Author Topic: The problem of the Liner (or, the relevance of banning cards)  (Read 19135 times)

Offline YourMathTeacher

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Re: The problem of the Liner (or, the relevance of banning cards)
« Reply #150 on: February 23, 2018, 09:05:55 AM »
0
Btw, why is the 3-liner worth more than the 2-liner? Anybody know?

Unless there has been an errata that I am unaware of, the 3-Liner says that it must be rescued by the same player twice, whereas the 2-Liner can be rescued by two different players. Therefore they have a distinct impact on scoring, which makes one more desirable than the other. That, at least, used to be the rationale.

Correct me if I'm wrong, but you have not been to recent Nats, right?

Is this a trick question?  ;)
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Offline Bobbert

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Re: The problem of the Liner (or, the relevance of banning cards)
« Reply #151 on: February 23, 2018, 09:42:20 AM »
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Btw, why is the 3-liner worth more than the 2-liner? Anybody know?

Multiplayer. A 2-liner can be rescued by multiple people while the 3-liner can't - if someone has half a three-liner, the other people at the table have one fewer soul available. It's not a hugely impactful advantage, but it's there.
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Offline The Guardian

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Re: The problem of the Liner (or, the relevance of banning cards)
« Reply #152 on: February 23, 2018, 10:02:14 AM »
+2
The biggest impact is probably TEAMS where if one player rescues half the 3 Liner, their teammate cannot use SoG to rescue the other half.
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Offline The Guardian

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Re: The problem of the Liner (or, the relevance of banning cards)
« Reply #153 on: February 23, 2018, 11:41:40 AM »
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I do have one memory of a T1 MP game way back in the day where I believe I was in 3rd place at my table--trailing two other people by 2 souls. On my turn I attacked for the 3 Liner (the only LS on the table) and got a tap. No one else drew a LS that round and when it got back to me I rescued and got the other half to pull into a tie. And because I was blocked, I had the opportunity to do some drawing which let me get to my dominants first and eventually get the win. That being said, there's always a bit of anxiety when you're in a 4 player game and one of your hard fought rescues is just sitting out there for anyone to take away... :o
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Offline Master Q

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Re: The problem of the Liner (or, the relevance of banning cards)
« Reply #154 on: February 23, 2018, 11:50:58 AM »
+1
The final game of the 2014 Nats booster draft I attacked the player across from me, whose only LS at the time was the 3 Liner (there were other LS available). I had 3 LS rescued at the time. I won the battle and got a tap, ensuring no one else could grab it. I waited. His next turn he draws no other LS. I walked in for the other half, ending the game.

So, you could say that the Liner won me 2014 Nats booster. However, I would gladly and readily trade in my trophy and whatever prizes I won back then to see the Liner out of the game now. Should've been out then, as that was also the year I ran my 150 card T1 deck to abuse Gates of Hell and the 2 copies of the Liner. Of course, that was more of a joke than anything. But it was probably the least funny joke deck I've ever ran. :P
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Offline EmJayBee83

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Re: The problem of the Liner (or, the relevance of banning cards)
« Reply #155 on: February 23, 2018, 01:05:02 PM »
+2
Best use of the 3-Liner:  In a T2-MP game, give half to any player not named Justin.

Should've been out then, as that was also the year I ran my 150 card T1 deck to abuse Gates of Hell and the 2 copies of the Liner. Of course, that was more of a joke than anything. But it was probably the least funny joke deck I've ever ran. :P
Of course it wasn't real funny. You forgot the third copy of the Liner.

Offline The Guardian

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Re: The problem of the Liner (or, the relevance of banning cards)
« Reply #156 on: February 23, 2018, 01:10:37 PM »
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Best use of the 3-Liner:  In a T2-MP game, give half to any player not named Justin.


That's okay with me...I'll rescue the other Lost Souls on the table that might actually be detrimental to me...  ;D
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