Author Topic: Ways to make Redemption more marketable + more mainstream  (Read 18592 times)

drb1200

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Ways to make Redemption more marketable + more mainstream
« on: March 18, 2013, 01:18:07 PM »
+2
Sorry for the long subject title.

As you all know, I am very interested in improving Redemption's look and marketability for a wider audience. Many people on this forum believe that Redemption is failing simply because it is a christian card game and therefore cannot compete with huge TCGs like Magic the Gathering and Yugioh. Right now in mainstream market, christian products are exceeding greatly. For example, The Bible TV series drew the most viewers so far for 2013 for any tv programming, and Walmart now has a christian book section that includes biblical graphic novels. So why is Redemption dying and/or invisible to the mainstream market?

1) ZERO internet marketing. MTG has both a frequently updated website and a twitter account. Redemption has neither (website is updated once a year at the most to advertise the new set). In this age it is ESSENTIAL to have an active online presence. I suggest Cactus purchasing redemptiontcg.com and have an official twitter for the game. When people can find you easier, you will get more players and thus can release more cards.

2) Showcase the cards on the website. There are no pictures of actual cards on the website, which is strange.

3) As of right now I believe Cactus has a top-notch Starter Deck in the works that could be used in a huge way to draw new players. Go all out for starter decks. New art, new designs, whatever. I'll go more into this when I see what Cactus comes up with.

4) Improve graphic design and art. Not gonna talk about this further because you can find all my work in the New Card Ideas forum.

5) Spice up set names. Instead of names like The Disciples, The Priests, Rock of Ages etc, try taking the MTG route and doing mysterious/dramatic names (Gatecrash, Return to Ravnica are great expansion names). How about Conquering Canaan or Visions of the End?

6) Know your audience. Kids like shiny, mega rare ultra special cards. Take the Yugioh route here. Instead of a boring Angel of the Lord card, try a shiny, golden piece of mega might. Have an obvious indicator on the cards of how rare something is.

7) Get back to booster packs. Everyone likes ripping open a 15 card booster pack with the guarentee of a rare, ultra rare or mythic rare.

8) Instead of a boring box that says "Starter Decks" on it, do a KING DAVID vs ABADDON THE DESTROYER. Really, which one would you rather play?



I'm not trying to turn Redemption into MTG, but I think there's a ton Redemption could learn from it.

Speaking of packaging, always advertise one of the most powerful cards in the pack on the front. If there's an ABADDON THE DESTROYER in this battle pack, put a sticker that says so or display the card through the packaging.

What does everyone think? Suggestions? Disagreements? Rude remarks?  ;)

Chris

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #1 on: March 18, 2013, 02:05:29 PM »
+1
1) ZERO internet marketing. MTG has both a frequently updated website and a twitter account. Redemption has neither (website is updated once a year at the most to advertise the new set). In this age it is ESSENTIAL to have an active online presence. I suggest Cactus purchasing redemptiontcg.com and have an official twitter for the game. When people can find you easier, you will get more players and thus can release more cards.

This is a big thing I hadn't really considered much. Everyone is aware that Cactus does essentially zero marketing on Redemption, however, this could be big to draw people in. Does anyone remember the stunt that (I believe) Randall and Roy pulled at New Jersey states a couple years ago? They had a big Redemption logo. Supplementing that with a link that goes straight to the Redemption site could be huge ("http://cactusgamedesign.com/redemption.php" doesn't exactly scream "quality CCG"). Additionally, a complete redesign of the Redemption portion of the site could be a big boost as well. When a good chunk of your market is going to come from RLKs, appealing to them (using cool colors and designs) in advertising will go a long way. The obvious caveat to all this is that any kind of effective redesign is probably going to cost money. Buying the domain should be relatively cheap, but unless someone on here wants to donate hours and hours of their time, an actual redesign of the site to make it more appealing is probably out of reach right now.

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2) Showcase the cards on the website. There are no pictures of actual cards on the website, which is strange.

This would be especially worthwhile if ideas 3, 4, and 6 were implemented.

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4) Improve graphic design and art. Not gonna talk about this further because you can find all my work in the New Card Ideas forum.

I didn't pay much attention to your thread until about a week ago, but it's easy to see that the effect of a redesign are striking. I never had much of a problem with the Redemption design (having never gotten into another CCG), but now I find it hard to be content with them. So long as you formally signed over the rights over to Rob, I would love to see your redesign be how the new cards look.

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5) Spice up set names. Instead of names like The Disciples, The Priests, Rock of Ages etc, try taking the MTG route and doing mysterious/dramatic names (Gatecrash, Return to Ravnica are great expansion names). How about Conquering Canaan or Visions of the End?

