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QuoteEven Type II gets the short end of the stick when it comes to testing.I can assure you this is not the case. Going back to the original FooF set, I can think of two cards that I think got overlooked when it comes to T2 potency: Samaritan Water Jar (should have been a once per game ability) and Assyrian Siege Army (should have been unique).
Even Type II gets the short end of the stick when it comes to testing.
I know I'm a day late for this part of the discussion, but for those that say Redemption is more complicated than other games I'm guessing you don't know about the Magic the Gathering Comprehensive Rulebook (their version of the REG) that is 200 some pages of definitions, rules explanations, and ability interaction resolutions. Makes our REG look like a children's book. Just wanted to point that out.
MJB83, the Hidden Treasures/Search combo didn't create a single archetype.
It made Prophets a powerful, playable option.
This is precisely what I was referring to when it comes to having short memories or just an overall reluctance to admit when mistakes are made.
I don't know where Isildur gets his idea that they are not tested in Type 2. Maybe its because the only playtester he is around very much (myself) prints physical copies of the playtest cards, and only tests those cards for Type 1. He can't possibly know that many of the other playtesters are testing these in Type 2 decks online. Just in the last couple days, we changed a card in the Early Church set based on Justin's view that it was too strong for Type 2. The Type 2 playtesters have done a great job, and most people who have been around Redemption a long time agree that there is at least as much variety now in competitive Type 2 decks as there ever has been.
Bryon, I am not sure how much T2-MP you played in the period between the release of Hidden Treasures/CBN Search (and to a lesser extent Naaman) in FoOF and the release of Nazareth with Disciples. What was a fairly wide open category with a large number of viable options prior to FoOF was replaced almost overnight with Green/Grey decks playing ANB Reset on offense and CBN searching on both sides. Heck it was so bad, John Early was even able to win Nationals with a deck like that.
And let's just be clear--Search and Hidden Treasures weren't the problem with ANB Reset decks...it was ANB
QuoteBryon, I am not sure how much T2-MP you played in the period between the release of Hidden Treasures/CBN Search (and to a lesser extent Naaman) in FoOF and the release of Nazareth with Disciples. What was a fairly wide open category with a large number of viable options prior to FoOF was replaced almost overnight with Green/Grey decks playing ANB Reset on offense and CBN searching on both sides. Heck it was so bad, John Early was even able to win Nationals with a deck like that. Search heavy T2 MP decks were used loooooooong before the CBN Search or Hidden Treasures came out...ya know, back in the day when T2 MP games didn't time out 2 out of every 3 games... And let's just be clear--Search and Hidden Treasures weren't the problem with ANB Reset decks...it was ANB
Join us later today for a special webinar hosted by Rodney King, titled "Can't we all just get along?"
No need, I'm done now.
Yep, the whole trashing of the T2-MP meta and how it coincided with the release of FoOF was nothing but crazy random happenstance. Absolutely nothing to learn from here, folks.