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Quote from: Kevinthedude on February 21, 2018, 10:34:05 AMQuote from: EmJayBee83 on February 21, 2018, 10:27:08 AMSeriously, what problem(s) are you (you == all the set rotation proponents) trying to solve?Removing cards that are unhealthy (Mayhem), removing the cards that cause consistency creep and enable over powered decks (CoL), and removing cards that stifle design space (Throne).There are a few other posts I've made that have a bit more detail on each of these points if you have questions.None of these cards would be hit by rotation at the start because they are all post-Priests. If you want to maintain a viable, diverse card pool with one smallish set a year coming in you are looking at four or five years before any of these rotate out. If they are really a problem that need to be addressed now then ban them.Quote from: tripleplayNa1 on February 21, 2018, 10:49:58 AMQuote from: EmJayBee83 on February 21, 2018, 10:27:08 AMIf there are only 80 cards that even see play, why are you looking at set rotation?This is the exact reason why these sets should be rotated out, whatever cards are useful in them use old wording/design and the rest of the undeniably useless cards have no reason to exist. If the cards are *not* played, they are not a problem. If you don't want to play Angel Food or Bad Figs or ..., then don't play them. They cause absolutely zero harm being left in the card pool. So how many problems does the old wording/design of those "80" cards cause.Like I said, set rotation is designed to fix a set of problems with *CG's. If those problems are not ones that currently plague Redemption, set rotation won't resolve them.
Quote from: EmJayBee83 on February 21, 2018, 10:27:08 AMSeriously, what problem(s) are you (you == all the set rotation proponents) trying to solve?Removing cards that are unhealthy (Mayhem), removing the cards that cause consistency creep and enable over powered decks (CoL), and removing cards that stifle design space (Throne).There are a few other posts I've made that have a bit more detail on each of these points if you have questions.
Seriously, what problem(s) are you (you == all the set rotation proponents) trying to solve?
Quote from: EmJayBee83 on February 21, 2018, 10:27:08 AMIf there are only 80 cards that even see play, why are you looking at set rotation?This is the exact reason why these sets should be rotated out, whatever cards are useful in them use old wording/design and the rest of the undeniably useless cards have no reason to exist.
If there are only 80 cards that even see play, why are you looking at set rotation?
While I am in favor of retiring the oldest sets from competitive play at some point, I would not be in favor of cutting that many sets right off the bat (Priests and earlier or even everything pre-Priests). If my math is correct, cutting everything Priests and earlier takes over 1800 cards out of the card pool. I know that a majority of those cards are never used in open deck play, but there's still going to be hundreds of cards that are playable and get lost as a result.If set retirement were implemented in the near future, I would prefer to start more gradually (say with the first 3 sets).
It doesn't matter if all of the benefits of rotating sets are seen at the moment it's implemented, even though a lot still would be (liners for example). What matters is setting up a system whereby we don't need to have the discussion of whether or not to ban, errata, or change game rules to fix cards that are 12+ years old, because of new cards/strategies/themes/metas that they conflict with.
Whether we started rotating sets right now with a 1700+ card pool going back to tins/priests or if we started it 4-5 years from now with a 1700+ card pool from I/J it will ultimately prolong the sustainability of the game.
While I am in favor of retiring the oldest sets from competitive play at some point...
Why?
Given that Redemption is now the second oldest CCG in existence
What evidence can you provide that this set rotation for Redemption will prolong the game's sustainability or longevity?
Quote from: The Guardian on February 21, 2018, 02:34:55 PMWhile I am in favor of retiring the oldest sets from competitive play at some point, I would not be in favor of cutting that many sets right off the bat (Priests and earlier or even everything pre-Priests). If my math is correct, cutting everything Priests and earlier takes over 1800 cards out of the card pool. I know that a majority of those cards are never used in open deck play, but there's still going to be hundreds of cards that are playable and get lost as a result.If set retirement were implemented in the near future, I would prefer to start more gradually (say with the first 3 sets).Anything done in this fashion would absolutely not be able to include Priests, as that would basically put an end to the priests themselves and hinder demons as well. I could easily see Pre-Kings. That would allow for each color to be represented well, and even eliminate several of the problem cards people are talking about (Liner, Haman's Plot, ANB).
I see no downside whatsoever to rotating out every set from priests and before IF a set is printed similar to a starter deck that gives players easy access to the cards from those sets that are playable because it will start the cycle of rotating sets and eventually lead to the rotation of sets with more problem cards.
One possible solution to avoid one mass rotation of Original - Priests would be to make the change over the course of 4 years and every year create a small pack of perhaps 20 reprinted cards.
Quote from: EmJayBee83 on February 21, 2018, 02:47:30 PMGiven that Redemption is now the second oldest CCG in existenceWhere did you get this idea? It's completely untrue ...
Quote from: The Guardian on February 21, 2018, 02:34:55 PMWhile I am in favor of retiring the oldest sets from competitive play at some point...Why?
Quote from: Kevinthedude on February 21, 2018, 02:53:59 PMQuote from: EmJayBee83 on February 21, 2018, 02:47:30 PMGiven that Redemption is now the second oldest CCG in existenceWhere did you get this idea? It's completely untrue ...Wait, what? What other CCGs have been active longer than MtG and Redemption?