I wasn't really sold on this idea until I saw your proposed names. "Visions of the End" is so outrageously better than "Revelations" or anything like that that it makes me want to support a Revelation-based set now.  ::)

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6) Know your audience. Kids like shiny, mega rare ultra special cards. Take the Yugioh route here. Instead of a boring Angel of the Lord card, try a shiny, golden piece of mega might. Have an obvious indicator on the cards of how rare something is.

I think this is another big one. Once you learn to search for that gold border, it becomes exciting, but if it was switched so that ultra rares were golden foils or something, it would increase the excitement level for younger players, because the cards look cooler (especially when the card is something like King of Tyrus with solid art).

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7) Get back to booster packs. Everyone likes ripping open a 15 card booster pack with the guarentee of a rare, ultra rare or mythic rare.

This is one that's hard to implement, due to cost. My understanding is that the reason we haven't had a booster pack in so long is that they're by far the most expensive to make, especially since they require more cards. I'm not sure what the price comparison of TxP to Priests is, but if TxP/Disciples was significantly cheaper, then I think that's a good route to continue going down. The issue though, is that you still have to capture the "feel" of booster packs, and the only way to do that is to give players something worth hunting for. I don't think I've heard anyone describe opening a Disciples pack as "exciting," because there's nothing valuable you're searching for. Meanwhile, TxP has Grapes and Mayhem, which makes me much more likely to purchase a pack on a whim.

Anyway, these are all brilliant ideas.

Offline lp670sv

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #2 on: March 18, 2013, 04:21:10 PM »
+1
1) Being a web designer the current state of CGDs site has long been something I hated looking at, and that carries over in to these forums. The theme that we use on these boards is the default theme on Simple Machines boards, a lot could be done to personalize it and make the experience a lot less "off the shelf" feeling. The site that I run is a good example of this (community.wearegoradio.com) It looks nothing like the stock theme, and truth be told would look a lot better than that if I had been given more than 24 hours to complete the theme (a gripe for another day and another setting). Overall though that board feels a lot more like a Go Radio community rather than a generic one because the page matches well with the rest of their site and if not for the standard tumblr buttons on the homepage you'd never know that site is hosted on completely separate servers, the front page being a tumblr blog and the community being hosted on a regular web server. Much the same could be done with these forums to make them feel more like a continuous part of the CGD or redemption pages, and BOTH of those pages are also in need of a redesign. I feel I'd be wasting my time to offer my services at this point as none of my offers to improve this board have been met with so much as an email back.

2) This seems so obvious and yet it's not done......

3) I doubt the design has been changed and it's far too late in the process to change it now.

4) I love that thread, even if I don't play the game anymore I'd still prefer to see something more modern like your designs.

5) Yes.

6) Kids aren't the only ones that like shiny things either  ;) but the concept of rarity does need to make a comeback.

7) Like chris said, it's probably more of a money issue.

8) also yes

Offline Master KChief

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #3 on: March 18, 2013, 07:45:49 PM »
+1
Many excellent points here.

1. Yes, so yes. #fourtenTOTHEFACE

5. Especially liked this point, set names should be far more dynamic than essentially just coming up very simple identifiers.

6. Nailed it, people are more interested in a card game when there is something that motivates them to continue purchasing product. Searching for those hard to find cards keeps people engaged.

7. Booster packs have always been fun to rip, if not only further perpetuated by the above point. Redemption isn't even a CCG now, it's clearly a LCG. It's time we got back to Redemption roots.
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Offline Master Q

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #4 on: March 18, 2013, 10:08:03 PM »
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Quote
2) Showcase the cards on the website. There are no pictures of actual cards on the website, which is strange.

This is actually false. There are pictures of cards in the expansions tab for sets released before RoA under "View Sample Cards". Granted, it's not that hard to miss and it doesn't show a lot of cards, but they have actual card pictures there. They used to be less hidden, but that was before RoA I think.

I agree with your other ideas, especially the boosters. It's much more affordable to buy 1 new booster pack to try to get a card you need than to buy a tin for $15 just to get the 10 new cards in it, especially for those of us (most of the veteran players) that have all the cards that come in the accompanying packs in multiples.
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Offline Red

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #5 on: March 18, 2013, 11:32:09 PM »
+2
The solution to the cost problem as far as boosters go is make a booster set, but with the size of something like TeP or Return of the tins. It gives you boosters with every card being viable.
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Re: Ways to make Redemption more marketable + more mainstream
« Reply #6 on: March 18, 2013, 11:35:26 PM »
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I agree, boosters do not have to be super huge. 2 of the big 3 mainstream CCG's out there have booster expansions very similar in size to what we already have for current Redemption expansions.
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Offline Isildur

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #7 on: March 19, 2013, 01:10:55 AM »
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Quote
7. Booster packs have always been fun to rip, if not only further perpetuated by the above point. Redemption isn't even a CCG now, it's clearly a LCG. It's time we got back to Redemption roots.
I fully agree currently Redemption is a pseudo LCG and its imo not really working.

