Welcome to the Official Redemption® Message Board!
I don't understand what you mean by other games only having 1 'force.' All of the big 3 have ways to establish board control where defensive options are available to them on turns that are not their own. 'Good' and 'Evil' is absolutely irrelevant towards an offense and defense discussion, which is what it boils down to.
You've lost me. You say you can do nothing but pray come your opponents turn, but then admit Pokemon can be used for defense. MtG also has ways to establish defensive board control through creatures, artifacts, and enchantments, as well as other numerous options from hand and such. My entire point was it has less to do with the alignment of characters (which is possibly a hindrance towards Redemption since it splits the roles distinctly into offense and defense), whereas in other CCGs offensive and defensive options are more flexible as the roles can be fulfilled by all characters/creatures/monsters/pokemon/etc.
I'm curious to know what 'other' dual force CCGs he is talking about. I'm also not understanding his point how making T1 utilize multiple copies with balanced alignments wouldn't curb people from throwing every uber drawing card/battle winner in triplicates into a deck.
Also, I'm pretty sure there'd be a way to break 3x of one card.