Author Topic: RoA's effects  (Read 5794 times)

Offline Alex_Olijar

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RoA's effects
« on: January 28, 2009, 03:00:48 PM »
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Well, we are entering the 6th month of RoA's release now, so I suppose it's discussion time. WHat have you seen? Any odd observations? Here are mine.

1) Garden Tomb is very prevelant. This promotes a slower paced game, and makes sitelock much more viable IMO.

2) Speed has skyrocketed in use. For some reason, it appears like Speed is the new favorite deck, much like Zerubbabel's Temple did last year. Almost eveyone I have played mroe than once or twice used a speed deck at some point. RoA was supposed to counter this. Odd, but hey, whatever.

3) Genesis is huge now. Thanks to Tim, Genesis has been made extremely popular. It is nearly as rampant as speed. This is causing the Genesis strategy to be less effective, as people are more prepared to handle it.

4) White is massively popular. Between Musicians and it being the basis brigade for the Garden Tomb, White has jumped up in use.


Prediction for the future: The Garden Tomb is going to turn into this year's Z Temple; complained about often, but does a magic trick and disappears for Nationals.

Offline SirNobody

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Re: RoA's effects
« Reply #1 on: January 28, 2009, 04:23:24 PM »
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Hey,

1) Garden Tomb is very prevelant. This promotes a slower paced game, and makes sitelock much more viable IMO.

I think Garden Tomb promotes the opposite, a fast paced game.  The Garden Tomb decks I have seen either have a suicidal defense or a small defense so that it doesn't interfere with their offense.  As such those Garden Tomb offenses lend themselves to being part of a speed deck (which then may explain in part your second observation).

Tschow,

Tim "Sir Nobody" Maly

Offline Alex_Olijar

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Re: RoA's effects
« Reply #2 on: January 28, 2009, 04:30:48 PM »
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Oh, yes, I agree with that. I was talking in the sense of, the best way to beat a Garden Tomb deck is to wait out the game, Don't rescue any souls early, and make sure to place your characters on the table before you start your offensive strategy. As such, a sitelock really is aided by playing against the Garden Tomb, as it plans to do most of this anyway.

Offline STAMP

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Re: RoA's effects
« Reply #3 on: January 28, 2009, 04:33:44 PM »
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ANB abuse is back with now that prophets have added Micah, Two Bears and Split Altar.  Judges are being used a lot.  Sadducees got more support.  I see a lot more gray defense.


Final ANB errata: Return player to game.

Offline soul seeker

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Re: RoA's effects
« Reply #4 on: January 28, 2009, 05:45:13 PM »
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Because I hate the idea of a bandwagon jumper and shudder at the thought of being labeled one.
   I was playing Genesis prior to ROA...I just gave the deck to my wife at Nats so she would have some fun in the big tourney.  Turns out, the deck was more devastating in my hands during Ironman.  (I'm not a band wagon jumper when I play my traditional Genesis/Egyptians with RoA additions for everyones info.)

Second, I have observed only certain people build decks from the various tins.  The popularity is coming from others who are getting beat badly from the experimenters and then making one of their own.  Of course, my judges seat deck hasn't done enough to damage warrant copying....then again, that may be because I rarely try it out on RTS.   :doh:   what a noob I am.

Third, my observation is that sites and a variety of fortresses are becoming used more often with the intro. of RoA.  Before, it was a sporadic use of fortresses, now there are a few in every deck.
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Offline Tsavong Lah

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Re: RoA's effects
« Reply #5 on: January 28, 2009, 09:29:33 PM »
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I also noticed that deck discard got a lot bigger, since now you can do a good amount of it on offense as well as defense. I'm a little sad since my old Egyptian/Angel deck is no longer original, but happy that Given Over to Egypt is as awesome as it is. :)
« Last Edit: January 29, 2009, 11:24:44 PM by Tsavong Lah »
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Offline Alex_Olijar

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Re: RoA's effects
« Reply #6 on: January 29, 2009, 07:55:29 PM »
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Good point. Deck discard has a very nice niche now.

