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I think Game of Thrones and Call of Cthulu were both brought out as LCGs from the beginning so they really aren't reboots either. So I am more wrong than even you thought. What I meant to say was that recently Fantasy Flight has brought out new LCG games based in the same universe of CCGs that have previously failed commercially.I think there would be a number of advantages if Cactus moved to a similar type of distribution model for Redemption.* In particular having a starter edition that included multiple (mix and match) decks would possibly have been more enticing to newer players. Moreover by pitching it as a complete standalone experience, Cactus may have been able to get t placed into more mainstream game stores.*On the other hand, I can't think of any examples where a CCG transitioned to an LCG mid-stream, so it may not be viable.
Quote from: Red on March 21, 2013, 06:01:20 PMAt the people saying the game is too big, That's ludicrous. A given magic STANDARD format, has as many cards as all of our sets or extremely close to it.Uh, has anyone in this thread said that?
At the people saying the game is too big, That's ludicrous. A given magic STANDARD format, has as many cards as all of our sets or extremely close to it.
Can we just have a couple cards different or something? They don't have to be a full set, there just has to be SOMETHING visually appealing. Every single guy in my dorm building buys Pokemon packs until they get a "full art." Look, I think the whole "don't increase collector difficulty and make it easy for everyone to have a good deck" is preventing the game from increasing. As someone who doesn't have a LOT of money, I can say it's appreciate. But come on. It's a card game. And it has to have sales. There should be REALLY rare cards. And people will buy packs to get them. And they should be REALLY good. And they should help your deck. It's not bad to have good cards that are hard to get. It will help sell. And they should look awesome, maybe full art, extra shiny gold border, I don't care. Make them rare, make them cool looking, and make them original. That will help sales, I guarantee you. Great, you can spend $50 and get the whole new set. That's PROBABLY a pretty good reason the game doesn't sell as much anymore. Am I right?
That's essentially what Decipher did with Fight Klub.
hey sorry to be a little late to this thread but i am seeing some great ideas... Going off the whole MTG route. What if Cactus Games started a campaign kind of like FNM for magic. It could be called something like Sunday Morning Redemption. I was thinking like it would be more targeted for church youth groups to get a larger # of younger people involved, but any church group could work I guess. It would be a way to get more churches involved and participating. The churches could also use it as an outreach. Sure there would have to be some time spent making certain rules and regulations for it, but I think it would help market the product. Just an idea...
Quote from: Redknight on March 21, 2013, 11:03:56 PMhey sorry to be a little late to this thread but i am seeing some great ideas... Going off the whole MTG route. What if Cactus Games started a campaign kind of like FNM for magic. It could be called something like Sunday Morning Redemption. I was thinking like it would be more targeted for church youth groups to get a larger # of younger people involved, but any church group could work I guess. It would be a way to get more churches involved and participating. The churches could also use it as an outreach. Sure there would have to be some time spent making certain rules and regulations for it, but I think it would help market the product. Just an idea...My church back at home does Redemption game nights and tournaments once a month, plus some side stuff (like Booster Draft). They still get less than 10 kids generally (and we're a 2000+ person church).
My church back at home does Redemption game nights and tournaments once a month, plus some side stuff (like Booster Draft). They still get less than 10 kids generally (and we're a 2000+ person church).
Another thing preventing Redemption from selling a bunch is that normal type I, which is the largest category, only has 1 available card per deck. Compare that to Yugioh and Pokemon's 3 cards per deck. So that at least triples the amount of money each good player has to spend in order to have a competitive deck. That's kind of an unavoidable problem, but making rarer cards and making them not so easy to get will definitely help.
Redemption is too far on in its life to switch type 1 from 1 per deck to 3 per deck. I dont think I really need to explain why
Uh, I think you do. For what possible reason would you say Type 1 cannot sustain a higher card limit cap if Type 2 demonstrates it quite well? The biggest reason I do not get into Type 2 is because playing with 100 card decks is ridiculous. I however would LOVE to play a mini version of Type 2. If you apply the same rules of balanced decks, then you'd have a solid format.
Yu-Gi-Oh!'s minimum deck size is 40 and they allow up to 3 of most cards....