I was hoping someone higher up then me could say this since it would have some more credibility to it but what ever.

The reason we dont do boosters any more is solely because of cost. When you make a "non booster" set all that happens after the cards are cut and print they are shipped over to Rob and he sorts and packages the cards himself. With a "booster" set on top of the standard cost of making a 100+ card sized set (which includes having more sheets of cards printed common, uncommon and rare/ultra/promo sheet).... The cards also need to be sorted + packaged in foil wrappers + packaged in boxes + packed in boxes with boxes ect ect. There is just more stuff happening that jacks up the price enough that Rob doesnt have the funds to produce another full sized booster set.

So even if you make it a smaller set there is still so much added cost that it would have been more profitable to do something like Tins or Texp syle packs hence the reason we have been getting Tins, Texp syle and now Starters for the past 6(?) years.
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Offline EmJayBee83

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #8 on: March 19, 2013, 07:00:26 AM »
+1
CCGs are dependent on having a viable brick-and-mortar retail channel. Redemption's traditional retail partners--independent Christian bookstores--are drying up. New booster sets and marketing are pretty much beside the point, unless they allow Redemption to either get into the mass market retailers (Pokemon, Yu-Go-Oh!) or the traditional game stores (MtG, L5R).

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7. Booster packs have always been fun to rip, if not only further perpetuated by the above point. Redemption isn't even a CCG now, it's clearly a LCG. It's time we got back to Redemption roots.
I fully agree currently Redemption is a pseudo LCG and its imo not really working.
I would argue that the problem lies more in the "pseudo" part than in the "LCG" piece. Given the current state of the retail market and the target audience of Redemption, going down a pure LCG route seems like a natural fit.

Warrior_Monk

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #9 on: March 19, 2013, 09:57:38 AM »
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On a semi-related note (I agree with basically all your points), I'd like to see a promo video. It's really tough to spark kids interest by just talking and maybe showing a slideshow of some cards.  Having a high energy promo would be a great way to get kids and teens excited for when game nights happen.

Offline YourMathTeacher

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #10 on: March 19, 2013, 10:12:46 AM »
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Redemption's traditional retail partners--independent Christian bookstores--are drying up.

This is indeed a major part of the issue. Unfortunately Christian Bookstores have such a large markup that there is no incentive for ordinary people to shop there. Most of the smaller chains have already closed down. I think that this is a point that Rob needs to dwell on, since Christian Stores are still selling Cactus Board Games well (apparently), but they are no longer suited to sell Redemption.

New booster sets and marketing are pretty much beside the point, unless they allow Redemption to either get into the mass market retailers (Pokemon, Yu-Go-Oh!) or the traditional game stores (MtG, L5R).

I agree with this as well. Target has traditionally sold Christian items, and Wal-Mart will sell anything that is made in China, so I'm not sure why there is hesitation on this front. The viewership would grow exponentially if just these two (or either one) sold Redemption.

Additionally, I would like to see Redemption promo cards in my kids' meals at Chick-fil-A. My local Chick-fil-A's are very receptive to marketing Christian events. My wife holds her VeggieTales Previews at them (since she is an official ambassador, so we get prereleases of the movies), and they have already approved the idea of a Redemption tournament.

As an aside, someone will have to explain the whole TCG, CCG, and LCG distinctions. As an online mathematics educator, I am inundated with acronyms.  :o
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Re: Ways to make Redemption more marketable + more mainstream
« Reply #11 on: March 19, 2013, 10:22:39 AM »
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As an aside, someone will have to explain the whole TCG, CCG, and LCG distinctions. As an online mathematics educator, I am inundated with acronyms.  :o

I was ignorant too as to what LCG means. Google turned up a good explanation for me at Fantasy Flight Games.

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A Living Card Game® (LCG®) offers an innovative fixed distribution method that breaks away from the traditional Collectible Card Game model. While LCGs still offer the same dynamic, expanding, and constantly evolving game play that makes CCG’s so much fun, they do away with the deterrent of the blind-buy purchase model that has burned out so many players. The end result is an innovative mix that gives you the best of both worlds!
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browarod

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #12 on: March 19, 2013, 01:50:47 PM »
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That's a good definition for LCG (which I would definitely consider Redemption leaning towards with the Tin sets), and that's what separates it from TCG/CCG. I honestly have trouble distinguishing TCG from CCG, though.

