desire is to see more diversity in the cards that are being played, I would suggest that more practical solutions lie in the hands of the elders through rule changes. I feel this is better, more versatile solution that can be changed if the desired outcomes are not realized the first time around ( or second, or third. No harm in trying). I believe this can be done many ways but the easiest way would be adding additional deckbuilding restrictions. For example, if it's drawing that needs tempered, make a rule that you can only have X cards with a draw ability in a deck. This will force innovation and allow us control the tempo of the game we all love.An alternative to deckbuilding restrictions would be to limit the number of cards with X ability that could be played each turn (or X anything for that matter). This solution has worked for us in the past to overcome several obstacles. Amending rules would allow us to retain the rich diversity of Redemption while keeping the power/speed/meta in check and encourage revival of the awesome themes and deck strategies that have fallen to the wayside. As the card pool becomes bigger, decks become faster and more homogenized. This is a fact. The only ways I know that exist to offset this are power creep, bans, and rotation. Until now Redemption has been using power creep. Now it must use one or both of the other two options.
As the card pool becomes bigger, decks become faster and more homogenized. This is a fact.
For example, the elders could come up with a new special ability that takes cards from play and puts them back into a players hand. They could call it something like "boing" or "expel" because the cards hit the table and just bounce right back. Actually, why not just call it Bounce. Yeah, that's a good idea.
Now it must use one or both of the other two options.
When set rotation happens I’m sure there will be a legacy format. But for regular tournament play, regarding RNRS and official categories, most likely it will only include cards that have not been rotated. For the record, I’m for set rotation. The old cards need to go (of course there will be cards I miss, but the legacy rares help mitigate this). There’s no point putting a bunch of patches on a shirt; at some point you just need a new shirt.