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As I've learned it, grace and mercy are defined as follows:Grace- getting the good that we don't deserve (God's blessings)Mercy- not getting the bad we do deserve (the full, just punishment for our sins)In that case I think you have the terms switched- mercy would be being given the opportunity to not keep the undesirable cards you drew, and grace would be the blessing of drawing more to get a better hand than you originally got.I think this could be really fun! It's great that the Lost souls stay out- I just hope that people play honestly and don't shuffle their lost souls instead of putting them out.Thanks for your work towards improving the game!!
Quote from: jesse on April 16, 2015, 03:05:58 PMI just hope that people play honestly and don't shuffle their lost souls instead of putting them out.This may be the sneakiest part of the game. How do you know when your opponent has lost souls?
I just hope that people play honestly and don't shuffle their lost souls instead of putting them out.
QuoteThis may be the sneakiest part of the game. How do you know when your opponent has lost souls?The same way you currently know that they are not putting Lost Souls face down in their artifact pile.
This may be the sneakiest part of the game. How do you know when your opponent has lost souls?
What if you added that if a players draws 0 lost souls in their LoB they must mulligan at least 1/2 their hand? I know this isn't a thread to debate this in but it would help avoid drought.
Some of the most boring games I've played involve one or more players not drawing any Lost Souls for the first several turns. It's not that common but it does happen. Similar to Pokemon's mandatory mulligan rule, I believe Redemption should have a mandatory mulligan for any player with no Lost Souls at the start of the game. If you don't draw any Lost Souls in your mulligan, repeat until you do.
3. Once both players have had the opporutnity to mulligan once, the game begins as normal with the option to go first to the player with the most Lost Souls in their Land of Bondage (ties are to be broken by dice roll or the like).