Author Topic: Weakest Themes  (Read 11395 times)

Offline CJSports

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Re: Weakest Themes
« Reply #25 on: September 06, 2010, 09:27:48 PM »
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Red, Red and more Red. No initiative. Nahari is terrible. 2 Interrupts which only target humans. Off the top of my head no cannot be negated battle winners.

Silver dosn't need much if you havn't found its strategy yet then that's your fault but right now you could make a x-tremely powerful offense with it. Hint Hint Hint, if it had 2 more straight up negates like flaming sword that would be just fine.

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Offline SomeKittens

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Re: Weakest Themes
« Reply #26 on: September 06, 2010, 09:31:37 PM »
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Chamber is crazy when you're playing anything but a speed deck.
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Offline Red

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Re: Weakest Themes
« Reply #27 on: September 06, 2010, 09:34:32 PM »
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Egyptians need more enhancements.
Play some non-themed stuff like Lies(if you don't have it it is easy to obtain.)
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Offline SomeKittens

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Re: Weakest Themes
« Reply #28 on: September 06, 2010, 11:08:15 PM »
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Yeah, I do.  I'd just prefer deck discard to be coupled with something (a la Stealing)
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slugfencer

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Re: Weakest Themes
« Reply #29 on: September 09, 2010, 05:51:22 PM »
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Original Pharoah is screaming for a reprint. One with a special ability.
Red is still lagging behind other brigades, and needs a hardcore shot in the arm to get it up to speed with the other colors. I'm not sure what or if red even HAS a NT theme? So something "completely different" is in order.
« Last Edit: September 10, 2010, 06:06:49 PM by slugfencer »

Offline BubbleBoy

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Re: Weakest Themes
« Reply #30 on: September 09, 2010, 06:00:25 PM »
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Ooh, ooh! How about a red Cornelius reprint, and then an "If used by a centurion" enhancement!
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Offline SomeKittens

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Re: Weakest Themes
« Reply #31 on: September 09, 2010, 06:36:47 PM »
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I like the idea of different non-named pharohs.
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Offline Smokey

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Re: Weakest Themes
« Reply #32 on: September 09, 2010, 07:57:20 PM »
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Ooh, ooh! How about a red Cornelius reprint, and then an "If used by a centurion" enhancement!

He can have weak number, site acess, and negate EC abilites! NEW AND FUN TO PLAY! I also like the idea of a second sons of thunder, enhancements usable by 4 or less characters are win.

Ironica

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Re: Weakest Themes
« Reply #33 on: September 15, 2010, 01:09:57 AM »
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Out of curiosity, would you consider a pure TGT deck weak (pure as in using only the heroes on TGT and not splashing in other themes like z temp)?  I have not had a chance to really look at the new cards but I remember people saying that they weren't that good by themselves and that they onlt became a beast when splashed in with other themes.

Offline Red Dragon Thorn

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Re: Weakest Themes
« Reply #34 on: September 15, 2010, 02:00:39 AM »
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Pure TGT no, there's simply not enough TGT cards, pure white however is fairy potent done right.
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Offline SomeKittens

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Re: Weakest Themes
« Reply #35 on: September 15, 2010, 09:04:06 AM »
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Yes, the white fairy team is incredible.  They don't need any help.  (Except from environmental destruction.)
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Lamborghini_diablo

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Re: Weakest Themes
« Reply #36 on: September 15, 2010, 09:45:01 AM »
+2
Save the Environment - Stop using TGT.

Offline swgamble

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Re: Weakest Themes
« Reply #37 on: September 15, 2010, 10:25:25 AM »
-1
I think the greek theme is really weak

Offline DDiceRC

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Re: Weakest Themes
« Reply #38 on: September 15, 2010, 05:44:41 PM »
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There just aren't enough heroes for the General Epistles theme. (Gaius, Noah, possibly Noah's Sons, Michael, Enoch if you allow an Apocryphal quote...)
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Offline The_ARk

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Re: Weakest Themes
« Reply #39 on: September 21, 2010, 02:49:46 AM »
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Right now, Judges have some really good Enhancements, crappy characters, and a lot of sniping capabilities. Judges wreck face with standalone defenses. Unfortunately, with the release of Di, so does every other offense, so Judges have kind of lost their edge.

I was just thinking today how most of the Judges need to be remade. Samuel, Gideon, ect.

