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DeaconsNon-ZT priestsMusiciansAngelsJudgesDaniel HeroesRoyaltyGreeksHereticsSyriansAssyrians
By unplayable, it looks like you are saying that these three do not need anymore help right now.
Non-ZT priests Trumpet and Sword /nuffsaid
Quote from: Smokey on September 02, 2010, 05:35:24 PMNon-ZT priests Trumpet and Sword /nuffsaidNo, I do believe much more needs to be said.
Quote from: BubbleBoy on September 02, 2010, 06:52:56 PMQuote from: Smokey on September 02, 2010, 05:35:24 PMNon-ZT priests Trumpet and Sword /nuffsaidNo, I do believe much more needs to be said.Pretty sure you can make a fairly sucessful deck using Ahimaaz, Phineas, T&S and Zeal as a base. The same can't be said for many of the other themes I listed.
To smokey:My reply was meant to say that pharasees and ot EC are not unplayable. Ot peeps have all the civies and sme sweet sitelock cards.As for judges, I used them with a splash of red and a sitelock defense at nats 09. If it wasn't for the time limit, I would of won two of my three timed out games (since they already used their sog/nj and I had them locked out (one timed game was tied and was anyone's game). As for the strength of the judges, the last game I played with that deck, they destroyed my fortresses right off the bat and I was still able to win.Of course, I have no idea what the latest booster has done to sitelock/sniper tactics.
I'm wanting to make a bunch of new card ideas, and I want to devote some attention to the least powerful themes. Please list any themes you think are under-powered. If you explain why, your vote counts double. I'll start:Syrians. The entire theme is predicated on capture, yet it has no way of getting rid of the bountiful, oft-used "protect from Capture" cards. It's also severely lacking in the character department, boasting only one great character (Namaan) and two or three good characters (Hazel, Cusham-whatever, and Antiochus) and only a couple other characters period.Assyrians. I'm not quite sure what's wrong with them. On paper, they should be good. Solid characters (nothing really super-fantastic though, now that I think of it), good Enhancements, and one of the best protection forts. I suppose they suffer from lack of CBN, difficulty with initiative (especially now that Horses are weaker than ever), and a lack of really good EC's.Royalty. The main reason it fell this set is that pretty much everything else got a HUGE boost while O.T. Purple got nothing. It also doesn't help that CBIgnored is running wild and much of Royalty's battle-winning power came from Ignore. Still has baller characters, but leaves a LOT to be desired in the Enhancement department.Angels. I don't think this one really needs to be explained. It's gotten, what, five or six really good cards since Kings? Even then, only Striking Herod is super special awesome (Birth Foretold really helps Green and Gold more). A glut of AMAZING characters, near-invincibility with Chamber and a few other support cards, and HUGE problems with initiative to play a small pool of useful Enhancements. The Silver Brigade is loaded with goodness, but most of it is better served contributing to a different, main offense rather than standing on its own. Silver just needs some good Enhancements and inter-Brigade banding.Tally:Syrians - 2Assyrians - 2Royalty - 2Angels - 2What say ye?
Pretty sure you can make a fairly sucessful deck using Ahimaaz, Phineas, T&S and Zeal as a base.
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