New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
If you really think the new set is the start of a "resurgence," then please explain how adding a new brigade will attract new people.
A good portion of the drop off of people playing Redemption can be attributed to no non-starter being released in three years.
Quote from: Chris on June 09, 2014, 08:06:56 PMA good portion of the drop off of people playing Redemption can be attributed to no non-starter being released in three years.I don't think so. Redemption has had problems with attendance and sales since Disciples, and if a delay between sets was the biggest factor, then why didn't we see similar loss of players between the release of Angel Wars and Priests? Even if the new set allows the game to recover to pre-hiatus levels of attendance (which I highly doubt), you're still not bring in new people. In fact, the massive increase in complexity over the last few sets has made it even harder for a new player to get into the game.
Quote from: Master KChief on June 09, 2014, 07:53:10 PMI believe the discussion at hand is the validity of drafting a 'viable' alignment in Teal or Orange strictly from Priests.Maybe I missed what someone else said, but I never said anything of the sort.
I believe the discussion at hand is the validity of drafting a 'viable' alignment in Teal or Orange strictly from Priests.
I said that you could draft it into your booster decks and have it be useful from the start (pre-tins that added Teal support).
No one makes a single-brigade booster deck that works, so if you are holding the brigade to a higher standard than any other for 'success' then that is what is leading to your error.
Quote from: JSB23 on June 09, 2014, 08:26:39 PMQuote from: Chris on June 09, 2014, 08:06:56 PMA good portion of the drop off of people playing Redemption can be attributed to no non-starter being released in three years.I don't think so. Redemption has had problems with attendance and sales since Disciples, and if a delay between sets was the biggest factor, then why didn't we see similar loss of players between the release of Angel Wars and Priests? Even if the new set allows the game to recover to pre-hiatus levels of attendance (which I highly doubt), you're still not bring in new people. In fact, the massive increase in complexity over the last few sets has made it even harder for a new player to get into the game.Complexity? Really? Redemption is fairly simple especially compared to most card games today.
Booster Draft is largely irrelevant to new card creation IMO.
Quote from: Westy on June 09, 2014, 10:48:10 PMBooster Draft is largely irrelevant to new card creation IMO. Why should this not hold true for other competitive formats but apply towards limited formats?
Complexity? Really? Redemption is fairly simple especially compared to most card games today.
What reasons are there Redemption card design cannot accommodate multiple competitive formats?
I don't see a resurgence in Redemption happening unless something drastic happens. I was excited when the starter decks came out, but nothing happened. There are some fundamental issues that need to be addressed first. I'm not sure this is the time or place for that though. I don't think the game/card design has anything to do with it.
Theoretically it's possible to balance two competitive formats. However, the design team hasn't been able to do it.
Even Type II gets the short end of the stick when it comes to testing.
Every game ebbs and flows from time to time. I honestly think that Redemption is poised for a huge surge of interest and involvement.
I don't see a resurgence in Redemption happening unless something drastic happens.
There are some fundamental issues that need to be addressed first
Another thing to consider is that as a Christian CCG, Redemption essentially has zero competition.
Very few other CCGs attempt to balance two completely different rule sets into their card design...
That said, not every decision has to be in the interest of every format, especially when there are seven of them right now.
I don't think most people treat Booster as seriously as they do other categories, if only because it's not really possible to spend a year planning out every facet of a deck and there's no real meta.
If people don't treat open categories as seriously as they do closed categories, why should the playtesters prioritize open categories over closed categories?
Even if I'm wrong about that, there's still no evidence to suggest that Booster is negatively impacted by a new brigade.
Furthermore, I'm still not sure why everyone is complaining when complaining isn't going to accomplish anything.
QuoteEven Type II gets the short end of the stick when it comes to testing.I can assure you this is not the case. Going back to the original FooF set, I can think of two cards that I think got overlooked when it comes to T2 potency: Samaritan Water Jar (should have been a once per game ability) and Assyrian Siege Army (should have been unique). While certain other cards have needed to be balanced with new counters, that kind of meta evolution is what keeps the game fresh and fun.