Its odd to me how some characters have been remade time and again, and some have not been touched since Limited/Unlimited or Prophets (Isiah, Samuel, Jonah)

so, Judges, Syrians, Blue Gen/Warrior-Class all need work 
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Offline The M

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Re: Weakest Themes
« Reply #40 on: September 28, 2010, 05:11:22 PM »
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I pulled off many victories (and near victories) in the AH playgroup with an Angel / Genesis and an Assyrian Defense.
They could use a lot better stuff, but they work if you play them right.
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Offline BubbleBoy

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Re: Weakest Themes
« Reply #41 on: September 28, 2010, 08:41:54 PM »
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I pulled off many victories (and near victories) in the AH playgroup with an Angel / Genesis and an Assyrian Defense.
They could use a lot better stuff, but they work if you play them right.
Or play them against n00bs! Burn!
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Re: Weakest Themes
« Reply #42 on: September 28, 2010, 08:45:30 PM »
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The AH group fails, you don't have the mighty Ring Wraith! Although now I suppose the Rochester group is the strongest......

Offline SomeKittens

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Re: Weakest Themes
« Reply #43 on: September 28, 2010, 09:51:54 PM »
+1
The sole member of the Rochester group agrees.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline The M

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Re: Weakest Themes
« Reply #44 on: September 30, 2010, 09:00:49 AM »
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Voigts, Martin Miller, Brinkmans, Alstads. PWNED.
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Warrior_Monk

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Re: Weakest Themes
« Reply #45 on: September 30, 2010, 01:39:04 PM »
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it's really more of a question of the cities versus southern MN.

Sealed Deck: who cares?
T2-2P: This is a tough call. I'm going to give it to the cities. Justin, Jordan, Matt and Nathan>James and John.
T2-MP: Another tough call. I'll have to say cities though. John and Nathan are really close, but throw a couple alstads into the mix and they over power us.
T1-2P: Southern MN. John, Sauce, Wanderer.
T1-Multi: Cities.
T1-TEAMS: Southern MN. LOS PERDEDORES DE MEXICO!! and James and John were a beast team at Nats. Brinkman and Martin are a good team as well.
Booster: Depends.

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Offline Professoralstad

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Re: Weakest Themes
« Reply #46 on: September 30, 2010, 02:08:34 PM »
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Booster: Depends.

Southern MN had Adam Erickson (one of the Nation's premier drafters), but I have no idea if he plays anymore. Ben Nichols still plays on occasion, and he has a few State and Regional BD titles. Otherwise, Wild Bill and JSB are accomplished drafters from the TC. And I'm not half bad, though I was much better at Sealed Deck back in the day.

As for T1-2P, Nathan won a Regional tournament (the highest any of the listed Southern MN players have won). And he was 11. So I wouldn't say it's so cut-and-dried.

Maybe at next year's state we'll have to have some kind of MN regional smack-down competition. We get Tim. Gabe isn't invited.
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Offline The Guardian

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Re: Weakest Themes
« Reply #47 on: September 30, 2010, 02:14:58 PM »
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Quote
T1-2P: Southern MN. John, Sauce, Wanderer

Ask John who wins T1-2P whenever I head down for a Rochester District...  ;)

Also, besides Nathan for T1 2P, we have Jordan who has placed 3rd at Nats in T1 2P and the not-forgotten J-Diz who got second in T1 2P at the largest Nats ever (would have been first under current tie-breaker rules).
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Warrior_Monk

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Re: Weakest Themes
« Reply #48 on: September 30, 2010, 02:17:03 PM »
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Quote
T1-2P: Southern MN. John, Sauce, Wanderer

Ask John who wins T1-2P whenever I head down for a Rochester District...  ;)

Also, besides Nathan for T1 2P, we have Jordan who has placed 3rd at Nats in T1 2P and the not-forgotten J-Diz who got second in T1 2P at the largest Nats ever (would have been first under current tie-breaker rules).
J-Diz is still in it?

T1 is definitely not as cut and dried as I made it seems, but based off the last two tournament seasons, Southern MN.

Offline lightningninja

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Re: Weakest Themes
« Reply #49 on: September 30, 2010, 02:52:19 PM »
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A lot of these will be fixed... the playtesters will (as they always have) make great cards to balance out the weaker themes, and good cards to counter the rampant themes.

Musicians are pretty awesome, I disagree with that. They won our last tournament.
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