Offline SirNobody

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Re: RoA's effects
« Reply #7 on: January 30, 2009, 04:28:45 PM »
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Hey,

I have been quite pleased to see the increase in popularity of the Genesis offense because it's a somewhat unconventional offense (it's not built around battle winners and negates) and helps add variety to the game.  I am similarly pleased with the growth of deck discarding strategies, although less so because deck discarding has an increased element of chance.

Third, my observation is that sites and a variety of fortresses are becoming used more often with the intro. of RoA.  Before, it was a sporadic use of fortresses, now there are a few in every deck.

I am proud to play a Fortress-free deck :)

Tschow,

Tim "Sir Nobody" Maly

SoulSaver

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Re: RoA's effects
« Reply #8 on: January 31, 2009, 02:15:43 AM »
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Quote
and make sure to place your characters on the table before you start your offensive strategy.

When playing against a Garden Tomb deck you HAVE to find a way to protect your evil characters or you'll be toast. Every Garden Tomb deck always has stuff to deal with the opponent's evil characters that are down with cards like holy grail, Jephthah, women as snares, etc... It's extremely hard to combat, and I have a feeling everybody and their mom is playing it right now, except me.

Offline Captain Kirk

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Re: RoA's effects
« Reply #9 on: January 31, 2009, 03:21:51 AM »
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Offline Tsavong Lah

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Re: RoA's effects
« Reply #10 on: January 31, 2009, 03:47:23 AM »
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I'm actually really bored with TGT. I tried it a few times and didn't enjoy the gameplay, because it's all ignores. I don't mind playing against it, since I have to get creative and strategic to beat it, but actually using it is just dry.
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Offline Red

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Re: RoA's effects
« Reply #11 on: January 31, 2009, 07:26:30 AM »
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TGT is really odd
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Offline BubbleBoy

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Re: RoA's effects
« Reply #12 on: January 31, 2009, 09:04:09 AM »
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and make sure to place your characters on the table before you start your offensive strategy.

When playing against a Garden Tomb deck you HAVE to find a way to protect your evil characters or you'll be toast. Every Garden Tomb deck always has stuff to deal with the opponent's evil characters that are down with cards like holy grail, Jephthah, women as snares, etc.
You know what works super-duper against TGT - Assyrians. Assyrian Camp protects from all those things mentioned, and Assyrians are never sparse either. But if you're playing against TGT and you have no way to protect yourself, I would say hold a heap of EC's in your hand until you have at least like six to lay down. That way, when your opponent uses Jephthah, Holy Grail, and AotL on you, you'll still have something to block with, and when you do, make it hurt as much as possible.
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Offline STAMP

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Re: RoA's effects
« Reply #13 on: January 31, 2009, 11:18:41 AM »
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I would say hold a heap of EC's in your hand until you have at least like six to lay down.

By then, you have lost.   ;)

Everyone playing TGT is just like everyone playing AOCP.  Nothing new there.  I even have a TGT T2 deck.   ;)


Final ANB errata: Return player to game.

Offline BubbleBoy

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Re: RoA's effects
« Reply #14 on: January 31, 2009, 11:27:41 AM »
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That could really rock some socks. ;D
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Offline SirNobody

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Re: RoA's effects
« Reply #15 on: January 31, 2009, 04:01:03 PM »
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Hey,

When playing against a Garden Tomb deck you HAVE to find a way to protect your evil characters or you'll be toast.

Or you can just have so many Evil Characters that they can't get rid of them all. :D  I've also found that Household Idols, Unholy Writ and Christian Martyr work very well against TGT decks.

I would say hold a heap of EC's in your hand until you have at least like six to lay down.

By then, you have lost.   ;)

I've had five Evil Characters in my opening hand before.

Tschow,

Tim "Sir Nobody" Maly

 


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