Quote from: YourMathTeacher on February 21, 2018, 03:19:58 PMQuote from: Kevinthedude on February 21, 2018, 02:53:59 PMQuote from: EmJayBee83 on February 21, 2018, 02:47:30 PMGiven that Redemption is now the second oldest CCG in existenceWhere did you get this idea? It's completely untrue ...Wait, what? What other CCGs have been active longer than MtG and Redemption?There are quite a few but the most well-known one is MTG.https://en.wikipedia.org/wiki/List_of_collectible_card_gamesMTG is the only still active ccg from pre-1995Spoiler (hover to show)Magic: The Gathering 1993 Wizards of the Coast YesDark Force 1994 Schmidt Spiele NoDixie 1994 Columbia Games NoFlights of Fantasy [1] 1994 Destini Productions Inc. NoGalactic Empires 1994 Companion Games NoIlluminati: New World Order 1994 Steve Jackson Games NoJyhad (AKA Vampire: The Eternal Struggle) 1994 Wizards of the Coast/White Wolf Publishing, Inc. NoOn the Edge 1994 Atlas Games NoSpellfire 1994 TSR NoStar Trek Customizable Card Game 1994 Decipher, Inc. NoSuper Deck! [1] 1994 Card Sharks, Inc. NoBanemaster: The Adventure [1] 1995 Chessex NoBattlelords 1995 New Millennium Entertainment NoBlood Wars 1995 TSR NoChampions [46] 1995 F.X. Schmid/Gibsons Games NoThe Crow [1] 1995 Target Games/Heartbreaker Hobbies NoDoomtrooper [64] 1995 Target Games NoThe Dragon's Wrath [1] 1995 Naipes Heraclio Fournier NoEagles [1] 1995 Columbia Games NoEchelons of Fire [1] 1995 Medallion Simulations NoEchelons of Fury [1] 1995 Medallion Simulations NoGridiron Fantasy Football 1995 Upper Deck Company NoGuardians 1995 FPG, Inc. NoHatalom Kártyái Kártyajáték (AKA Power Cards Card Game) [97] 1995 Beholder? Yes?Heresy: Kingdom Come 1995 Last Unicorn Games NoHighlander: The Card Game 1995 Thunder Castle Games NoHyborian Gates [1] 1995 CARDZ NoJames Bond 007 Collectible Card Game [1] 1995 Target Games/Heartbreaker Hobbies NoKen il Guerriero: Gioco di Carte Collezionabili [110][111] 1995 Alchemia NoKult [1] 1995 Target Games/Heartbreaker Hobbies NoThe Last Crusade 1995 Pinnacle Entertainment Group NoLegend of the Five Rings [118] 1995 Five Rings Publishing Group/Wizards of the Coast/AEG NoMiddle-earth Collectible Card Game 1995 Iron Crown Enterprises NoMonster Magic [1] 1995 Trio Toys NoOverPower 1995 Fleer NoPowerCardz [1] 1995 Caliber Games Systems NoQuest for the Grail [1] 1995 Stone Ring Games/Horizon Games NoRage 1995 White Wolf Publishing NoRed Zone [1] 1995 Donruss No
Quote from: EmJayBee83 on February 21, 2018, 02:47:30 PMWhy?You would greatly contribute to the discussion if you rebutted the people answering your "Why?" instead of simply repeating "Why?" ad nauseam.
Quote from: EmJayBee83 on February 21, 2018, 02:47:30 PMGiven that Redemption is now the second oldest CCG in existenceWhere did you get this idea?
Seriously, I don't see how simply throwing out unsupported assertions really advances the discussion. Nor do I understand why asking people to provide support for their claims is too much to ask for.Unless you are complaining that I simply asked The Guardian, "Why?" That was an expression of interest in hearing more about the reasons behind his opinion since I find it slightly at odds with his other posts on this thread, and I respect his insight.
You have MtG and... Huh, I can't think of any other active CCG that has been around as long as Redemption. Which ones do you think have been around longer?
You have MtG and... Huh, I can't think of any other active CCG that has been around as long as Redemption. Which ones do you think have been around longer?Sorry, didn't read the intervening posts. I was indeed talking about active CCGs--of which Redemption is now the second oldest.
Quote from: EmJayBee83 on February 21, 2018, 03:31:19 PMYou have MtG and... Huh, I can't think of any other active CCG that has been around as long as Redemption. Which ones do you think have been around longer?Can we just be clear that you are talking about TCGs that are being currently produced by the original publisher.Because there are plenty of TCGs that you could consider to have "been around" before Redemption besides MTG.
Quote from: tripleplayNa1 on February 21, 2018, 03:35:05 PMQuote from: EmJayBee83 on February 21, 2018, 03:31:19 PMYou have MtG and... Huh, I can't think of any other active CCG that has been around as long as Redemption. Which ones do you think have been around longer?Can we just be clear that you are talking about TCGs that are being currently produced by the original publisher.Because there are plenty of TCGs that you could consider to have "been around" before Redemption besides MTG.I think we're all in agreement on this point.
Quote from: The Guardian on February 21, 2018, 03:37:18 PMQuote from: tripleplayNa1 on February 21, 2018, 03:35:05 PMQuote from: EmJayBee83 on February 21, 2018, 03:31:19 PMYou have MtG and... Huh, I can't think of any other active CCG that has been around as long as Redemption. Which ones do you think have been around longer?Can we just be clear that you are talking about TCGs that are being currently produced by the original publisher.Because there are plenty of TCGs that you could consider to have "been around" before Redemption besides MTG.I think we're all in agreement on this point. Yeah, but ours is still the best though, that's the main point to take away from this.
For starters, what is your opinion of the mathematical inevitability of consistency creep sans rotation and the specific example of how it is already plaguing Redemption in the form of the CoL deck?
That was actually a fun deviation. We should do that more often. Back on topic, I just want it to be stated that I am opposed to banning cards, and I do not support set rotations. I will not be posting any dissertations, nor will I provide formal argument procedures. I just don't like the idea and I'm grumpy.