Author Topic: The Early Church (spoilers)  (Read 1110 times)

Offline EmJayBee83

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The Early Church (spoilers)
« on: August 11, 2014, 07:36:41 AM »
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The following are taken from what I entered into Lackey. Assume any spelling errors are mine. Sorry, Lackey doesn't use the identifiers so you will need to check the wiki for what X is equal to and other good things.  Enjoy...

Abandonment
EE   Crimson/Orange   1/1
Withdraw all Heroes in battle. Cannot be negated if more than one Hero is in battle.
Acts 27:2

Adjourn
EE   Black   0/X
"Paralyze X Heroes in opponent's territory for 2 turns. If all Evil Characters in battle are Greek, end the battle."
Acts 17:32

Angelic Visitor
Hero   Silver   3/3
Protect human N.T. Heroes from discard and capture this turn. You may discard this Hero to search deck or discard pile for Peter or a centurion Hero and add it to battle.
Acts 10:3-4

Apprehended
EE   Gold   2/2
Capture a human Hero and place an Evil Character face down on it. During a rescue attaempt of that Hero you may add the Evil Character to battle.
Acts 12:4

Barnabas
Hero   Clay/Green   5/4
"Protect N.T. Lost Souls and clay Heroes from Pharisees, Sadducees, and Heretics. May band to Mark. Search opponent's deck for a lost soul. Cannot be prevented."
Acts 11:22

Blinding Light
Dominant   Good      
"Convert your N.T. Evil Character to a Hero in any brigade. While it remains in your territory, that Hero is protected from opponents."
Acts 9:3-4

Coming of the Spirit
GE   Purple      
Search deck or discard pile for the Holy Spirit. Place this on your disciple: It gains clay brigade. Cannot be negated.
Acts 2:3

Cornelius
Hero   Clay/Red   7/6
Site Access. Negate special abilities on Artifacts and Characters (except Acts Characters). May band to Peter or an Acts Angel. Cannot be prevented.
Acts 10:1-2

Damascus
Site   Clay      
"When you play this Site, search deck or discard pile for a gray Syrian or Pharisee and play it."
Acts 9:22-23

Deception Exposed
GE   Clay   2/2
"Discard and Evil Character. If used by Peter, do this twice. Cannot be prevented."
Acts 5:4-5

Tabitha
Hero   Clay   5/4
"If Tabitha is discarded by an opponent, you may return her to hand instead to convert an Evil Character to a clay Joppa Hero"
Acts 9:36

Dragon Raid
Site   Multi      
"While a human Hero is in battle, negate Lost Souls."
Isaiah 6:8

Emperor Caius Caligula
Evil Character   Gray   10/4
"If blocking and all your Evil Characters are Roman, you may negate and discard and Artifact, Site or Fortress in play or set aside area."
"Josephus, Antiquities" 18:6

« Last Edit: August 11, 2014, 07:40:40 AM by EmJayBee83 »

Offline EmJayBee83

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Re: The Early Church (spoilers)
« Reply #1 on: August 11, 2014, 07:37:11 AM »
0
Ethiopian Treasurer
Hero   Clay   5/4
You may underdeck your Deacon (or an Isaiah card from hand) to negate an evil card and udnerdeck it.
Acts 8:27

Evil Sacrifices
EE   Orange   1/5
Negate and discard all Artifacts that do not depict an Idol. Search deck or discard pile for a genericx demon. Cannot be negated.
Psalm 97:7

Evil Strength
EE   Orange   6/0
Interrupt the battle and underdeck your human to shuffle a Lost Soul from the same Testament into its owner's deck. Cannot be interrupted.
Acts 19:16

Faithful Priest
Hero   Clay/Teal   3/2
"If your lone Jerusalem Hero rescues a Lost Soul, you may underdeck up to X cards from ahnd to draw an equal number of cards (Limit 3)."
Acts 6:7

Fortress of Antonia
Site   Gray      
"When you are attacked, you may reveal the top X number of cards from your deck. Put all N.T. Warrior Class characters into play and underdeck the rest."
Acts 12:7

Four Squads of Four
Evil Character   Gold   4/4
"Protect Lost Souls in N.T. silver Sites from rescue by humans. The first time this character is discarded, heal it. May band to Four Squads of Four."
Acts 12:4

Gentleness
GE   Clay/Red      
"Place on your clay or red Hero: While that Hero is in battle, protect N.T. Humans from discard abilities. Negate play abilities."
Galatians 5:22-23

