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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Nameless on June 09, 2012, 06:08:18 PM

Title: Stopping Zebs draw
Post by: Nameless on June 09, 2012, 06:08:18 PM
Is there any way to do this?
Title: Re: Stopping Zebs draw
Post by: Red Wing on June 09, 2012, 06:09:50 PM
Covenant with Death.
Title: Re: Stopping Zebs draw
Post by: Nameless on June 09, 2012, 06:10:34 PM
That also stops the good part.
Title: Re: Stopping Zebs draw
Post by: Professoralstad on June 11, 2012, 10:47:59 AM
AFAIK, there is no way to negate the draw ability without negating the ignore. That has been intentional.
Title: Re: Stopping Zebs draw
Post by: Nameless on June 11, 2012, 10:52:15 AM
You could put Brocken Cisterns in your own territory.
Title: Re: Stopping Zebs draw
Post by: Red Wing on June 11, 2012, 11:03:06 AM
You could put Brocken Cisterns in your own territory.
I don't think that would work…

Broken Cisterns (RA)

Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Place in an opponent's territory. Negate draw abilities used by that player. All Heroes in that territory are decreased by 0/X. •
Title: Re: Stopping Zebs draw
Post by: Nameless on June 11, 2012, 11:44:34 AM
You could put Brocken Cisterns in your own territory.
I don't think that would work…

Broken Cisterns (RA)

Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Place in an opponent's territory. Negate draw abilities used by that player. All Heroes in that territory are decreased by 0/X. •
Fine have an opponent put it in your territory.
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