I did some searching and it seems that TCG and CCG are largely synonymous (being used in marketing to separate one product from another, despite being the same type of product). LCG is really the only different one, and that's solely because of the distribution method (as mentioned in Gabe's quote).

Offline lightningninja

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #13 on: March 19, 2013, 02:39:50 PM »
+2
It seems like these ideas are kind of chronological. If we had more internet marketing, better packaging, and more mainstream designs, we'd have more people playing. Then we could probably afford booster packs.

These are all excellent ideas.
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Re: Ways to make Redemption more marketable + more mainstream
« Reply #14 on: March 20, 2013, 10:33:47 AM »
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i think the main reason why redemption is "failing" is cause nobody posts videos and advertise it on youtube, though i could post ads and have podcasts for it but i hardly have the time and the encouragement anymore to do so cause my sub count is so low and ive been a youtuber since 06
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Offline Ken4Christ4ever

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #15 on: March 20, 2013, 10:36:48 AM »
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Regarding the internet marketing, I have tried a number of different avenues and have not found any worth their cost. I've spent thousands of dollars over the last 5 years on marketing and have only seen a few new people order from Three Lions Gaming. Only one or two was actually new to Redemption. If Redemption could get into WalMart or Target, that would definitely make a big change in the popularity of the game! Anyone know how to go about trying to get it in?

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #16 on: March 20, 2013, 10:48:59 AM »
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Regarding the internet marketing, I have tried a number of different avenues and have not found any worth their cost. I've spent thousands of dollars over the last 5 years on marketing and have only seen a few new people order from Three Lions Gaming. Only one or two was actually new to Redemption. If Redemption could get into WalMart or Target, that would definitely make a big change in the popularity of the game! Anyone know how to go about trying to get it in?
sign a contract to walmart and target to get the game in the card game section with yugioh and mtg
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Offline Ken4Christ4ever

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #17 on: March 20, 2013, 10:52:13 AM »
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I was wondering if anyone knew the process to suggest something to either store or had a contact that may be able to help with this...

Offline lp670sv

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #18 on: March 20, 2013, 10:52:28 AM »
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Regarding the internet marketing, I have tried a number of different avenues and have not found any worth their cost. I've spent thousands of dollars over the last 5 years on marketing and have only seen a few new people order from Three Lions Gaming. Only one or two was actually new to Redemption. If Redemption could get into WalMart or Target, that would definitely make a big change in the popularity of the game! Anyone know how to go about trying to get it in?
sign a contract to walmart and target to get the game in the card game section with yugioh and mtg
That's not his decision to make

Offline lp670sv

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #19 on: March 20, 2013, 10:53:30 AM »
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I was wondering if anyone knew the process to suggest something to either store or had a contact that may be able to help with this...

As a retailer, I'm not sure there's much you can do. Rob would probably have to be the one to make that call, and I'm sure you have to go through corporate.

Offline YourMathTeacher

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #20 on: March 20, 2013, 10:59:25 AM »
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No doubt Rob would have to do that at the corporate level. Every single inch of display space in Wal-Mart and Target is predesigned at the corporate level. Stores are not allowed to improvise, except in specially designated areas (like seasonal or clearance).
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drb1200

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #21 on: March 20, 2013, 11:11:34 AM »
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I doubt Redemption has a chance in the TCG aisle at Walmart, however I don't see why it couldn't be in the Christian book section of Walmart.

drb1200

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #22 on: March 20, 2013, 11:14:16 AM »
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Regarding the internet marketing, I have tried a number of different avenues and have not found any worth their cost. I've spent thousands of dollars over the last 5 years on marketing and have only seen a few new people order from Three Lions Gaming. Only one or two was actually new to Redemption. If Redemption could get into WalMart or Target, that would definitely make a big change in the popularity of the game! Anyone know how to go about trying to get it in?
Redemption needs to take advantage of the many free marketing strategies like having an active twitter, facebook, youtube and website. In the future when redemption gets more popular from those basic platforms, then it can start spending money on real marketing.

Offline lp670sv

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #23 on: March 20, 2013, 11:15:18 AM »
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Having a website is not free, but they are already paying for it.

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Re: Ways to make Redemption more marketable + more mainstream
« Reply #24 on: March 20, 2013, 11:15:55 AM »
+2
Daniel, if you have suggestions for how I can improve the Three Lions Gaming website, Facebook page, and Twitter account, please feel free to let me know via PM or email to Ken@ThreeLionsGaming.com.

Thanks!

 


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