Glory of the Lord
Dominant   Good      
Search deck or discard pile for The Tabernacle or Solomon's Temple and play it. Place this card on you’re the Tabernacle or Solomon's Temple: Protect that Fortress and your Temple Artifacts from opponents.
II Chronicles 7:1

Goodness
GE   Clay      
"Place on your clay Hero: If opponent uses an evil ""end the battle"" ability, you may make that player draw 1 instead. When this hero enters battle, negate an evil card."
Galatians 5:22-23

Hellenistic Jews
Evil Character   Black/Gray   5/7
"Each player must draw 1. If you control a Greek Evil Character, you may play a black or gray Enhancement."
Acts 9:29

Herod Agrippa I
Evil Character   Gold   7/7
Discard James or the top card of opponent's deck (put Lost Souls in play instead). Capture Peter. Acts 12 cards cannot be negated.
Acts 12:1-3

Herod's Sentries
Evil Character   Gold/Gray   6/5
"Captured characters cannot be rescued unless an angel is in play. If a captured character is rescued, release it instead."
Acts 12:6

Herod's Sword
EE   Gold   3/2
"Discard a human Hero. That Hero's controller may discard the top card of his deck instead (if it is a Lost Soul, put it in play instead)."
Acts 12:2

Impostors
Evil Character   Crimson   7/7
Remove a Hero in opponent's discard pile from the game. Protect X N.T Lost Souls from rescue.
II Thessalonians 2:2

Offline EmJayBee83

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Re: The Early Church (spoilers)
« Reply #2 on: August 11, 2014, 07:37:36 AM »
0
Jealous Rage
EE   Black      
"Capture up to two human Heroes. At the beginning of your next turn, release them. Cannot be negated if used by a High Priest."
Acts 5:17

Joy
GE   Clay/White      
Place on your Clay or White Hero: Increase Hero 7/0. That Hero's special ability Cannot be Negated. Protect Clay and White Heroes from decrease.
Galatians 5:22-23

Judaizers
Evil Character   Crimson   7/7
"If blocking alone, you may Underdeck a N.T. Lost Soul. Opponent my restrict players from playing enhancements during battle instead. Cannot be negated."
Galatians 1:9

Kindness
GE   Clay/Gold      
"Place on your clay or gold Hero: During your upkeep, chjoose an evil brigaded and each player must draw 1. Hero is immune to the chosen brigade this turn."
Galatians 5:22-23

King's Pomp
EE   Multi      
Discard opponents' good placed Enhancements. Place on your evil King: Negate Ignore and Site Access abilities. Protect your hand from opponents' cards.
Acts 12:21

Leading Others Astray
EE   Crimson   1/2
"Convert a human Hero to a crimson heretic and take it to your territory. That heretic gains the ability, ""Protect a N.T. Lost Soul from rescue."""
I Corinthians 8:12-13

Liberating Angel
Hero   Silver   7/8
You may discard this Hero to release all captured Heroes and add then to battle. Cannot be interrupted.
Acts 5:18-20

Hypocrisy
EE   Crimson   1/2
Return any number of Heroes to owners' hands. Cannot be prevented.
Galatians 2:13

Mary Mother of Mark
Hero   Clay   7/6
You may release up to X captured humans. Convert each N.T. Evil Character release this way to a Clay brigade Jerusalem Hero.
Acts 12:2

Matthias
Hero   Clay   7/7
Search deck or discard pile for The Holy Spirit and play it. May use purple N.T. Enhancements. Cannot be negated.
Acts 1:26

Messengers of Joppa
Hero   Clay   9/8
"You may search deck for a Disciple and play it, to search discard pile for a Joppa Hero. May band to Peter."
Acts 9:38

Miracle at the Gate
GE   Clay   3/0
Negate Lost Souls and Evil Characters. Ignore one evil brigade in battle. Protect Lost Souls from evil cards.
Acts 3:6

Nicolas of Antioch
Hero   Clay   1/7
Negate evil characters with a toughness less than X. You may discard a clay enhancement from hand (or place it on Widows' Tables) to search your deck or discard pile for a clay covnert enhancement.
Acts 6:5

Partners with Demons
EE   Crimson/Orange   2/2
"If used by a human, band to a demon. If used by a demon, discard a card in your territory to negate and discard a card in opponent's territory (except a Lost Soul)."
I Corinthians 10:20

Offline EmJayBee83

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Re: The Early Church (spoilers)
« Reply #3 on: August 11, 2014, 07:38:08 AM »
0
Patience
GE   Clay/Green      
"Place on your clay or green Hero: At the end of each turn, if you did not use a draw or search ability, search a deck for a Lost Soul or Hero and put it in play."
Galatians 5:22-23

Paul's Disciples
Hero   Clay   3/3
"If Paul is captured or removed from play by an opponent's card, you may underdeck this card instead."
Acts 9:36

Peace
GE   Blue/Clay      
"Place on your Clay or Blue Hero: When this Hero is in battle alone, Toss all Enhancements played this battle. Cannot be interrupted."
Galatians 5:22-23

Peter's Sermon
GE   Clay   3/3
"Regardless of protection, covnert a human Evil Character to a clay Hero. If used by Peter, do this twice."
Acts 2:38

Peter's Vision
GE   Clay   3/4
Negate special abilities on Lost Souls and Sites this turn. Clay Heroes have Site Access this turn.
Acts 10:11-12

Philip the Evangelist
Hero   Clay   6/7
Site Access. Protect Deacons from Artifacts and magicians. May band to a Deacon or Philip's Daughters.
Acts 6:5

Preaching at Pentecost
GE   Clay/Purple   X/1
"If The Holy Spirit is in play, convert X human Evil Characters to clay Heroes (limit 3). Heroes are immune to demons."
Acts 2:40-41

Pride of Simon
EE   Pale Green   2/4
"If used by a Magician, search discard pile for a N.T. evil Enhancement and play it."
Acts 8:18

Prison
Site   Gray      
"When occupied, if you control a Sadducee, negate protect abilities on Heroes. Capture abilities used by your evil Sadducees cannot be negated."
Acts 5:18

Reassuring Angel
Hero   Silver   9/7
"You may excahnge this Hero for a Disciple in hand, deck, or discard pile. That disciple gains clay brigade."
Acts 1:9-10

Rhoda
Hero   Clay   2/2
Look at the top X cards of deck. Your Heroes are protected by evil N.T. discard and capture abilities. You may exchange Rhoda with your clay Jerusalem Hero.
Acts 12:13-14

Scroll of Isaiah
Covenant   Clay/Green   2/5
Good convert enhancements cannot be negated. When an Evil Character is converted its owner may discard 2 cards of matcing brigade from hand instead.
Acts 8:32

Seek and Destroy
EE   Black   1/1
"If only one Hero is in battle, evil discard abilities are regardless of protection. If used by an N.T. Evil character, discard a Hero. Cannot be prevented."
Acts 9:29

Offline EmJayBee83

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Re: The Early Church (spoilers)
« Reply #4 on: August 11, 2014, 07:38:31 AM »
0
Simon the Magician
Evil Character   Crimson/Pale Green   4/6
"Protect Lost Souls in Samaria Sites from Rescue. N.T. evil cards cannot be negated unless Peter, John or Philip the Evangelist is in play."
Acts 8:9

Simon the Tanner
Hero   Clay   4/3
Selected human N.T. Hero gains Clay brigade. Cannot be interupted.
Acts 9:43

Speak with Power
GE   Clay   4/3
Withdraw all Evil Characters
Acts 6:10

Stoning of Stephan
EE   Black/Gray      
"Interrupt the battle and decrease a Hero by X/X. If the Hero is N.T., do this twice. Cannot be prevented if played on a Pharisee or Sadducee."
Acts 7:58-59

Table of Demons
EE   Crimson/Orange   1/5
"Search deck for an evil Fortress and play it. If an idol is in play, negate and underdeck a Hero and an Artifact."
I Corinthians 10:21

The False Prophet
Evil Character   Crimson/Orange   6/6
"Search deck for a N.T. site. Negate good Convert. If an O.T and N.T. Hero are in battle, protect 6 N.T Lost Souls from rescue. Cannot be prevented."
Revelation 19:20

The Holy Spirit
Dominant   Good      
"Place in your territory: when your NT Hero enters battle, you may search discard pile for a Fruit of the Spirit Enhancement."
Acts 2:3-4

Timon
Hero   Clay   3/7
"If you control the most Lost Souls, you may search opponent's deck for a Lost Soul and put it in his territory. May band to a deacon."
Acts 6:5

Widows of Joppa
Hero   Clay   2/2
"Protect your hand and discard pile from evil cards. If this Hero is discarded from play, you may draw 1."
Acts 9:39

Widows' Tables
Fortress   Good      
"If a clay Enhancement is discarded (or udnerdecked) from your hand during battle, you may place it here instead. Your Deacons may use Enhancements from here as if played from hand."
Acts 6:2-3

 


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